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7.1 ‘Crossroads’ Complete Patch Notes

1y 7mon ago by lemmy.world/u/helloharu in finalfantasyxiv from na.finalfantasyxiv.com

This is... a bit unexpected.

Big positive things I'm seeing:

  • Most of the PvP reworks.
  • DRK getting physical defense and healing on C&S. I dislike the further homogenization, but as a stopgap solution this is perfect.
  • Invuln timing is a godsend.
  • Esuna being instant cast, although this is foreboding about how FRU will work...

Weird/negative things I'm seeing:

  • Why would they remove GNB-identity. This was the thing we're known for, and it's not like it hurts anybody but ourselves since we're invulnerable.
  • Dragoon was already more or less the easiest and least hectic melee DPS to play, even more so than Viper. I mean sure, as a result this doesn't truly change much, but it also feels so unnecessary.
  • Healers get mostly shafted and forgotten, as per usual.

I'm absolutely furious about the DRG changes. Why would they remove the two other casts of the skill we actually like using and left us with that piece of crap that is life surge?