Guild Wars 3 | Announcement Trailer
12d 1h ago by piefed.social/u/simple in games from www.youtube.comExplore Tyria like never before in Guild Wars 3, an action-adventure MMORPG and modern evolution of the genre.
Several thousand hours in gw2. Really liked it.
I hope they keep the stuff I liked. Solo friendly but other people are around to casually join up or whatever. No level grinding. No gear grind.
Maybe a little less storage management, though.
how else are they going to sell more inventory slots? :D
Truly that the core, if you look stuck or having an hard time, passing people often help.
GW1 and 2 are the only MMOs that don’t give me social anxiety, one of the best gaming communities there is.
Of course arenanet are in the best position to make a new mmo, I can't wait. Gw2 made me get into illustration.
I can see why. The loading/travel screen art blew me away on release and still does now.
I don't often get my hopes up for new games any more, but I kinda have for this.
Guild Peace when?
I'm cautiously optimistic about this one. I loved GW2, even though I haven't kept up with it in a while, so I'm interested to see what they are planning for the sequel. Orr also seems like a fun setting. I live the descriptions in GW2 of Orr pre-sinking. (Also, the gods (presumably) saying "we promise you magic" is funny, considering how horribly that ends in this case.)
However, GW2 is dripping in style, and I love the painterly style it has. I'm not seeing that same style in this trailer. It looks kinda generic, tbh. (The design of the mount is stellar, though.)
Also, being set in the past means that the Sylvari don't exist yet, and the Charr are still the "great enemy", so those two are out. We seem to have gained Kodan as a playable race, though (probably means no Norn as well, since they would have quite a bit of overlap). Also, this seemed like the perfect chance to give the people the Tengu they have wanted, but playable Tengu remains a dream, it seems.
I’m hyped for this for the most part. But you pointed out what I felt but couldn’t put my finger on: the visual style does look kinda generic in the trailer. I hope that they evolve this into a more unique or stylized style.
Perhaps Tengu is left so that it can be part of an extension when everything else is properly set
I'm excited for this but really upset that the beta is in FALL OF 2027...
And like most mmo launches, it’s really just an EA launch with the real content to be reworked and added later.
Agreed, was hoping for a shorter hype cycle.
I guess they had to announce it now to explain why we're not getting an annual expansion this year.
Fashion Wars 3!? In this economy?
Oh damn??? Looks like MMORPGs aren't dead after all. I would have loved to see some gameplay but it's nice knowing there's an honest to god new mmo being made by a big studio.
Sure hope they're not dead, FF XIV is thriving!
Same with gw2 and wow but we're talking 21, 16, and 14 year old games here lol, every "major" new MMO since those 3 has died... it's not exactly inaccurate to call the genre dead.
Shout-out the return of Gloria Victis next week too, best pvp MMO I've ever played, the sieges are insane.
Speaking of ffxiv, if I had a penny for every MMO trailer with tapestry artwork I've seen come out this year, I'd have two pennies, etc
(FFXIV Evercold trailer being the first one)
I want to get back into it, but isn't it end of life? Wasn't the last expansion the final one?
Oh heck no! Evercold was just recently announced. You might be thinking of Endwalker being the conclusion of the overarching story of the time. Dawntrail, the most recent expansion, is the start of a new multi-expansion story
Riot is working on an mmo set in the league of legends universe too.
Yeah but they reset development not long ago so I'd be surprised if it released any time before, like, 2029.
When GW2 came out, lots of GW1 fans didnt really connect with it.
Hope we GW2 fans are not gonna feel the same about GW3.
But even if GW3 was not made for GW2 audience, we are still getting another one.
Both current GW games are different and good.
I played GW1 as a young kid and then was very much into GW2 for a long time. It's probably the game I spent easily the most time of my life with. The past few years I dropped it because I felt like the quality dropped and also they focused on the wrong stuff (for me). But it still is a nice game and I like to look into it from time to time.
I've been waiting for GW3 for some time actually, the promise of the story has me hyped a bit, but yeah, the action-based combat puts me off a bit. We'll have to see.
But in a 2nd video they released yesterday, they told people that they will continue to support and develop for all 3 games going forward. So people who like GW2, but not GW3 are eventually saved :D
I got GW2 for my brother and I and we played it for a week straight and then realized it wasn't for us
I know there are a lot of gw2 fans out there but to me that game is nothing like gw1 except the things that aren't gameplay (ie: lore, races, etc)
I didn’t play GW1 but I tried GW2 and I couldn’t connect with it either. I played a ton of FFXI back in the day and a bit of WoW too but GW2 just didn’t pull me in.
I look forward to playing 5 years after release once ANET has changed their mind about core design choices a few times, fluctuated between unique classes and homogenization, and exhaust their thesaurus to be different than other MMOs. I know that sounds sarcastic, but I really do like GW2. I actually have it open on the other monitor right now- I'm in Mistlock smelting mithril ingots. I'm not sure why ANET has such a difficult time sticking to design choices, but eventually it seems to work out.
I hope the combat has stronger identity in this one. Really love GW2 but the combat felt very flimsy and each identity seems like tried to be different from usual rpg roles and never had a solid identity that felt as good as classic roles.
I’ll probably get blow back but I was never a fan of the combat. I’d prefer tank heal dps. I love literally everything else about the game except the combat.
There's tank/support/dps in GW2 for sure, but pretty much every class can build for any role and it's only relevant in raids.
My Mesmer (a mage with the lowest health and lightest armor) is my best and toughest tank in my character line up.
Yup. My mesmer has multiple builds and gearsets, where as long as I'm out of combat, i can hit a single button and switch between a very hard hitting ranged and aoe dps, grouping dps, extremely good aoe healer, for-fun utility, and some other misc builds I'm working on.
Her strongest role is definitely the raid level healer, but unless we're raiding or playing the very hardest challenge content, I can mostly do whatever I want.
In GW2, as long as you're doing anything, the builds are such that you can kinda of get away with anything because everything does something, even if you have no idea what you're doing. Scaling in efficacy really happens when you start working in synergy of skills and filling in for mechanics that whatever group you're playing with lacks.
In simple terms, gw2 is not rock-paper-scissors, it's more like.... Diablo? Almost? It's hard to describe.
Come a long way since launch (which like technically could’ve had those builds but no real need since dungeons didn’t have much use for them cuz 5 DPS just blew stuff up before you die) and now raids and fractals have use for roles for either DPS or boon support which comes in DPS, heals, and tank flavors. Every class can do pretty much every role now, which I find nice to be able to find something that clicks with you and not have to switch off that class.
Some classes still have niches, it’s not all mush or anything, but it’s nice.
Yeah the holy trinity really landed solidly. I would also like to see them finally get a home run on innovating away from that. To their credit, GW2 combat is really really clever and does feel good, but it still just feels like a really well designed game, rather than a generational intuitive paradigm across actual society.
They set out to make it so online playing wasn't toxic and hostile, where tying playing with you as a pub was defined by whether or not you were up with a rigid, role based meta, and very much succeed: the GW2 playerbase is the kindest and friendliest MMORPG that there is, hands down, by a massive margin, and people will play with you and help you and have fun with you, regardless of how potato you are or not.
Wow. Pretty excited to see this. I loved GW2 a lot.
I'm a huge fan. But this isn't making me throw away my legendaries to start anew.
They already stated they will continue simultaneous development of all 3 games. Plus Anet genre hops each game, 3 is going to be more action adventure, so no reason to stop playing 1 or 2 even after 3 hits it's stride.
GW1 hands down is one of the most creative online RPGs
GW2 has nothing of what made guildwars fun for me
hopefully GW3 is a mix of both ? open world MMO with the skills system of GW1
The gw1 skill system would be wild in a new game!
Same. I loved GW1, have been there when it launched and when GW2 was released. I actually played GW2 for a year of two. Then I stopped. Tried getting back, but felt too far behind everyone else to enjoy it.
I still fondly remember wandering the pre-searing Ascalon and trying to explore every last bit of it.
I'm genuinely very excited for this, but I have to ask: What use is this video as far as an advertisement? What does the video add beyond what an official headline with GW3 on it couldn't? There's no gameplay, information, nothing but some pretty pictures and a voice-over. The most I could gather is there's some form of rock climbing, there's mounts, and there are classes. But even some of that might be off.
Yeah aside from the mounts this looked like some generic unreal engine demo using generic assets.They’d be better off just showing the logo until they have some actual content to show.
Kinda par for the course for guild wars PR though. GW2 had some weirdly bad promo videos.
It shows off:
- where it takes place (ancient Orr)
- that that place is mostly a wilderness (as the game takes place a thousand years before the first one)
- some playable races (Kodan bears are new, Asura and humans are not, Charr won't be in this one due to the time period)
- different mount types (flying dragon is probably a mount too)
- different modes of movement, which is a large focus of this game
- gliders
- the style they're going for, evolved from GW2
And I've probably missed a ton of things. Once you really start looking at it there's actually a lot going on.
Maybe I'm just looking for a different type of advertisement. I'm interested in what combat looks like, what gameplay loop they're going for, which professions are intended for release (and the profession system in general), what game types are supported (PvP, WvW, GvG), team composition goals, etc. Lore and visuals are cool, I guess, but I don't but a product for its look or backstory.
All of that will follow in due course. Guild Wars is a very story-heavy franchise so it's logical that they focus on the setting first before diving into those details. We still have about 1.5 years before we can play the beta so that's plenty of time to elaborate.
I can't be a cat person anymore? Or a tree person?? Dangit
Well nothing's certain yet. Sylvari should be out, Charr maybe? Dunno. But BEARS!!!!
What do you mean by headline? A headline is usually accompanied by an article but as you said there isn't any extra details beyond the major announcement of the game existing.
Can't wait! Looks like Kodan will be a playable race?
But I want to be a planty people ;_; Still amazing though!!
haha same, as a sylvari main from my first day, I'll miss my glowing salads, but oh well, as long as they keep GW2 alive...
I've never really played any GW games, but a honest to goodness new MMO from a experienced studio is exciting! For so long the genre have been awash with kickstarter scams like Ashes of Creation or multiple Ultimas, it's encouraging to have some hope.
Fuck yeah, gw2 is my favorite mmo I've ever played, and its not even close. I'm so excited for this.
Since this is set in Orr, I'm assuming it'll be another time jump, as it looks quite different!
I wonder what their plans are for GW2 to make sure certain content remains accessible with a dwindling population. Fingers crossed for some kind of heroes system like in GW1!
Rumors are its a prequel to the first 2
considering Orr is destroyed and the gods show multiple who are dead, its definitely a prequel.
This may put us timeline wise into The Guild Wars the games are named after.
I will miss sylvari though, not many fantasy races I love as much as I do sylvari. Maybe some timeline nonsense in gw2 will give me sylvari.
I love tree people! It's an under served niche!
A prequel seems like it would be unnecessarily putting themselves in a narrative box.
It would be far more interesting to me to either do a time jump forward, or go someplace else. They have the mists in the setting already to explore.
Sounds like this is taking place before the exodus of guman gods - so quite some time back and we don't have that much lore for those times afaik. I bet there are lots of interesting stories to tell.
That was my first thought, but the presence of the Kodan threw me. It does make sense though.
Makes sense though. The lowland Kodan branched off the last dragon rise, no? So makes sense they are around.
I was more thrown off by the Asura, personally.
They say in the website that it takes place over 1000 years before gw1. I was looking over the known timeline a little, and I can't help but notice that about that long ago is when the god war happens, the one which banished abaddon.
Also worth noting that it looks like abaddon is one if the six gods shown (also potentially dhuum instead of grenth?). If that second one is true it would put us a few decades before the god war happens, which sounds plausible?
Damn. I'm only like three expansions and a bunch of living world episodes behind.. shit
They still keep servers up and even do minor patches for Guild Wars 1 twenty years later. I am optimistic that we will have plenty of time to enjoy the current Guild Wars 2 content.
They have been exceptionally great about maintaining their old IP with this one. I have some optimism as well :)
It's ok, they want to keep developing all three games. GW2's population will probably drop a bit when GW3 gets released, but then those who prefer GW2's MMORPG combat over GW3's action-adventure will most likely return.
Three's going to be more action. RPG? Interesting. Yeah, hopefully they'll keep supporting the OG as well, I still need to finish that. Damn it. I was playing guild wars 2 basically all through my tethered Android with a third-party app, needless to say, I wasn't always top choice for raids simply because of my latency. And my skill. And my build. And my attention span. LOL. My dumbass played for about 2 and 1/2, 3 years maybe, and probably dropped over a grand on silly mount skins, toon and inv slots and all the other various upgrades. I felt better doing it though knowing that the game itself wasn't actually pay to win and had no monthly fees. I should really get back into that game. I have been away far too long from mistlock sanctuary :p
Would be nice if they can make a good mmo. Feels like the genre has died off.
I was thinking about this other day. I genuinely think it’s because of how we interact with the genre that has largely killed it. Everything is min maxed to no end and almost everything is essentially a chore to meet that goal. The genre use to be fun to just play around in and be social but it has really lost its touch. I’d be so happy to see a revitalization in the space.
I mean, gw2 kinda sounds like what you want? Like it’s pretty chill, no need to continuously grind, hit max level and that’s it. Anything new added is account progression, and even then most of it isn’t important outside of that expansion’s story or to get better rewards from the maps for that expac or etc, save for a few masteries needed for a few specific raid encounters, and some that get double introduced (like mounts that are introduced in one expac and featured heavily in another) give a bonus if you have both which is cool but not necessary. Like 14 years of content so there is plenty to do, and today they said they’re commited to 15 more years, and while they’re pausing the next expansion for gw3 to get released, they are going back to base game to fix up a lot of stuff to make it better (and even adding physics based rendering)
It’s a game I can stop playing for months, come back and keep enjoying without needing to learn something new (unless a balance patch really fucked you up) or unlock new stuff or get new gear just to be able to play.
Plus WvW (bigass siege style PvP) is a pretty cool game mode and they’re developing a new map for that finally which can be a pretty chill PvP mode.
I guess my point is also why I am stoked for GW3, Anet has learned a lot and I don’t think I could be bothered to play an MMO not made by them at this point.
They better let me keep my GWAMM title lol
Hall of Monuments 2.0 will be released later this year and will connect GW2 and GW3. Since GWAMM was ported to GW2, it will probably make its way to GW3 as well :)
The only thing that was interesting thru the whole show to me (or at least not monumentally disappointing-- looking at you SF6). I played 2 for a long time in the beginning. Definitely interested in seeing how they think they're "revolutionizing" mmos.
Also, blizz needs competition so double yay.
I am excited for the next installment. I will most likely preorder the game, I have thouroughly enjoyed their current games and are willing to give them the benefit of the doubt.
I wonder how action orriented they will make the game. I saw some speculation that it will be a lot like warframe.
I wonder how action orriented they will make the game. I saw some speculation that it will be a lot like warframe.
That was my impression too. It will get released on PS5, so the game will deffo need fewer keys than GW2, and I'm betting that GW1's recent mobile release is another sign that they'll want to release GW3 on mobile too (just didn't include it in the first announcement to avoid backlash from the core playerbase).
We will see what happens. I am just happy they will keep supporting the other games.
I loved 1, and I thought 2 was a very good evolution of that. I'm excited to see where 3 goes. I know a lot of people didn't like the Living Story stuff, but I thought it was good, if a bit long winded. I'd like to see a refined version of that. I'd also like to see a little more team play. I don't necessarily want a full TANK/DPS/SUPPORT role designation, but I would like to have the ability to lean a little more into those archetypes, all of the classes in 2 felt like DPS mains with a little other flavor sprinkled in.
I honestly hope this will play better on the Deck than GW2.
Doubt it will play on the Steam Deck at all.
According to the Steam page for Guild Wars 3: System Requirements Minimum: OS: Windows 10 64-bit Processor: Intel Core i5-8400 or AMD Ryzen 5 2600 Memory: 16 GB RAM Graphics: RTX 2060 / Radeon RX 5700 / Intel Arc A580 Storage: 65 GB available space
It's unreal engine, those specs are extremely optimistic
Im assuming it will be higher later. Which makes me worried about if GW3 could be a flop. Asking for such high specs for such a normally PC centric game during a RAM/GPU/etc price crunch could kill it before it has a chance.
I mean to be fair those are 5+ years old mid/low tier stuff, for a game that’s coming out in 2 years. It’s not like it’s asking for a 5080 and a 9800x3d.
It’s targeting ps5, so controls will be okay but yeah thats a bit higher than a steamdeck.
GW2 is one of my favorite games. I'll be pre-ordering the shit out of this!
Hopefully they offer a collector's edition with physical goods again. I did that for GW2 just to have something on my shelves after moving.
Neat. I had an account issue trying to get into GW1/2, so, uh…this might be a nice reset.
Now I'm curious to try GW2. Never played this franchise.
It’s the only MMO I’ve ever played through the full story of and maxed out more than one character in because it was just fun to play and explore. It’s one of the best the genre has to offer, and the community is a joy.
Highly suggest it. No need to rush into purchase. Try out the base game, explore, enjoy it. Endgame all classes can do basically everything, so finding one that clicks for you is more important than wanting to play "a healer" or etc. Unless you are trying to do the ultra sweaty Legendary Challenge Mode raid bosses you can complete everything using mostly whatever so meta isn't a big deal. (Maybe high end fractal CMs and PvP/WvW things matter a bit idk.)
If you're into story, there is a LOT behind the living season stuff, which was free if you played while it released but otherwise I think they bundle it all (and pretty sure like EVERYTHING is on sale, its $50 for the 1st 3 expacs and the living story stuff on their site, I think thats $5 cheaper than on steam.)
Do note: If you buy on steam, you've gotta buy all the stuff through steam. If you buy through arenanet's website, you can't purchase upgrade through steam. (If you're on linux/steamdeck you can download and run it through steam with a startup command to use anet's launcher to sign in normally if you go through anet instead of steam so either way it works.)
I wonder what it will be like. GW was always kinda 'meh' to me (except when there was platforming like there was for some collectible or something in GW2 which could fuck right off). I hope it works out well, though.
Welp here goes all my money and time.
Even though I really did not enjoy the 600/700 hours I put into gw2 I still have high hopes for gw3 and will likely buy it. The art and world alone is just so beautiful, the character dress up is great, pvp is great (please release with Aussie servers this time Anet)
Why did you put so much time in if you didn't like it
You got to give MMOs a good go and I really wanted to like Gw2 as a massive fan of Gw1. When it was brand new I finished the game in about 300hr and played PVP and WvW. I then returned a few times for the DLCs to see if I could find enjoyment.
Eh, if they bring back some of what made the original GW feel special I might check it out, but if it's just gw2 version 2 I'm not really all that interested.
As someone who played gw2 but never got into gw1, what exactly made it special? With reforged I’ve decided to finally get around to it and I played for maybe an hour so haven’t really been able to get to builds or heroes or etc yet so curious what people loved about it so much that isn’t in gw2.
Well this is all just my opinion and probably mostly driven by nostalgia, but gw1 to me feels like the story is more about you/your character, and your friends(as opposed to the world). Sure gw2 has instanced content, but it feels more like a traditional MMO than gw1 does. There's nothing particularly wrong with that, but literally all of the mission and quest content in og guild wars is instanced, so it feels more like a single player RPG that you can play with friends and less like an mmo unless you are in a town where you can party up and trade with other players. It really captured a feeling of being out in the wild by yourself and didn't have the same feeling that I get playing every other MMO where you just feel like your going down a beaten path, even if you technically were doing something that literally everyone else was doing. Some games like PoE do have a similar system but they do not do their storytelling or combat in quite the same way.
There's a bit more to it than that though, the art style, the combat mechanics, and the tone of the story all changed quite dramatically between the games. Gw1 has a less exaggerated, more grimy and down to earth artstyle compared to the more "paintbrush" artstyle of gw2 and gw2 also feels like the overall tone is more lighthearted and gw1 wasn't afraid to just strait up off npcs that you grew to know well in order to advance the story and up the stakes.
Playing gw2 for the first time as a long time gw1 player was a strange experience, because it felt like Anet had abandoned many of the things that made guild wars unique and different compared to standard mmos, and it honestly felt like they took the stock mmo formula, applied a vaguely guild wars artstyle to it and removed healer classes.
To be clear I'm not saying gw2 is a bad game, just that it's very different from og guild wars. I would not be surprised if gw3 is significantly different than gw2 and 1.
It’s kinda funny, what stuck out to me in gw2 was that it was an MMO where (at launch) the story wasn’t just about you. There was an entire army (I mean duh it’s an MMO) and while you were the commander and thus still important, there were still things happening that you didn’t see. People dying in the war, even if you try and help, and overall just felt refreshing. Well I guess most people hated that so it ended up going a different direction after that but, I really enjoyed it.
I get liking the 4 player instanced content stuff, I loved PSO and others with a similar setup I just wouldn’t really call that an MMO, but they’re good games too. GW2 is much more social, and stuck out to me as an MMO where you don’t hate to run into people for once. No fighting over mob kill credit, no waiting in queue to kill a unique for a quest, no rushing to get a resource node before someone, etc. so even if it wasn’t all instanced, it was good to see other players, and they were more often than not extremely helpful.
It’s for sure a very different game than gw1, and I’m sure it will be different than gw3 as they plan to keep supporting and releasing content for all 3.
Also, if you didn’t see, they recently did a pretty big update to gw1 to make it more modern, and releasing on mobile later this month (you can sign in to same old gw1 account to play on mobile) and they did just say in their video post yesterday that they are adding a new type of content to it soon.
It will probably be quite different from both GW1 and GW2, since they're planning to continue active development of all three games, so they wouldn't want to target the exact same audiences.
GW3 seems like it will have a more console-friendly action-adventure combat, and dynamic movement that preserves momentum between movement types.
This smells like more gw2 Vs gw1 which is what they should be aiming for. Real shame
They said movement and exploration of gw2 dialed up to 11 with the larger more open skill system of gw1 but it's action combat. Basically sounds like they're combining the best parts of both games and then leaning into the newer action MMO style combat instead of tabclicker.
ArenaNet are infamous for their claims Vs what ships. While I'm hopeful, I doubt it will come to pass.
I hope you can change the movement key for this game unlike GW2. It was locked to left click if I remember correctly. I dropped it immediately bc of that lolol
I don't think you remember correctly. It uses regular WASD movement and has been using that since launch.
If you hold rightclick then leftclick will make the character run forward.
True, you can do that, but that's an optional secondary movement style. Would be odd to drop the game over something you don't have to use.
It's also odd that I couldn't change hotkeys in 2024. If they're cutting corners at that level then is it really worth spending my time given that there are other games that scratch that itch with better customizations?
But why did you have to rebind that particular key combination, when you could have just rebound the regular "move forward" key (W) or added a secondary binding? The result would have been the same. It seems like an odd hill to die on to me, but you do you.
Cuz I wanted to? Why did it not let me is the better question.