erytau

I make pixel art, low poly 3d, video games and other stuff.

Bright Blue Fields, Pixel Art

2mon 22d ago in artshare from programming.dev

Thanks! Glad the composition is working

Ruby Is Not a Serious Programming Language

6mon 11d ago in programming@programming.dev from www.wired.com

I belive in newer versions they have switched to JS and C#

Learning resources recommendation for an artist?

7mon 9d ago in godot@programming.dev

The official ones ("your first 2D game" and "your first 3D game") are quite good and to the point - they are already linked in the thread. GDQuest is also nice, I remember them having this whole in-depth interactive course.

Usually tutorials are in GDScript, so I'd go with that. Plus, according to a recent poll, about 80% of Godot users actually use GDScript over C#.

Marooned

7mon 22d ago in pixelart@retrolemmy.com from programming.dev

Feedback for my first game made in godot?

9mon 1d ago in godot@programming.dev from sorryforsmelling.itch.io

It's all right. If you collect enough upgrades it becomes fun! I managed to complete levels 1 and 2, failed at level 3. I'd say the most fun for me was trying to collect all the upgrades at once to watch the screen light up with bullets.

Needs more player feedback: did I just hit that asteroid or did I miss? No idea.

The controls are a bit sluggish.

The color palette could be better.

Overall, good job!

Godot Foundation welcomes JetBrains as Platinum Sponsor

10mon 16d ago in godot@programming.dev from godotengine.org

PyCharm was quite nice back when I was using it. Glad to see them supporting Godot.

Birds, pixel art

10mon 26d ago in artshare from programming.dev

Birbs

10mon 27d ago in pixelart@retrolemmy.com from programming.dev

You can simplify your rng by using global randomize(). Then you won't have to remember to create a new random generator, and you can generate random stuff with randi_range() instead of rng.randi_range(). That is, if you don't need several differently-seeded random generators.

Couldn't read through the whole code because of messed up formatting.

Count the fingers in your head or out loud. They may have the wrong number of fingers, the number may change while you try to count them, the fingers can be deformed and keep on changing when you look at them.

Ah shit, my suspicion was correct - I'm an AI, and a bad one at that. Now I know why the world around me doesn't feel real.

Comparing the megatemplate to the final image

11mon 8d ago in canvas@toast.ooo from sh.itjust.works

Programming.dev is exactly on point. Nice

I wish I didn't slack off on math. Now that I'm doing gamedev I've had to re-learn a lot of it.

Same goes for English, actually. Not my native language

Pixel Countryside

11mon 14d ago in pixelart@retrolemmy.com from programming.dev

Random collection of 1bit pixels, pixel art

11mon 4d ago in artshare from programming.dev

Random collection of 1bit pixels

11mon 4d ago in pixelart@retrolemmy.com from programming.dev

Medieval Fantasy, pixel art

1y 20d ago in artshare from programming.dev

Medieval Fantasy

1y 20d ago in pixelart@retrolemmy.com from programming.dev

[OC] Forest road, last winter

1y 27d ago in pics from programming.dev