[DEV] Welcome to play Xun's Pixel Dungeon!
3mon 24d ago by lemmy.world/u/X_U_N in pixeldungeon from github.comI've made a mod of Shattered Pixel Dungeon, Called Xun's Pixel Dungeon.
Currently only Chinese is available, but anyone who is interested in helping me translating it can leave comment here.
Sorry for poor English >_<
Main Changes:
Equipments:
Many new weapons (including tier 6);
Tier 6 armor;
Each 2 new enchantments/glyphs and 1 new curse for weapon/armor;
A new Wand which works like the wand of avalanche in originalPD, but has changed logic;
A new Ring which increases hero's vision radius;
A new artifact to replace ring of elements, which works like unstable spellbook in potions;
7 new trinkets;
A new extension bag used to hold foods;
Consumable items:
5 new bombs;
4 new brews, 6 new elixirs;
11 new spells;
Gem powder, which works like arcane resin in rings;
Adventure:
2 new hero classes: Explorer and Wraith!
5 new challenges;
Developer mode;
Some new Badges.
detailed change log: check Changelog.txt in Github releases.
Your readme doesn't explain any of the changes.
From the releases, there are 3rd subclasses for each SPD class now, and a new Explorer class. New items and alchemy but I can't tell what they are before installing and playing...
ETA: from commit history it seems to be mainly based on SPD v3.1.1? But I'm seeing later commits that mention "new Shattered content" without any merges, so I'm a little confused.
Based on SPD v3.1.1. I think thrown weapon changes are meaningless, so I just stopped syncing.
Those “new Shattered content” are synced by hand, not by merges.
Pls read Chagelog.txt in releases to know it.