Guild Wars 2: Wintersday in Nayos by that_shaman
2y 5mon ago in guildwars2@lemmy.wtf from youtu.be🎉Lemmy v0.19.0 Release 🎉
2y 6mon ago in meta@lemmy.wtf from join-lemmy.orgNew weapon skills from stream
2y 6mon ago in guildwars2@lemmy.wtf from imgur.comI've just watched WP's stream where he tries out the new weapons (beta) and I'm rather unimpressed. I'll wait until they are actually finished and we know what the final numbers are. What really irritates me are the alternate implementations of existing concepts like the combo fields on guardian pistol.
Guild Wars 2 Black Friday Sales and New Hero Jump Start Event Start Today
2y 6mon ago in guildwars2@lemmy.wtf from www.guildwars2.comNCSOFT - Q3 2023 Earnings Release
2y 7mon ago in guildwars2@lemmy.wtf from lemmy.sdf.orgPSA: Don't move Commander to separate Subgroup in large LFG Squads
2y 7mon ago in guildwars2@lemmy.wtf from lemmy.sdf.orgRe-posting from my lemmy.wtf account, since outgoing federation from lemmy.sdf.org appears to be broken at the moment:
@necropola@lemmy.sdf.org said:
Of course I don't know for a fact that LFG actually checks subgroup 1 to figure out whether a squad's map is full, but it seemed pretty plausible.
Also, I didn't say that map full detection is in any way related to the squad size limit. The question is how does LFG determine whether a squad's map is full? Does it actually check the map of the squad's commander (squad might not have one) or does it check the map of the first player in subgroup 1 (which is what I think).
I have even seen squads to explicitly use subgroup 1 as a lobby/queue for players not in the commander's map (yet) which would be really bad, if LFG actually uses the first player of subgroup 1 to check whether the squad's map is full.
28.11. Skills and Balance Update Preview
2y 7mon ago in guildwars2@lemmy.wtf from en-forum.guildwars2.comI'm looking foward to the offhand pistol buffs and the Relic (of Aristocracy) fixes for my Celestial Mechanist. This should significantly increase the damage.
Mechanical Genius: For a short period of time, the effect will remain active even after the mech moves out of range of the engineer
Not quite clear, why they don't get rid of this mechanic/penalty entirely, knowing how much the Mech enjoys to wander off.
Overall, mostly buffs, so probably most will be happy.
[Wallpaper] Jormag 4K
2y 7mon ago in guildwars2@lemmy.wtfGame Update Notes: October 17, 2023
2y 8mon ago in guildwars2@lemmy.wtf from en-forum.guildwars2.comWell, they found GS to be too strong on non-Vindicator, nerfed it to the ground and buffed some Vindicator traits instead, e. g. damage increase after dodge. I'm getting tired of this messing around for the sake of "balance".
The GW2 "What The Fediverse" Guild [EU]
2y 10mon ago in guildwars2@lemmy.wtf from lemmy.wtfYou can also send an in-game mail, if you neither find Meldrk (meldrik.3572) nor me (xlion.3065 or brogrum.1309) being online. Please state your account name in that mail (though I think guild invitation via character name work, too).
And don't forget to once in a while open the guild panel when you are in-game to check for a pending invitation to our guild.
Oops, I should have posted this from my Necropola☑ account.
Is ascended celestial gear a waste?
2y 10mon ago in guildwars2@lemmy.wtf... but you wouldn't equip an Ascended Celestial piece on a pure power build, because it would be worse than an Exotic piece with Berserker, Assassins or Marauder stats. Unless you are very desperate for Agony Resistance, but in that case you should probaly change stats.
I've shelved my lemmy.world account
test
[Video] Some nice hidden areas
2y 11mon ago in guildwars2@kbin.social from youtu.beGuildJen's Silent Surf Fractal Guide
2y 11mon ago in guildwars2@kbin.social from guildjen.comCheck out libreddit while you still can ... [That was it!]
2y 11mon ago in guildwars2@lemmy.wtf from github.comCheck out libreddit while you still can ... [That was it!]
2y 11mon ago in guildwars@lemmy.wtf from github.com














