Error

These are nice and all, but honestly the main issue I've seen as a new player (PC) is NPCs clipping through floors. They'll just be standing there waist-deep in the ground.

I know that's pretty minor compared to the T-posing and broken pathing way back at launch, but it's still fairly disruptive, especially if it happens in a story mission.

Update: Hey it hasn't really happened in the last few weeks. Must've gotten patched! Well okay it sort of happened with a NPC car during a mission but that wasn't a big deal, it still got to its destination.

That's one I haven't seen. Sounds pretty immersion-breaking.

I've actually seen it. Once. In 800 hours.

/me proceeds to agressively wait for CyberEngineTweaks to be updated.

Curious to see what kind of an impact the new DLSS4 features have with performance and image quality on my 3000 -series card. But all things concidered, nice to see the game getting more polish (pun intended) still. :)

Most tests I've seen suggest about a 5% frame drop but a quality increase of the equivelent to one tier. So performance now looks as pretty as balanced, balanced now looks as good as quality. So you can either drop a few frames for a sharper look or turn it down one step to keep your old visual quality but with a nice chunk of extra frames.

IMO, The framedrop doesn't seem to be noticeable, but the overall image quality seems quite a bit better. (EDIT: rtx3090, mix of ultra/high settings, rt ultra, dlss transformer - tried quality & balanced, 1440p, limiting to 60fps)

eg. The wet walkways stay detailed all the time, gone is the smeariness and brief wait for the textures to resolve to what they should look like.

Also, dunno if patch related but the damn iguana finally hatched for me, for the first time ever. :D

Fixed an issue where Johnny did not appear as a passenger often enough.

Jesus Christ before the update he's been appearing for me every single time