

amogus
How would you kill an ogre as a level 1 character in your favorite dungeon crawler?
15d 12h ago in dungeoncrawlers@piefed.blahaj.zoneany interesting ways in dnd5e to do this besides spamming ranged attacks with a flying race?
Any good indie games on steam? Can be any genre.
24d 16h ago in gamesive sunk almost 100 hours into Inscryption (deck building roguelike)
Marvel Super Heroes Comes to MTG Arena
29d 4h ago in mtg@mtgzone.com from magic.wizards.comthe marvel super hero set isnt released til mid june
I know when they made the new starter decks for foundations, I think I recieved them? was a while ago, feels like more than a year ago. previous account will probably be better since youd have your existing cards rather than starting fresh since I dont think they give new players much?
How do people handle keyboard and mouse Input?
1mon 6d ago in godot@programming.devyea honestly JaN0h4ck's advice by moving the input check into is probably what you'd want to have a crack into trying otherwise for cleaning up code I would recommend 100% using Godot's actions so instead of doing an if statement for checking InputEventMouseButton and if its pressed or not and then checking the button index, just use an event.is_action_[pressed/released], or you check if the event is an action type and then call a separate function passing the event in to check the action just to make your _input function a little cleaner by only having the logic for the non button events happening in there
also considering how much youre calling camera.get_global_mouse_position() and whatnot, I feel like you may as well just set a variable at the top of the func for it, having the space for that would also help if you were to look into any other "mouse" position stuff such as touch screen inputs or virtual pointers from a controller
recommend using godot's action system instead of checking for specific button inputs https://docs.godotengine.org/en/stable/getting_started/first_3d_game/02.player_input.html#creating-input-actionssince it can more easily allow for controller support and remapping, unless there's a reason you are checking for specific keys? also is there a reason to using _unhandled_input() over _input()? Otherwise I would also recommend moving some of this logic into separate functions as a start
Metagame Mentor: Standard Win Rates and Lessons from Pro Tour Secrets of Strixhaven
1mon 10d ago in mtg@mtgzone.com from magic.ggfeel like I should give standard on mtga a break since Im already sick of playing against landfall, or do I bite the bullet and just build an izzet deck?
What is this insect?
1mon 13d ago in asklemmy from slrpnk.netdamn thougt this was a picture of a screw lmao
We got second place in the Godot XR Gamejam!
2mon 19d ago in godot@programming.dev from lemmy.zipfrom the looks of it the apple arkit is stuck on godot 3 othereise the google arcore plugin mostly works.... it does have some issues but if youre fine with landscape mode and no image tracking you should be g, the pr draft on their github does have support for portrait mode as well as plane and image tracking but doesnt work properly after 4.4.1
Godot XR update — March 2026
3mon 2d ago in godot@programming.dev from godotengine.orgdamn wish I knew about that xr jam sooner, two days late now!
What's the best way of setting up a game for both vr and nonvr builds?
5mon 6d ago in godot@programming.dev13th of May update
1y 1mon ago in tf2 from www.teamfortress.comSmissmas 2024 update!
1y 6mon ago in tf2 from www.teamfortress.commidfight on ashville as soldier in highlander
1y 6mon ago in tf2 from cdn.discordapp.comPotato mvm OPERATION GHOULISH GAMBIT IS LIVE!
1y 6mon ago in tf2 from potato.tfLan downunder 2024 is live
1y 11mon ago in tf2 from twitch.tvRumour of large numbers of bots in casual being banned
1y 11mon ago in tf2 from vxtwitter.comETF2L 4v4 Pass Time Cup
2y 18d ago in tf2 from etf2l.orgozfortress Sixes Winter '24 (S40)
2y 18d ago in tf2 from ozfortress.comozfortress Highlander Winter '24 (S7)
2y 18d ago in tf2 from ozfortress.com




