NafiTheBear

Friendly, fluffy #Steampunk #Furry #Bear | Pansexual | Art connoisseur | #Indiedev #gamedev | Programmer | #godot4 #fedi22 #tfr sometimes #nsfw

Digimon and Solarpunk in combined power

2mon 27d ago in solarpunk_furs@pawb.social from pawb.social

Out now! Digimon Story Time Stranger on Steam

8mon 18d ago in digimon@lemmy.blahaj.zone from store.steampowered.com

Digimon Story Time Stranger Demo on Steam

9mon 6d ago in digimon@lemmy.blahaj.zone from store.steampowered.com

Oh yes. I was playing on PC and it asked me explicetly to plug in the controller for a better experience and it works really well. Very good shot of them to support the steamdeck out of the box.

[GER] Agri-PV: Lohnt es sich wirklich? | WDR Lokalzeit LandSchafft

10mon 8d ago in solarpunk@slrpnk.net from youtu.be

It makes sense that bush berries like currant and raspberry, who like shadow also love agrivolatic.

If they set them up feel free to post the pictures. I really love to look at them.

Solarpunk night ~ Drew Shields (@gnarlyghost.bsky.social)

10mon 10d ago in solarpunk_furs@pawb.social from bsky.app

That's a big part of it.

TV anime “DIGIMON BEATBREAK” Trailer on Youtube

10mon 16d ago in digimon@lemmy.blahaj.zone from www.youtube.com

Digimon Beatbreak announcement

10mon 16d ago in digimon@lemmy.blahaj.zone from x.com

Upload to Peertube the client side way

10mon 3d ago in homelab@pawb.social from codeberg.org

Upload to Peertube the client side way

10mon 3d ago in selfhosting@slrpnk.net from codeberg.org

Eufuria did Solarpunk this year

10mon 3d ago in solarpunk_furs@pawb.social from bark.lgbt

Digimon Story: Time Stranger footage – real world, Digital World, battle, and evolution

1y 26d ago in digimon@lemmy.blahaj.zone from www.gematsu.com

Ohhh the real world has people now.

And OMG Digimon bar!

What version control software do you use?

1y 1d ago in godot@programming.dev

We use perforce at work (I use git with smartgit and TortoiseGit UI, whatever I feel like) on unity I use a package called wise for unity, which is really cool and I wish would exist in Godot.

We use perforce because we have a lot of unreal and unity and admittedly git is really bad with big binaries. It was never designed for that and git lfs ist basically just a bandaid.

In general for gamedev you'll run into a problem that a scene will be modified by 2 people. For that it is good to have perforce, as it locks a file and will tell you, that someone is working on it. Git lfs has something similar, but the again. This file locking is not yet supported by Godot.

But yes for unity and unreal at work... Even if perforce is expensive and not open source and I miss git-branches, it is an important tool and was worth the money for a company.

For your own small projects I recommend git with git-lfs

This is how we should be selling redistribution

1y 4d ago in peoplebluesky from lemmy.blahaj.zone

I need these statistics for other countries. Especially Germany. We seem to struggle to understand it as well.

Recommendations like Netflix

1y 1mon ago in jellyfin@lemmy.ml

I should take a look at jellyseer

Thank you for the input.

I made a Signal Group. Come join!

1y 1mon ago in solarpunk_furs@pawb.social from pawb.social

I added it into the description. I realised rather late that some clients don't show the link

giggles thanks!