Progress
1y 1mon ago in IronRaven_studio@lemm.eeNew metroidvania
1y 1mon ago in games@sh.itjust.worksAs the great creators of soulslikes said: If the game allows you to do something, use it for your passage
Yes. We have a strong lore, but a lot of emphasis will be on the game design, and, of course, on the mechanics. Without them, there would be no metroidvania as such! The world is linear, but many branches are planned, different passages both to the right and to the left, and up and down. Of course, all this is not in the prototype, but in the beta we wanted to try to implement this at least in the first level.
Oh yes, this kind of thing is very annoying!
Thank you for your great opinion! This is very important! About the details. About boss fights, we plan to do a lot of testing. As for the combat system itself in principle. It's funny that you mentioned map keys in this sense. Because we literally thought about how to solve this issue in a cool way. Therefore, each ability will add interactivity to the combat system, and will give abilities for combat. Well, and about the story, don't worry. Ours is huge, cool and very well thought out. It was written by 2 people, and it was around the lore that the idea for the game grew
There will be an inventory, but it will be extremely limited. More for viewing your pistol upgrades (and changing them at certain points), for notes with lore and special items with upgrades and hindrances
Thanks for your opinion! I found this mechanic weird and overdone in Prince, but I'll think about it since people find it convenient
🤣 Agreed 👌
A must 👌 Secret items and secret pieces of lore
I'm not sure we want to do that. We're targeting players who can play, die, learn, die again, and enjoy the difficulty. And that's the main spirit and theme of the game. So I don't think there will be much customization. There will be different tactics, so everyone can choose what suits them best.
This is the essence of the genre of metroidvania and soulslikes. To die, learn, and start again, change approaches and tactics. Perhaps this is just not your genre