🎮 Bevy Enhanced Input 0.23.0 is out!
4mon 15d ago by lemmy.ml/u/Shatur in bevy@programming.dev from github.com
An input manager for Bevy, inspired by Unreal Engine's Enhanced Input. We use it for Simgine, but it's general-purpose.
Highlights
- Command-based API for mocking:
commands
.entity(context)
.mock_once::<Player, Jump>(ActionState::Fired, true);
-
ActionSettings::consume_input now defaults to false. This should make the input less footgunny.
The crate is planned for upstreaming, so please try it out and share your feedback.