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I built Kothba - King of the Hill Battle Arena game

1d 16h ago by lemmy.world/u/jaykrown in games from masland.tech

This is an online free-to-play PvP game, no account required. Hop in and get on the leaderboard. Fight other players and monsters. The green circle gives 1 point a second if other players are online.

You can sprint with shift, switch from melee sword to bow (10 ammo to start), get health and ammo drops from enemies. The combat is similar to Vampire Survivors, kiting enemies is the best strategy if you're careful you can take them out without being hit.

I used Rust with Bevy, server side authoritative, Trunk frontend, and it uses WebGL2. The world is a circle, has a collision system and two different enemy types.

I plan to continue building on this over time. I primarily used Composer 2.5 for the coding, and Opus 4.8 (Max) for the planning. Desync and visual stutters are still an issue, but I think hit reg and sync should be good enough at this point. The next major update I plan on slowing things down a bit, this is more of a stress test. Visually it's very raw, I'm spending all my effort making the world and gameplay as smooth as possible first.

Please let me know if you have any suggestions or issues, thanks for trying it!

https://masland.tech/kothba/

Apologies, but here some should consider it serious when a headline is read "I build a thing."

At this moment, everything tells it was not you who built it but an LLM you used, and it seems like it was Claude based on both your website and the game design, UX/styles of which look as almost everything Claude models do, as a copycat.

There's no source code even stated/found. And what about the license of LLM-generated game? Who owns it? You, Anthropic, or some unknown people, invaluably marvelous ideas and effort of who Anthropic processed and anonymized permanently in their model datasets?

Therefore, may I ask why do you call it as "you" did, and why shouldn't it be called "slop" based on uncountable ideas of actual artists and developers?

I did, because I was the one who decided to architect it using the stack I chose, and created the plan and the idea. The coding itself isn't the entire thing. I wanted to use Rust with Bevy to make an .io style game that anyone could play in their browser multiplayer online PvP. I'm the one hosting the code, I'm the first one to do this specific implementation.

seems like it was Claude

I literally wrote I used Composer 2.5 in the post. This took me one day to make, I plan on customizing the UI more later, it stands more as a tech demo right now. I just wanted to get it hosted. Your dislike of AI isn't going to change technological progress.

At this point, it's not technological progress, by far. Considering your response, it's the human degradation and atrophy even I see.
There's no dislike of "AI" (virtual intelligence, or LLM) but rather how it's being used. And not to mention the praise of devaluation.

I read two books, analyzed visualizations, and did a deep enough research to realize how common LLM operates. It's a marvelous flow of algorithms and incredible logic, or a purely ingenious work of art.
Did you? Or did you just pay a vendor effortlessly to get access to the vendor's datasets they robbed and processed from actual art?

You do you, yet please don't call out your empty mind, lack of tokens, and dependency on your mighty vendor(s) in the end.

Related: 2601.02671v1 (Extracting books from production language models...)

We are reliant on the internet right now to comment. Could you recreate the internet and Lemmy to make that comment? Being inspired by and trained by is not robbery.

"Everyone Is Using A.I. for Everything" nowadays, a.k.a. vibe-living, and if you don’t, you’re a misfit outsider who should be stoned to death in the town square to prevent contagion, and then A.I. should resurrect you virtually from your data so you can be stoned to death in the virtual town square, for infinity…

Criticizing A.I. as a criminal plagiarizing machine that steals the work of artists without permission or compensation used to strike me as a bit hyperbolic…

The point is, I’m not saying all this to defend humanity. Humanity sucks. It’s totally terrible. I’m saying this because I believe in an old-fashioned virtue called Doing the Freakin’ Work.

Read the book, not the summary.
Write the piece, not the prompt.

Suffer like the artist you are. It ain’t easy, but if it were easy, it wouldn’t be worth doing.

Source: https://lemmy.world/post/46352865 (Chris (Simpsons artist) has illustrated a New York Times essay on artists using AI…)

Sorry, but... "AI" in art? And creativity, or even technical responsible fields like programming?
And isn't programming for human to control machinery, too?
I do still recall the book that featured Lisp, from MIT University we read:

Our goal is that students who complete this subject should have a good feel for the elements of style and the aesthetics of programming.

They should have command of the major techniques for controlling complexity in a large system.
They should be capable of reading a 50- page-long program, if it is written in an exemplary style.
They should know what not to read, and what they need not understand at any moment.
They should feel secure about modifying a program, retaining the spirit and style of the original author.

These skills are by no means unique to computer programming. The techniques we teach and draw upon are common to all of engineering design. We control complexity by building abstractions that hide details when appropriate.
We control complexity by establishing conventional interfaces that enable us to construct systems by combining standard, well-understood pieces in a "mix and match" way. We control complexity by establishing new languages for describing a design, each of which emphasizes particular aspects of the design and deemphasizes others.

~ Structure and Interpretation of Computer Programs (SICP) [ISBN: 0262510871]

It does not allow you to actually organize your own mind, to discover yourself, memorize, and learn.
Generative is empty. It's noise. Do you like listen to and learn from noise? I don't, and will never.

Obviously, there's no creativity in AI, and especially in art.

AI makes no art, and there's nothing to search for in it, also considering the amount of different people works and effort meatground into digital limited/sampled quantized data. It's noise.

There's no place for a machine in it, otherwise it becomes limited, lacking, and lifeless.
Art exists for people, us the humans to communicate with each other through time and narrow channels as general languages.

> "There are always two people in every picture..." ~ Ansel Adams

Source (AI struggles with true creativity compared to humans, study finds...)

Effort helps to stay accountable, responsible, and to realize the significance and infinite marvel of art...
Aren't video-games art? Sure it is.
Yet, isn't art of human for human?

"Inspired"? This?

I am sorry, but I do not know what else to tell you at this point...
Please do stay safe...

Related: https://lemmy.world/comment/22523235(I tried searching for it... multiple services in addition to the common as Shazam, but nothing was found…)

Pretty impressive sloperation

That feeling when the slop becomes impressive.

ok. so like. for a bit. I thought it was about fighting as bobby hill and dale and such.

Not enough propane and propane accessories

That would be pretty funny to add, copyright issues and such though.