GulAtiCa

An Indie Developer working on games in my spare time. Also love Theme Parks, Lego and Cats!

https://zenfaproductions.com/
https://store.steampowered.com/developer/zenfa

Popcorn Wagon

6mon 10d ago in lego from media.thebrainbin.org

Taskbar Treasure Week event on Steam is now live!

6mon 10d ago in games from store.steampowered.com

Waned to post that this little indie event is now live on Steam. Mostly focusing on Idle, Incremental & Cozy like games that I am taking part in.

Bullet Heaven Festival 3.0 event on Steam is now live!

6mon 11d ago in games from store.steampowered.com

The custom Bullet Heaven festival is back again this year, this time with a midweek Steam featured deal. Event lasts till Dec 11th. I have a game taking part of it as well (Rocket!). Wanted to help share the festival with others.

Thanks! I had no graphical abilities, so was fun hand drawing these abstract things and all the various colorful maps haha

I entered Nintendo ecosystem on the Wii U via the "Nintendo Web Framework" program, which was for Unity/HTML5 devs (My games, even the current Steam ones are HTML5 code). Actually, getting into the program was pretty easy. (Maybe a little too easy with some questionable devs posting petty stuff in the Nintendo private dev forums lol).

The Wii U devkit cost $2,000 which didn't have to be paid back for a year (helped a lot). The whole Nintendo Lotcheck process was def the hardest part. A lot of paperwork (excel docs) and setup required. Plus once you compile & submit, even more info is needed, then you wait like 2 weeks to make sure all is good. Took me like 6 tries to get it approved first, I had NO IDEA what I was doing at first, I was a big newb.

Steam in comparison is super super easy (maybe a little confusing and took me a little bit to set up first, but now I can set up new games super quickly).

Wanted to share this little anniversary with everyone here with the game that started it all for my little gamedev hobby of mine. Originally released as "ZaciSa's Last Stand" in North America on July 3rd, 2014 on the Nintendo Wii U eShop and eventually renamed to "ZaciSa: Defense of the Crayon Dimension!" for European/Australian release a year later and kept that new name when it came to Steam many years later.

This was a Tower Defense game that I hand drew with crayons where I had no idea what I was doing for it when it released. Originally had only 4 maps, 2 game modes and was laggy/had performance issues. Nintendo Life gave it a 4/10 when i released, and honestly that was accurate lol. Over the years, and by the time it released in EU/AU, I greatly improved it with more game modes, over 10 maps and the performance was finally smooth with mostly being 60fps (only dipping in late game levels). By that point Nintendo Life gave it a 6/10 for it's EU/AU release, progress!

This was a fun 1st introduction to me as a gamedev hobby and I worked on the game for years to come with even more features and fun additions. Eventually even re-released the game on Steam recently with a redesigned interface and even more maps & now 5 game modes to have fun with. Was fun reworking and adding onto the game over these last 11 years.

Milestone: My Puzzle game reached it's 11th positive review!

11mon 20d ago in indiegaming from media.thebrainbin.org

Slowly ticking away getting new users, so I'm happy to see it continue to entertain new players after these many years. :)

Little puff ball

11mon 25d ago in cat from media.thebrainbin.org

[Self Promotion] Rocket. Steam Summer Sale

11mon 25d ago in steam@lemmy.ml from store.steampowered.com

Rocket! - Steam Summer Sale 80%

11mon 25d ago in indiegaming from store.steampowered.com

Steam World Ocean Day Charity Sale 2025

1y 17d ago in indiegaming from store.steampowered.com

I've worked on this game for nearly 10 years now, starting on the Nintendo Wii U eShop platform, to now Steam. It's a simple puzzle game with gravity mechanics (bombs, bouncy objects, portals, etc), that I really enjoyed. So I made my paid version (see here), and decided I'd love to have others play it, so I made a free version that could be played by others & ability to make their own levels and share them online.

Steam page: https://store.steampowered.com/app/2894250/Drop_It_Block_Paradise_Builder_Edition/

After 2 long years, my puzzle game just hit 10 reviews - all positive!

1y 3mon ago in indiegaming from media.thebrainbin.org

Thanks! :)

Yes they should! I have a deck as well to make sure they all play well & look good on it.

"Rocket!" was designed with a controller in mind, so that one will do very well on deck. "Drop It: Block Paradise!" and "ZaciSa" was designed with click/touch, so uses fewer buttons and sticks act more like a cursor (though in-game cursor), but still is fitted to it.

Yeah, I don't know what I was thinking with that title haha. Bit late now. Maybe changing up the short description be a good idea.

After 2 long years, my puzzle game, Drop It: Block Paradise, finally hit the 10 review threshold and now shows Positive. This is quite an accomplishment for myself. First of my Steam games to hit 10 reviews. And seems like all positive, I'm quite happy.

I originally came from the Nintendo Wii U indie scene, and when I decided to get back into gamedev & release on Steam I had no idea what I was doing. So I made the classic beginner mistake of just releasing it without any marketing or hype.. I didn't even know what Steam Next Fest was haha. But I'm glad to see my patience has finally won out.

Steam Link for anyone curious: https://store.steampowered.com/app/2265520/Drop_It_Block_Paradise/