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Game Balance Isn't Real

28d 16h ago by lemmy.world/u/ampersandrew in games from www.youtube.com

A game designer's essay on how the job is "tuning", and one of the goals, but not the most important one, is "balance". Largely from a fighting game perspective, as this is Keits, who is deeply in the fighting game community, but also includes some examples from shooters and others.