

Friendly, fluffy #Steampunk #Furry #Bear | Pansexual | Art connoisseur | #Indiedev #gamedev | Programmer | #godot4 #fedi22 #tfr sometimes #nsfw
Digimon and Solarpunk in combined power
2mon 27d ago in solarpunk_furs@pawb.social from pawb.socialOut now! Digimon Story Time Stranger on Steam
8mon 18d ago in digimon@lemmy.blahaj.zone from store.steampowered.comDigimon Story Time Stranger Demo on Steam
9mon 6d ago in digimon@lemmy.blahaj.zone from store.steampowered.comOh yes. I was playing on PC and it asked me explicetly to plug in the controller for a better experience and it works really well. Very good shot of them to support the steamdeck out of the box.
[GER] Agri-PV: Lohnt es sich wirklich? | WDR Lokalzeit LandSchafft
10mon 8d ago in solarpunk@slrpnk.net from youtu.beIt makes sense that bush berries like currant and raspberry, who like shadow also love agrivolatic.
If they set them up feel free to post the pictures. I really love to look at them.
Solarpunk night ~ Drew Shields (@gnarlyghost.bsky.social)
10mon 10d ago in solarpunk_furs@pawb.social from bsky.appThat's a big part of it.
TV anime “DIGIMON BEATBREAK” Trailer on Youtube
10mon 16d ago in digimon@lemmy.blahaj.zone from www.youtube.comDigimon Beatbreak announcement
10mon 16d ago in digimon@lemmy.blahaj.zone from x.comUpload to Peertube the client side way
10mon 3d ago in homelab@pawb.social from codeberg.orgUpload to Peertube the client side way
10mon 3d ago in selfhosting@slrpnk.net from codeberg.orgEufuria did Solarpunk this year
10mon 3d ago in solarpunk_furs@pawb.social from bark.lgbtDigimon Story: Time Stranger footage – real world, Digital World, battle, and evolution
1y 26d ago in digimon@lemmy.blahaj.zone from www.gematsu.comOhhh the real world has people now.
And OMG Digimon bar!
What version control software do you use?
1y 1d ago in godot@programming.devWe use perforce at work (I use git with smartgit and TortoiseGit UI, whatever I feel like) on unity I use a package called wise for unity, which is really cool and I wish would exist in Godot.
We use perforce because we have a lot of unreal and unity and admittedly git is really bad with big binaries. It was never designed for that and git lfs ist basically just a bandaid.
In general for gamedev you'll run into a problem that a scene will be modified by 2 people. For that it is good to have perforce, as it locks a file and will tell you, that someone is working on it. Git lfs has something similar, but the again. This file locking is not yet supported by Godot.
But yes for unity and unreal at work... Even if perforce is expensive and not open source and I miss git-branches, it is an important tool and was worth the money for a company.
For your own small projects I recommend git with git-lfs
This is how we should be selling redistribution
1y 4d ago in peoplebluesky from lemmy.blahaj.zoneI need these statistics for other countries. Especially Germany. We seem to struggle to understand it as well.
Recommendations like Netflix
1y 1mon ago in jellyfin@lemmy.mlI should take a look at jellyseer
Thank you for the input.
I made a Signal Group. Come join!
1y 1mon ago in solarpunk_furs@pawb.social from pawb.socialI added it into the description. I realised rather late that some clients don't show the link
giggles thanks!









