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Does an MMO need a story?

2y 8mon ago by lemmy.ml/u/lorty in mmorpg@lemmy.ml from youtu.be

Yes, some direction tends to be good to get players into content, im my experience. But maybe I'm just terrible at sandboxes?

In Wow right now three of the most powerful dragons are just chillin on an elaborate perch solely to hand you quests for some reason. Often, they assume their human forms (which now look like characters from Days of Our Lives) to fight enemies instead of just being a dragon and like eating them.

It's.. gotta be better than this at least.

I tried Albion. It's got a great foundation for the sandbox, but seriously I wish there was story. Players did not adequately fill in that desire for epic tales, quests, and roleplay.

Personally, I don't read the quest dialogue unless there's some ambiguity about what needs to be done. I think I'd judge a game pretty harshly if there wasn't anything there at all though. I think the real question is if quest/map markers are undermining the effort to tell a story.

There is a mod for Wow at least called Immersion that turns the text into actual voice acting for you which is pretty neat.

Now if they could just hire some quality writers to write an actual decent fantasy story for a change that would help a lot.

GW2 has good quality voice acting, specially after the ditched the weird dialogue screen with characters taking the whole screen. But, at least for me, I couldn't get into it, felt very predictable and I ended up not caring for any characters. They are mostly annoying.