Update 11 is now planned for release on Sunday 9th July
2y 11mon ago in vaulthuntersPatch Notes for Update 11 - Release planned for July 6th
2y 11mon ago in vaulthunters from pastebin.comSuper slow loading times
3y 16d ago in vaulthuntersHave you set your Java configuration options properly? There are also a bunch of performance mods you can add that definitely do help. You can find them here: https://docs.google.com/spreadsheets/d/1i0UjfDtZMmFp4fBUbCCJr3F8TjV511LCxXl6riIb3Ec/edit#gid=1197812703
Vault Hunters Minecraft Wiki
3y 20d ago in vaulthuntersVault Hunters Megathread
3y 20d ago in vaulthuntersWhat? You wanted to use a crafting table while accessing your storage network? [Reddit]
3y 22d ago in vaulthunters from i.redd.itAutomatically cross-posted from Reddit Author|Date|Score :-|:-|:- u/Vore_Daddy|23 Dec 2022|532
Top Comment by u/Lvl1fool
I feel like there could be a really cool gameplay loop if Vault stuff unlocked mods and automation by making knowledge stars, then stuff like Vault Gear and skill points were made by crafting a small amount of vault resources with increasingly massive amounts of farmable resources. Like if the skill point recipe was a skill frame surrounded by 3x compressed blocks or something. Or if vault ingots were mostly made out of compacted iron/copper/gold/whatever.
Right now, vault gear and skills are made with vault stuff. Mods are unlocked with vault stuff. The stuff you need to craft to actually USE the mods is made with vault stuff. So the stuff you are farming is just to fulfill the arbitrary vault podium requirements.
The vault portal could just be constantly open and all but a handful of mods would serve no purpose.
Just Beginning
3y 23d ago in vaulthuntersComment test