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try it. just a little taste.

5mon 7d ago by lemmy.ml/u/sharkfucker420 in comicstrips from lemmy.ml

Trust me

BTW, it's okay to ignore the story on Stardew Valley. Never let anyone tell you you're playing it wrong. There's no such thing.

Yeah half of the fun is just focusing on what makes you happy in that game.

I hate that devs put options in games and people think you're bad for choosing it. Heaven forbid I want to experience Undertale's genocide route or Stardew's Joja story.

Cracktorio

Dont forget about satiscracktory

My friend are planning to start a co-op run to get "There is no Spoon" and "Express Delivery". I've never launched a rocket and he's launched more than Kerbal Space Agency.

Wish us luck.

In Space age, you can get these fairly comfortably, especially with two people. If you're worried though, you can up resource size/richness/frequency and still get the achievements - just don't turn on peaceful biters, I think

I think our plan is max resources, pick a seed with plenty of trees, rush robots, expand, profit.

Careful about too many trees! Trees are the real enemy. I think you'll do great - real trick is to just always know what's next so you don't waste time. Having a good set of blueprints doesn't hurt either

What’s wrong with trees? Just annoying to clear or something else?

Yeah, annoying to clear and not very useful after you get past basic power poles. They have a secondary benefits of messing with biter pathing and absorbing pollution, but for speedrun achievements (and even normal play IMO), trees shouldn't be tweaked upwards

Yeah the speedruns usually use a desert seed and rely on coal rocks.

I've never launched a rocket and he's launched more than Kerbal Space Agency.

I thought you were talking about Stardew and was wondering how much of the game I was still missing out on.

Oxygen not included - more evil than factorico - at least for me.

ONI has amazing "process engineering" where you take some substance, use a machine to transform it into another, feed it into a third, etc.

But, what's extra great about it is that it also includes a pretty basic, but still fully functional simulation of chemistry and physics. So, you can feed oil to the oil refinery to get petroleum, but it's only 50% efficient. If you want a more efficient process you can boil the petroleum instead by dropping oil onto something hot. But doing that generates petroleum that's at hundreds of degrees so you need to cool it down. So, instead of just doing that, you can pre-heat the oil coming into the boiler using the petroleum that the boiler produces, creating a counter-flow heat exchanger that cools the petroleum while pre-heating the oil.

Factorio is great at making you automate to save time. Endless map, with more and bigger resource piles as you move away.

ONI is about fighting entropy. Everything starts in a nice and easy to use format, but as you use it, you make all this waste heat and matter. It’s about finding ways to use all the waste products, or build natural means to convert materials by running pipes through areas of excess heat.

Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn't even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don't start handling heat suddenly everything starts breaking.

Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn't much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.

The factorio dev blog has some good reads about finding the right balance of tedium as driving mechanism to figure out automation and also needing the game to be enjoyable. Basically the moment an activity becomes stale they want you to be able to automate it

I do not want to admit how much time it took to build a working boiler. My magma volcano was under powered so the whole cooling with the oil generators didn't work.
Then I moved (destroyed the old one) and built a brand new in the core layer. Now that worked. But meanwhile my hydrogen production and oxygen generayors died down because the natural gas geysers and the excess co2 clogged my airways...

Yeah, a minor deviation from a working contraption can mean it fails completely. They're often really unforgiving. But, they're so satisfying when they work.

This just sounds like Factorio with Angel's mods...

Oh god oh no.

I played the sea island mod a bit. This is very different to ONI.

Loved it. Can't recommend (if you love your time that is)

I have never felt more like a mad scientist. Beautiful game.

It's my top game these days, and there's always more to learn

It is an amazing adhd game :)

Oh man, ONI is the one I managed to get into for a while. I find the physics/chemistry simulation the most interesting. Having the environment itself trying its hardest to kill you is very fascinating. One doesn't need any space aliens, the space itself is immensely hostile.

I do love that the biggest challenge is your own incompetence. If you don't know what to look out for, if you forfot to fix something, ifyou don't build contingencies.... Everything is your own fault :D

There are lots of stories like Last Starfighter where someone is recruited through video games for some fantastical job and some General or something is like “You have the highest score ever, only you can save us!” Always seemed pretty far fetched to me.

But if we were going to another galaxy and they wanted someone to lay out production infrastructure? I could totally see recruiting based on most playtime on steam for Satisfactory.

A planned economy created by factorio players is as genius as it is frightening

“Pack it up, space is cancelled.”

“What, why?”

“We left you alone for a week and now every square inch of this planet is completely covered in factories. It’s unlivable. We’ll have to get the Planet Crafter guy to terraform a new planet and start over.”

"Hey there it's Josh from Let's Game It Out."

Dear god! Who sent him .

Joel from Arrowhead looks up

"Covered in factories you say? Sounds like a breeding ground for Automatons."

🎵Buh buh buh bunhh🎵

Get the Minecraft Reclamation lady to fix it

Hand over the reins of one nation each to the top players of: Factorio, EVE Online, Dwarf Fortress, HOI4, Minecraft, Kerbal Space Program, Cities Skylines, etc.

Don't forget Terraria :)

Oh God what fresh hell are you planning on putting people into‽

"Yeah you got a house! It's got a trapdoor over there as an entrance, a single chair like structure in the corner and a flat top lamp in the other one. I am particularly proud of that one because it's both cheap, provides just enough light to count and can technically be used as a flat surface!"

City skylines would be the best place to live, and would have a natural friendship with factorio.

It would be a bit weird making a bowl of cereal and having a freight train blast up to your house at 200mph, a robot flies out of the depot just past the dog park, skims above the pedestrian walkways at just under the speed of sound, unloads the single stack of of cereal boxes that the train is carrying and sticks it in your pantry before they both vanish just as fast. You only had a half a box of raisin bran left and you hit the resupply threshold.

Guess I need to finally play Factorio.

I would recommend it. It can take a minute your first time through to get to some of the intense optimization stuff, but a lot of it's there really early.
The dominant gameplay loop by far is "you have tools. There's a new problem to solve with those tools that's hard/tedious. Solving it means you can make tools that make the problem easier. Goto step one".

Yeah, same here. Nothing beats building a massive industrial complex from scratch

Don't forget to call Josh from Let's Game it Out to create forward outposts that the enemy will find first

If you want to know what could go wrong with anything you've built, just leave Josh alone with it for a few minutes.

That movie gave me legit anxiety as a kid. I had this subtle fear that my high score on games at the local arcade or bowling alley would draw me into some deep shit.

I'd keep getting screwed because in RL, you need to build supports before the building they support, not as an afterthought to make it look more realistic.

"Need a bridge? Zoop mode, aaaaand it's done!" Longest part of building a bridge comes from finding or fighting things on the way.

I am genuinely convinced that the difference between female autism and male autism just literally is the difference between Stardew Valley and Factorio/Satisfactory.

Social vs operational silliness.

So, to combine both:

Make The Sims, but they are taught to be industrial engineers, who build factories instead of homes.

You can only partially direct their social and personal actions, you can't do the builder aspect of The Sims now, you have to teach them how to do it.

And your Sims have to both hit production quotas, and also not all kill each other.

Or, make Factorio, but what you're building is personality templates, who you then put into some kind of dollhouse type environment, and keep testing, untill you manufacture androids that produce the... sitcoms?... that you desire.

Okay, but trying to guide a braindead little sim automaton through basically playing factorio would be incredible. "Oh my God, why are you running the blue circuit belt through there? Stop it! No! STOP CRYING DIANE, YOU CHOSE TO SKIP EATING AND USE A SUSHI BELT. Stop eating off the floor, there's coal everywhere".

... Some time back I put forward the idea of just making a game that is like, half splinter cell/mgs stealth combat, and half dating sim.

Basically, you have to guide the neediest, clumsiest, insecure, easily distracted, most frustrating npc through what is ostensibly a combat game... but the game just actually is an escort quest, with extra steps.

I put it forward as a joke, and a surprising number of people said they'd play it.

Apparently, fun, ... is just a kind of frustration, that I guess... seems solvable.

That fits. I think games where you need to care for a dumb little creature hit a couple buttons in our psychology. You want to make it do the right thing because you want to succeed at the game and get that reward of "it did good". It's struggling, which means you're paying attention to it, and it's doing so with enough charm that you're not just entirely indifferent. Most importantly, it needs to succeed often enough to make sure you know it can, and slowly get better so you have the long term satisfaction of having improved it. Extra bonus points if you can give a bit of wish fulfillment fantasy. "My sim who regularly eats old fish out of the trash is somehow a self employed artist who lives in a great house I got distracted and built to my dream specification. I would totally play pool until I wet myself and fell asleep crying on the floor."

I think there's actually a lot of truth to fun being related to frustration. If something is too easy you don't get the dopamine hit, because why would your brain reward you for learning something trivial? If it's too hard the path to most joy is giving up. At the sweet spot it's obviously possible, but you struggle enough that you get a dash of dopamine for succeeding. The trick is keeping the struggle varied or infrequent enough that you're brain doesn't declare it a source of diminishing returns.

Shitty mobile games are the king of it, since they have a standard/easy ramp that quickly moves to just above most people's threshold with the "out" of a loot box that has a chance to give you a bonus labeled as just a small boost. And they're normally $10/10, but the 50 packs is $15 for the moment, and since you're new you get $10 off....

Not-those types of games tend to just try for "balanced difficulty scaling".

This is such a good comment that I have been trying to think of something useful to add for days, and I can't.

So I'm just gonna star/bookmark it for future reference =D

That kinda sounds like Rimworld

I like my idea for a Factorio movie.

An engineer crash lands on a planet during a corporate visitation to another planet. Desperate, he finds his company’s schematic drive on factory creation. He builds his way up to a satellite, which is preprogrammed to beam his SOS home. Relieved, he hits the button to launch it, watches it go up.

Then, looks down at everything he got to build on his own, with no oversight, no managerial correction, all his own efficiency. He’s even made his own greenhouses to make his own food. Automated a logistics bot to attempt a new mix of coffee each morning, warmed by residual nuclear reactor heat.

Something stirs in him, and he “accidentally” veers the satellite 8 degrees off course. It sheers against the atmosphere and burns to a crisp, its wreckage destroying his semiconductor production (which is then rebuilt automatically within the hour). The engineer resumes his next project.

From there, eventually a passing ship does a scan of the planet, curiously finding it inhabited and very industrialized. They send a lander to the surface to investigate. It’s shot down by a fleet of hundreds of missiles.

The issue goes to Earth’s military command. They have no idea who is on this planet but need to take the threat seriously. Another scouting contingent is deployed, able to land on a safer side of the planet, but on the way down, they spot a “city” in which buildings are arranged in the words “GO AWAY”.

Landing, the scouts work out that the nearby bots are from the corp’s schematics, and slowly work out what happened. They attempt a few more efforts to extract the engineer, now as a prisoner for shooting down a craft, but the “war” continues.

Eventually, a psychologist is able to ask the engineer about his feelings of loneliness on the planet. He replies that he’s been alone for far longer than his space flight, and even on Earth no one connected with him - machines just made sense. He curses his company’s greed for infinite growth, and declares the planet is off limits.

The psychologist accepts his terms - but also ridicules him, since his factory exhibits the same pointless growth as his company. And so, he remains, a prisoner of his own planet.

Sounds like an origin story for Dr. Robotnik.

In my head this works quite well as an animated short film.

Yeah if the movie industry got their hands on it, Jack Black would be the engineer and the machines would talk (or act like animals that perfectly understand him and communicate effectively via body language) and the psychologist would end up an unlikely love interest that ends up remaining with him and his wacky machines at the end of the movie.

And after the conclusion, there will be a shot of his love interest looking at something in horror and saying, "ew, bugs!", setting up the sequel that never gets made because the people who would like it aren't drawn to Factorio, and those who are drawn to Factorio are disappointed that the only thing it has to do with Factorio is that it has machines. The execs played the game for 5 minutes and came up with a building system that involves him quickly building things by hand and Harvey Cavil quit production two weeks in, once it was clear they didn't care about the actual lore.

Would still watch

Bravo man. I like it!

I love Factorio but I had the polar opposite problem with Stardew Valley. I prioritized the dungeon, fishing, foraging, and the missable heart events, then when I ran out of other content I had to start slogging my way through daily back to back farming, selling, and gifting preserves in order to monotonously grind levels and hearts because all of the good buildable stuff is locked behind that wall.

I realized pretty quick that if I made sprinklers and only used seeds that replant themselves, farming is very convenient. Spent most my time in the mines so it sorta felt like Zelda farming Sim.

Sadly you only gain Exp for the FIRST HARVEST so you do need to plant new crops every rotation to grind levels. Even the Sprinklers start with 4 tiles at level 2, only 8 tiles at level 6, and then 24 tiles at level 9 at which point you're basically done with the grind regardless.

True its slower, but if you go in the caves enough you can go huge with the farm. I ended up hitting 10 farming before 10 mining or combat.

10 x 0 = 0

Sorry, forgot you like to argue!

I mapped out a grid system to just use a shitload of the tier 1 sprinklers as soon as I got them.

Didn’t know that! It’s unfortunate

It's not true. Crops with multiple harvests give experience for every harvest. (In the first paragraph under Experience Points.)

The stuff about sprinklers looks correct. But I find the lvl 6 sprinklers (Quality Sprinklers) very useful. I'm still using plenty of them on my farm even now that I'm swimming in the materials for the lvl 10 sprinklers.

Indeed

Well, anyone can edit the wiki but it’s always been correct so far, and I don’t want to check the code

Thanks for your message

That cant be right, I used specifically the repeating crops to max out my masteries very quickly. Grab the special scythe from the farming mastery first and you rack up experience super fast.

This isn't true. Crops with multiple harvests give experience for every harvest. (In the first paragraph under Experience Points.)

Maybe you're thinking of how crops that give multiple fruits per harvest (like blueberries and cranberries) only give Exp once per harvest? But if you plant cranberries at the start of the month, you will harvest them 5 times and get Exp every time. I leveled farming to 10 this way in my most recent playthrough.

Maybe its changed since I played it or maybe I was wrong, then.

Same...

Having way too much time in both, I view stardew as a gateway drug. It hooks you with cozy vibes but for sure rewards min/maxing. At least you don't have to worry about UPS limitations!

It's all fun and games and cozy vibes until you get that ancient seed.

Then you find yourself calculating if you should go home or pass out 100 levels deep in a remote cavern in a desert for a chance of getting something to pet your goats

Oh no, poor soul. Just lost thousands of hours of their life.

also acceptable: "I've just sucked one year of your life away."

...and Dyson Sphere Program.

It's been a while since I did a factorio run.....

Okay I've nearly managed to automate green science

Not bad in 4hours!

See, if you were playing a real game like Elin, you could actually lick it for a taste. Can lick anything with the right trait in Elin.

Anything can be licked, anyone can be milked.

Begin your dream of a dungeon crawling stripper commune now, in Elin.

Just bought it based on your review. But beware: if there's not enough milking, I'll lick you in your sleep!

Anyone can be milked, huh?

Can you be milked too?

EDIT: Oh, it's based on Elona. Makes sense, considering you could marry and have children with a rock.

What happens when you lick things?

There’s a game that’s like if Factorio was set in Stardew Valley. I just started playing it on a whim last night.

It’s called Little Rocket Lab. I’m not to far into it so don’t take this as a recommendation necessarily, but there is a dog. You can pet it. You can play fetch with him.

there is a dog. You can pet it. You can play fetch with him.

So I have bought a new game

Did we just become best friends?

Also, it’s in GamePass if you have that.

The comic is highly accurate, I just wish that Factorio didn't feel so similar to work. I like Stardew Valley overall, but I just don't want to make friends with NPCs and play a fishing minigame.

I think there needs to be a large part of the game to ignore to make the bit you want to do feel better.

Thats a good insight, i think youre right. I felt that playing fallout new vegas

I feel it when I've got tedious paperwork that needs to be done. Suddenly I've got so much energy and motivation to run the vacuum cleaner around.

I think with Stardew Valley, you don't necessarily "have to" ...

Factorio feels way too much like work (as a developer) to me. I played it all weekend once and then when I had work on Monday I didn't feel any weekend relief that I expected.

That is exactly how I feel with Factorio. With Stawdew Valley, you essentially hit a wall if you aren't willing to grind out some specific things (fishing for instance). It's not the end of the world and I got enough enjoyment out of it to not consider it a waste of money, but I haven't been able to check out any of the last few recent content updates because most of it was on the other side of the "wall".

As a person who plays both of these games frequently, this is very accurate.

Same here honestly

Mmmh I wonder if factorio will run on my steam deck....

It is steam deck verified. It runs great. It even has a custom control scheme to use the touchpad for mouse movements

It does and runs great. It runs my 10kspm factory no issues

The factory must grow

The farm must grow

Never enough watts

My overly ambitious Minecraft mod I long since gave up with was basically a pollution and yield mod to incentiveise a flow or early manual work > midgame automation > lategame manual work for the best resources.

Then Satisfactory is in the corner with a hooded cloak calling them both amateurs.

Satisfactory is just frustrating because of having to do manual work around the clunky mechanics.

I had the same feeling about it. I just got angry playing it.

Factorio is just frustrating because of having your own creations in the way all the time. adding another floor above it is much less clunky. and you can make it pretty ❤️

real talk: did you ever get to blueprints?

Ah, but blueprints and drones make it easy to move said creations especially with things being top down :p

Not yet, I got frustrated by combination of little things. But the idea of nuclear is keeping interested in coming back.

i guess both games become a different beasts once blueprints come into play

its where satisfactory also takes off in the architectural department... to a point where getting into Minecraft again is harder after

if you just want to make raw factories without any decorations i assume a top down game is better

I like Satisfactory but it’s so much more shallow than factorio, especially when mods get involved. It’s also poorly optimized (at least compared to factorio, which I don’t think any game has come close to in that regard). It’s a fun game to play once or twice, or for people who don’t have much time to sink into it, but it gets boring pretty quickly imo. Factorio on the other hand has some of it’s most popular mods take 100+ hours to complete.

Oh yeah, the game where you end up blueprinting entire sub-bases and copy-pasting them is "amateur" compared to Satisfactory 🙄

Praise the Omnissiah!

Ok but what figure would be "Little Rocket Lab"?

I'm not well versed in Stardew Valley, can someone explain?

The "game" in Stardew isn't really about the farming, it's always been secondary to the village side of things, namely making friends with your neighbours, completing the village improvement quests and generally having a cozy time making your grandfather proud.

A lot of players treat the farming aspect as an optimisation puzzle, which of course it is, but it's a less important part of the game.

There's a whole genre of logistics and optimisation games, exemplified by factorio where this is the core gameplay mechanic.

Stardew Valley is a logistics and optimizing game.

You're just primarily optimizing social obligations, not some kind of mass, materially productive process.

that's a perfectly valid way to play it, but you don't have to do it that way either, you can just be an absolute nightmare of a neighbor, regularly passing out in the middle of town after picking all the wildflowers and fishing all night

I would argue that that still constitutes a ... kind of optimizing social obligations.

You're just doing it backwards, maximizing antisociality.

it doesn't really, because what you're trying to do isn't necessarily to be a terrible neighbor, you might just have ADHD and be doing literally random shit with no goals or plans, for example! everyone plays games differently

Now I understand. Thanks!

Who's the Mysterio guy?

It's a life sim, it's supposed to be more than just farming. There is a village with several characters to interact with, including potential spouses.

Stardew is a fairly cosy, casual farming game that you can delve pretty deeply into min-maxing if you want. Usually that profit min-maxing is at the expense of a huge portion of the game’s content - no time to befriend local villagers or experience the story if you’re trying to meet your turnip quota.

Ah, got it. Thanks!

Stardew Valley isn't just a farming game. There is a town with people. You can build relationships with them and each relationship is rated.

So is he saying that players generally ignore the "social" aspect? I played Harvest Moon games and like socializing with the townspeople. I just assumed Stardew Valley is similar (never played it)

Similar to Harvest Moon, with a good dash of influence from the Rune Factory side series specifically. It was originally made to fill in the farming game niche - hard to imagine now, but there was a time period where there weren’t good new farming sims coming out.

FYI: the new Harvest Moon games have zero to do with the people who made the original Harvest Moon. The localizers got the rights to the “Harvest Moon” name and started making garbage slop farming games to take advantage of the name recognition.

The original creators are making games under the “Story of Seasons” name, including Switch remakes of Friends of Mineral Town and A Wonderful Life.

Thank you for the explanation.

The most recent Harvest Moon I played was, I think, FoMT for the GBA (obviously not counting Innocent Life on the PS2, or Tale of Two Towns for the NDS which I played for like half an hour tops)

If you liked FOMT/the idea of farming games in general, you would probably like Stardew. IMHO, it is really good at balancing things so that you aren’t locked into optimizing anything - you could farm minimally and focus on the social elements and have a good time too. The stuff in the meme doesn’t feel too much like pressure, because you’ll just naturally encounter everything by the end of year one and know how to find it by the end of year two for the community center (the main goal of the game), and if you want to optimize everything for cash you can buy out an equivalent “win.” It’s very sandbox-y.

Unlike the Harvest Moon games, gender doesn’t matter for who you marry, which is something I personally always enjoy in a “cozy” game. There’s even a cute option where you can chose to move in a monster as a friend instead of choosing to get married.

One of the funniest things I’m noticing on my current play through is that the easiest way to romance the alcoholic is to give him alcohol. The quickest way to consistently casually gain a bunch of hearts is to hang out at the bar every night and give everyone there a beer.

It’s extremely similar to Harvest Moon.

Factorio is like an addiction... I hate this game and I hate myself for not being able to stop playing it.

"The Farmer Was Replaced" has you covered

Satisfactory > Factorio

Once you start riding your powerlines as zip lines you’ll never want to go back.

I'm playing it for a week now and even using a modlist with automation mod to play it like factorio.

NGU, NGU Industries, Anti-idle idle game.

Factario begins lengthy rant about woke SJWs cancelling stand-up guys like Bob Martin.

Huh? What? What does Bob Martin have to do with this?

Clearly someone knows.

It looks like this was in reference to some controversy with a factorio dev that seems to have started on reddit 4-5 years ago:

https://old.reddit.com/r/factorio/comments/o2ly6f/friday_facts_366_the_only_way_to_go_fast_is_to_go/h273tim/

Thread talking about it:

https://www.reddit.com/r/GamerGhazi/comments/o34v6h/factorio_founder_rages_about_cancel_culture_after/

As far as I can tell the originating controversy with Bob Martin was in relation to some tweets Bob made regarding immigration and the process for separating children/parents.

The second link with Kovarex running his mouth about pedophilia and statutory rape was way worse, imo.

Reminder that Factorio director have an history of problematic statements (rape, racism, homophobia)

Just to give a bit of context to this allegation, Kovarex linked an article written by Uncle Bob, who has made some awful statements.

When called out for this, Kovarex asserted that it's irrelevant because the article he linked wasn't to do with any of that.

He didn't defend Uncle Bob's statements just that it didn't make him (Kovarex) worthy of cancelling because of it and how Internet culture means that everyone has to be an enemy or ally with no room for any nuance.

Wait, so someone is criticizing Factorio because someone who worked on Factorio linked to an article written by someone who has, at some point in the past, made awful statements?

Man, that's some bullshit.

I can't imagine that line of thinking in, say, science

"Yeah, very interesting article but it is rejected because you cited an article made by someone who once coauthored another article with a racist individual"

Kovarex's responses to the criticism he has received seem entirely reasonable.

Recommending an article by an alleged bigot, on an entirely technical subject, does not make the recommender a bigot by association.

:( like wtf man

Satisfactory it is then

+1 for Satisfactory. It is more than satisfactory

It's a good game, but I'm much more into factorio. It's just much easier to manage a factory when seen top down.

I like the fun and challenge of having to work around the 3d terrain. It does cause some super ugly results sometimes, but that is part of the fun

Yeah, the 3d is what makes it amazing for me. I have a 15 level factory going, and it's so much fun to shoot stuff up and down levels.

This is an example of a problematic statement. Due to one link to a technical paper. You try to paint kovarex with the actions of another person. Claiming a "history of problematic statements" is just a blatant lie. This type of slander is imho a more problematic statement then kovarex linking of a technical paper.

I myself have never researched the history of every author, on every webpage i have ever linked to. It is just not a reasonable ask.

Really? Which one? I hadn't heard about anything - sucks if true

E: looks like Kovarik had some controversial comments that might be worth looking into if folks are considering buying Factorio

Kovarex defend teachers sleeping with their students and one of his dev (Uncle Bob?) who made racist and homophobic post, Kovarex said that he don’t care since this is not important for the job.

Most of this post have now been deleted

No. He was discussing something technical and linked an article by uncle bob, someone tried to argue about uncle bob being a bad person. kovarex said that him being a piece of shit doesn't mean the technical thing he is describing in the article is wrong.

This is a really forced smear campaign against him that's being pushed by russian and tankies accounts of Wube came out in support of Ukraine.

Wow my drug dealer is an asshole, shocker.

Doesn't affect me cause I pirate everything anyway.

It's a shame how many people here are willing to just pretend those statements don't exist and handwave then away because they like the game.

Also, the game has never gone on sale, and in fact saw a price INCREASE years after launch. $30 was already a bit steep for a game like this when there are tons of similar indie RTS's for $10-$20 that go on sale, and they increased it to $35. And then added a $30 DLC on top of that. If you're looking for a good value RTS- Dwarf Fortress is free, and if you want you can pay $30 for the nicer version and support devs who, afaik, do not have such controversy attached.

You know they wrote like a whole article about why they don't put it on sale and it's not about it being 'beneath' them?

You know they've gone on record and encouraged piracy, and they have a free demo if you're still not convinced to just try it?

It's worth it without a sale too. Mostly, because if you allow it to, it will make sure you will never need to buy another game again.

You can, of course, take cheap games over an exceptionally good game. That's your choice. Just don't expect a lot of people agreeing with that choice.

Thank you for beeing the voice of reason. Factorio have just improved and improved over the years. A game that have been neglected for a decade needs sales ofcourse. Factorio is not that.
I do not know how, but factorio is better value for money then all the gratis games i have on steam.

Absolutely. I first got Factorio in the high seas and played it quite a while like that. Eventually I realized it was definitely worth the money and bought it. It's great value for the money and it's not expensive at all.

I do not know how, but factorio is better value for money then all the gratis games i have on steam.

"Time is money" applies to games too. A game that's wasting your time is still not good value, even if it's free.

It seems to me that, if you're not willing to read their reasoning for it, not willing to pirate it, not willing to play the free demo, then you're not actually interested in playing Factorio. You're just here to start shit.

Please don't ascribe emotions to me, as I don't ascribe emotions to you. I do not foam at the mouth over anything EA says because I don't listen to or care about what EA says; I don't play EA games.

Just as a bit of a sanity check for both of us, can you tell me what Wube's reasoning is?

🏴‍☠️ yar

Fucking hell dude. The fact that you frame it in terms of going on sale is absolutely insane. The marketers have turned your brain to absolute mush. You could have said "it's too expensive" but no, you won't buy it because it's never on sale. You don't care how fun it will be and whether it's worth the cost, only that the current price will never be arbitrarily less than some earlier price.

Boy is this a take and a half. So instead of asking a price they think is fair, they should ask more, and arbitrarily reduce that on occasion to manipulate you into buying the product through FOMO, and that’s consumer friendly?

It is more anti-customer to hold your price at a certain level and offer discounts so you both:

  • get to charge above what most people think is a fair price to suckers who don't pay attention to sales
  • sell to people who think a lower amount is all the game is worth
  • sell to people who others are not likely to even buy the game because they see a "great deal" and don't want to miss out.

Your position seems to be based on two things:

  1. "Everyone" else does it this way, so any developer who doesn't must be an asshole, so you won't buy the game
  2. Old games need to be available for a lower price

1 is obviously wrong. It doesn't matter what other studios do except that their marketing as so cooked your brain you can't see any alternative.

  1. Is reasonable but you know, I'd sure prefer that old games just reduced their price, you know, like they used to instead of perpetual sales you have to watch out for.

Factorio is 5 and a half years old and costs £30. In that time it has had a number of major updates, and players typically play it for hundreds or thousands of hours, and it is rated extremely highly. Evaluate it on that basis rather than on some utterly irrational standard that has literally nothing to do with what you actually pay or how much fun you actually might have.

You haven't even bothered to write any text to try and defend this absurd, idiotic idea that the two choices available are "sales" or "full price forever".

Your "point" is not fucking true. Games can (and routinely used to) permanently discount their RRP as they got older.

They only stopped doing that because temporary discounts make more money. It works so well that they've conned you into believing that doing so is the only possibility, and pro-consumer.

Your excuses for not reading do explain why you're like this.

I paid for the game years ago and have since got hundreds of hours of enjoyment out of it. I don't remember what I paid, or care, because I know I got a good deal given how fun it is.

I'm obsessed with the fact that you think what matters is the discount, not the price. Here, this is you:

this is you

Sucker. Let me guess, you've been manipulated so thoroughly you think Temu's gamified shopping is pro-consumer too? And fast-food places "discounting" your £30 burger meal down to £15 with a complex system of vouchers? That's good too, is it?

fake sale

You are SO CLOSE to understanding that the sale doesn't matter, only the price matters. Keep trying, buddy.

Cool, we got there, it's about the price.

So, next time you want to talk about it, maybe just say it's too expensive for you and you'd rather spend your money on something else, unless they lower the price.

If "the end price is what matters" then why do you care about whether the developers do sales, instead of what price the studio sets?