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Godot Shader Pack

1y 1mon ago by programming.dev/u/FencerDevLog in godot@programming.dev from filiprachunek.gumroad.com

Many people asked for it, so I created and released a new product: 80 shaders from my collection, ready to use in any project. Plus bonuses. 😎

Pic looks like a surreal meme.

This is what happens when a programmer tries to create some graphics. 😀

Thays fuckin sweet! Thanks for sharing, I'm sure there are a lot of people this kind of thing would be really useful to ❤️

Thanks. 😎

1.1.9 (2026-06-03): Added menger_tunnel (scene and shader). Added vintage_film (scene and shader).

0.9.8 (2025-10-07): Updated to Godot 4.5. Added endless_ornament (scene and shader). Added point_tunnel (scene and shader).

1.1.5 (2026-04-14): Added waterfall (scene and shader). Added noise_star (scene and shader).

1.1.6 (2026-04-21): Added old_photo (scene and shader). Added radar (scene, shader and script).

1.1.7 (2026-04-29): Added raindrops (scene and shader). Added tesseract (scene and shader).

1.1.8 (2026-05-12): Added insects - the first shader_type particles (scene and shader).

0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).

0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).

gonna share this with my partner who currently has to code their own shader in bevy lol

I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. 😎

I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot

I see. Good idea.

0.9.4 (2025-07-04): Added ray_marching_7 (scene and shader) and magic_portal (scene and shader). Updated polar_heart (shader).

0.9.5 (2025-07-08): Added ray_marching_8 (scene and shader) and ray_marching_9 (scene and shader).

0.9.6 (2025-07-12): Added vo_sphere (scene and shader), ray_marching_10 (scene and shader), and sonar (scene and shader).

0.9.7 (2025-09-13): Added flow_noise (scene and shader), and circular_bur (scene and shader).

0.9.9 (2025-10-21): Added stripe_transition (scene and shader). Added underwater (scene and shader).

1.0 (2025-10-31): The full version with 100 shaders! Added horizontal_jitter (scene and shader). Added fiery_ornament (scene, script, and shader). Added page_flip (scene and shader).

1.0.2 (2025-11-26): Added noise_transition (scene and shader). Added vhs_noise (scene and shader).

1.0.3 (2025-12-12): Added dot_transition (scene and shader). Added digital_glitch (scene and shader). Added wave_transition (scene and shader).

1.0.4 (2026-01-10): Added glass_bricks (scene and shader). Added frequency_distortion (scene and shader).

1.0.5 (2026-01-14): Added simple_dithering (scene and shader). Added classic_dithering (scene and shader).

1.1 (2026-01-27): Updated to Godot 4.6. Added volumetric_fog (scene, shader and script).

1.1.1 (2026-02-06): Added simple_edge (scene and shader).

1.1.2 (2026-02-10): Added fractal_flower (scene and shader). Added wildfire (scene and shader).

1.1.3 (2026-03-10): Added fiery_area (scene, shader and script). Added 3d_glow (scenes, shader and scripts).

1.1.4 (2026-03-27): Added broken_tv (scene and shader). Added heavy_rain (scene and shader). Added fluted_glass (scene and shader).