IIImpact

[Blizzard] Facing Demons Story Time with Julian Cihi

6d 1h ago in overwatch from youtu.be

[Blizzard] Crossroads Story Time with Matt Mercer

1mon 19d ago in overwatch from youtu.be

[Blizzard] Overwatch Retail Patch Notes – April 28, 2026

1mon 20d ago in overwatch from overwatch.blizzard.com

[Blizzard] Reach Heroic Heights in Reign of Talon - Season 2: Summit

2mon 4d ago in overwatch from overwatch.blizzard.com

[Blizzard] Overwatch Retail Patch Notes - March 10, 2026 (Mid-Season Patch)

3mon 9d ago in overwatch from overwatch.blizzard.com

Just "improve" by changing the backgrounds based on "rarity".

I tried Hazard and can definitely confirm it's a bit broken, especially when paired with good supports. I had a lot of fun and could climb quickly, since many tanks don’t know how to control the game pace.

[Blizzard] Director’s Take: Looking Back and Looking Ahead

1y 4mon ago in overwatch from overwatch.blizzard.com

"We’re going to run a mini-competitive season of 6v6 starting midseason 15"

"So starting in Season 15, Clash maps are going to be removed out of Competitive Play, as we take the time to look at these maps and work to find ways to deliver the best Competitive experience for all of our players."

Pick the heroes that work best for you! Also in the first few days, Overwatch: Classic will play with the No Hero Limits rule as the original release didn’t enforce hero limits. So you can have up to six of the same hero for any meme comp you want. After that, we will enable single hero limits for the remainder of this first Overwatch: Classic event.

Yeah you are right. So few days of meme comps and then instalock comps with 5 DPS and 1 SUP. People will notice the "real" OW Classic. Gonna play anyways, just for the nostalgic feelings. lol

I agree, it may be fun. Touched the v1.0 patch few times, I wasn't interested in the game at first, started to play more often around 2 or 3 years after release. All the OW2 new players will know the DPS instalock nightmare, until a team comes to 5 Winton/Genji and 1 Mercy memes, Bastion with shield~, Symetra as support (with infamous troll TP) and the most unbalanced version of the game.

[Blizzard] Overwatch 2 Retail Patch Notes - October 29, 2024

1y 7mon ago in overwatch from overwatch.blizzard.com

TANK

Orisa

  • Base health increased from 125 to 175.
  • Base armor reduced from 350 to 300.

Energy Javelin

  • Damage reduced from 80 to 70.

Fortify

  • No longer reduces Fusion Driver heat generation.

 

Ramattra

Pummel

  • Reverted to pierce barriers again.
  • No longer deals critical damage to barriers.

 

Wrecking Ball

Quad Cannons

  • Ammo increased from 80 to 100.

Grappling Claw

  • Duration increased from 6 to 8 seconds.

DAMAGE

Sombra

Hack

  • Now exits stealth when hacking an enemy target.

Translocator

  • Deleay befor entering stealth reduced from 0.5 to 0.33 seconds.
  • Fade in time reduced from 0.3 to 0.15 second.

EMP

  • Ultimate cost reduced by 10%.

SUPPORT

 

Juno

Orbital Ray

  • Healing reduced from 100 to 85 health per second.

They reverted Ram nerf in the last patch today. =]

Probably they will buff her slowly, until players starts complaining about other players exploiting her abilities to solo kill Zen, Ana, or any heroes without mobility skills. The Sombra patching loop.

[Blizzard] Overwatch 2 Retail Patch Notes - September 17, 2024

1y 8mon ago in overwatch from overwatch.blizzard.com

Overwatch 2 x World of Warcraft

Join the celebration as Overwatch and World of Warcraft unite the realms for a legendary crossover event! From September 17-30, dive into glory with Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn Legendary skins - complete with iconic voice lines, emotes, and Plays of the Game inspired by WoW. Play now to unlock up to 8 free rewards and experience the magic!

General Updates

  • Role Queue Mystery Heroes

Competitive Updates

  • Competitive Drives

 


HERO UPDATES

GENERAL

  • Armor flat damage reduction decreased from 10 to 7 per impact.

 


TANK

Tank Role Passive

Knockback resistance reduced from 40% to 25%.

D.Va

  • Mech armor health reduced from 375 to 325.
  • Mech base health increased from 200 to 225.

Orisa

Fortify

  • Movement speed penalty reduced from 20% to 10%.

Roadhog

Take a Breather

  • Resource regeneration rate increased from 8 to 10 per second.

Sigma

Hyperspheres

  • Impact damage reduced from 25 to 15.
  • Explosion damage increased from 30 to 40.
  • No longer deals damage to self.

 


DAMAGE

Bastion

Configuration: Assault

  • Spread reduced from 2.2 to 2 degrees.

Configuration: Artillery

  • Ultimate cost reduced 12%.

 

Cassidy

Flashbang

  • Hinder duration reduced from 1.2 to 0.9 seconds.
  • Explosion damage increased from 45 to 75.

Deadeye

  • Ultimate cost reduced 10%.

Hanzo

Storm Bow

  • Normal arrows are no longer affected by global projectile size increases.
  • Maximum damage increased from 120 to 125.
  • Time to fully charge increased from 0.72 to 0.87 seconds.
Venture

Explorer’s Resolve

  • Shield health gained per ability reduced from 40 to 30.

 


SUPPORT

Moira

Coalescence

  • Damage per second increased from 70 to 85.
Lifeweaver

Thorn Volley

  • Maximum ammo increased from 80 to 100.

Zenyatta

Destruction Orb

  • Damage increased from 48 to 50.

Orb of Discord

  • Cooldown per target reduced from 7 to 6 seconds.

 


Map Updates

CLASH

  • Fast Respawn after a point has been captured has been removed from Clash. We’ll be looking to implement an alternate version of it for Clash in the future.
  • Respawn times for defenders get reduced by 2 seconds for each segment the attackers secure in the final capture zone.

FLASHPOINT

  • The initial boost of speed heroes receive when leaving the spawn has been increased in duration from 1 second to 2 seconds.
  • Increased maximum potential duration of the speed boost effect from 5 to 6 seconds.

Winston

Tesla Cannon

  • Damage per second reduced from 75 to 70.

DAMAGE

Ashe

The Viper

  • Reload per bullet **increased from 0.2 to 0.25 **seconds.
  • Primary fire damage reduced from 40 to 35.

Sombra

Virus

  • Damage over time reduced from 90 to 75.

SUPPORT

Juno

Mediblaster

  • Fire rate increased from 14.3 to 15.5 (reverted to the 34 shots per second during the projectile volley).
  • Damage reduced from 8 to 7.5.
  • Healing reduced from 7 to 6.5.