
If we were created then the creators probably put fail safes so we can't see our own code.
2y 9mon ago in showerthoughtsHard to say. It depends on what kind of programs/robots we were. It might be that certain percentage of us are our creaters, it might be that we got rid of our creators, it might be that there's only one creator...
Too many possibilities.
What do you most enjoy in life simulation games?
2y 9mon ago in lifesimulationOrganizing the living space.
There's something magical about it.
Those who are against iOS and Apple in general, have you tried their devices lately?
2y 9mon ago in nostupidquestions- Are you AI/bot?
- Wall of text = incomprehensible, would not read/5.
- It's rarely about how good the devices are, but how much they cost + Apple's two-faced moral model that makes people oppose/reject it.
Psi Warrior 5e v0.9 [feedback requested]
2y 9mon ago in dndhomebrewOr, provide an explanation to keep the skills you selected. There's always a place for Psionic Thief. 😉
Especially deception!
It's a good homebrew, would try it out/5, but I have one question: why Sleight of hand? Useful as it might be, it feels a bit out of place.
Permanently Deleted
2y 9mon ago in generalAh, I see. You'd want more diversity or substance to the dungeons, not length, or puzzles.
Would you exchange it for less dungeons? I mean, smaller number of them, but each distinctive?
And if so, how would you predict it'd change the dynamics of the game? Because now dungeons are pretty much "loot trips", or locations required to solve some quests only. You know, "Oh, I need me some good weaponry, I'm gonna raid a few tombs and see where it's going to get me.
(Asking as a worldbuilder).
What would you require of plain, simple dungeons?
I honestly don't get it.
What we're seeing in Bethesda's design are more and more vibrant worlds - modern NPCs walk around, sit on whatever benches they see, react to day/night cycles, use the objects around them, comment on how you're looking, what you're wearing (or not), hear about your exploits. Not every NPC is ready to break to you his sad story worth a doctorate in psychology, but which one does?
Even in games one may consider deep you will still find shopkeepers with same lines, or NPCs standing there, in the same spot, no matter whether it rains or not, ready to give you what is essentially a FedEx quest, no matter how many sentences they are going to express it with. You can break a fight in many deep games, and nobody around will mind it - attack a villager in Skyrim and guards and other denizens won't take this shit kindly.
Heck, the lore is vast, even since Daggerfall or Morrowind you had in-game books to find and read, stories to pursue, myths and legends to learn.
The style, the tone, the predictability are things that definitely might use more attention, but I definitely wouldn't call it a shallow design.
Only one hour?
HEATHEN! PHILISTINE! 😉
Ayreon "Beneath the Waves"
2y 10mon ago in listentothis from www.youtube.comQuick info concerning Lemmy's outages
2y 10mon ago in rpg_toolsDJ's Dungeon mapper - I like this one. The maps it produces resemble old video games floorplans, but they are very applicable to ttRPGs.
2y 10mon ago in rpg_tools from www.oldgames.skNegatherium NPC generator - not much to be said here, just another NPC generator, but it's aesthetically pleasing and offers quick export to PDF.
2y 10mon ago in rpg_tools from negatherium.comNPC Generator - D&D oriented, but it allows to quickly generate a NPC of various classes and professions. "With a twist" is a nice feature.
2y 10mon ago in rpg_tools from www.npcgenerator.com


