
Software developer, FOSS enthusiast, and accidental gamedev.
See https://cataclysmdda.orgfor my game, or not, I'm not your supervisor.
I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
The CDDA train keeps rollin
2y 9mon ago in linux_gaming@lemmy.ml from cdda.socialWould it be possible to convert panicked persons into human bodies on death?
2y 10mon ago in dda_discussion@cdda.socialYea that can and should happen.
I'm the author of an April Fool's Internet Standard, AMA
2y 11mon ago in asklemmy@lemmy.mlhttp.cat was absolutely critical when I transitioned from general application development to web backend development. Not a joke, it was just a super readable site listing the codes with a short and memorable url.
If you could snap your fingers and add something to DDA, what would it be?
2y 11mon ago in dda_discussion@cdda.socialIt's out there but not in a concise way. That's something I might be able to pull together in a few spare moments.
That's really tough, there are a bunch of huge features that might not happen outside of magical intervention. Probably the hordes system and associated subsystems like fire spread and NPCs roaming around scavenging things. The thing about a proper hordes system is it essentially makes the active area of the game bigger, so now you have to worry about things in earshot and things that you previously interacted with instead of just things you're looking at in the moment.
How are these the same game?
2y 11mon ago in dda_discussion@cdda.social from cdda.socialThat's ChestHole, part of the MSX lineage.
Literally everyone in gamedev: A unified look and feel is the most important part of a game's identity. Me: IDK I don't do graphics stuff, soneone else should handle that.
