
Side channel [cave]
12h 44m ago in micro_maps@ttrpg.network from ttrpg.networkThe long trek down [cave]
2d 12h ago in micro_maps@ttrpg.network from ttrpg.networkMore elevation tests
5d 12h ago in micro_maps@ttrpg.network from ttrpg.networkThanks!
It's also fun to draw them.
Never considered myself good at drawing, so I imitate a lot. And I think my skills are getting better (or at least less bad XD).
Rules-light TTRPG for 8-12 players (including GM)
8d 1h ago in rpg@ttrpg.networkI assume board games are not an option? I’ve played Salem with probably 10 players and it’s quite fun. It will take much less than 6 hours though.
But I don’t want to leave just challenging the question without suggestions, so I’ll ramble on…
I’m thinking very quick character creation (if anything because I have players who are unable to take less than an hour doing so), perhaps something like Mothership or pretty much any PbtA. Or pregens.
Spotlight time will be an issue, so a something with very fast combat mechanics should be very important.
I’m pondering if it’s worth a shot trying something like Dread, but I’m not sure if 6 hours is too long for a game like Dread.
I’m curious: do the 12 of you (+GM) usually play all at the same time?
Lake #6 [overland]
9d 7h ago in micro_maps@ttrpg.network from ttrpg.networkRainbow
11d 22h ago in micro_maps@ttrpg.network from ttrpg.networkPlateau
14d 10h ago in micro_maps@ttrpg.network from ttrpg.networkDear old cabin
16d 11h ago in micro_maps@ttrpg.network from ttrpg.networkForestside [overland]
19d 8h ago in micro_maps@ttrpg.network from ttrpg.networkRolled some dice to make a dungeon map in my pocket notebook
23d 11h ago in micro_maps@ttrpg.network from ttrpg.network-------------+--
|..Good luck...|
|.to.@.and.d.!.|
----------------
Jungle waterfall
23d 12h ago in micro_maps@ttrpg.network from ttrpg.networkStaircase at the bottom of the well [side view]
26d 6h ago in micro_maps@ttrpg.network from ttrpg.networkElevation
1mon 12h ago in micro_maps@ttrpg.network from ttrpg.networkYeah, shading would have helped.
I once read (or maybe watched a video?) saying that most cartographers shade as id the sun were in the upper left of the image. Of course, it’s an artist choice, so many more decide against it. :)
But even if you’re not an astronomy enthusiast, you can open up Google Maps and check out the satellite photo layer. Every now and then, you’ll come across a terrain feature that you can’t easily tell if it’s raised or depressed.
TTRPG Wiki — Compare Tabletop RPG Systems
1mon 8d ago in rpg@ttrpg.network from ttrpgwiki.comHuh. Didn’t pay much attention myself, but perhaps they meant to convey “availability” instead?
Ruined temple [Terrain building]
1mon 19d ago in rpg@ttrpg.network from ttrpg.networkActual plaster. Diluted.
I don't know if there are many types, but it's the one used to fill-in small details or to cover holes left by nails.
Ruined temple
1mon 19d ago in terrainbuilding from ttrpg.networkThanks for the tip.
😅 Glad you like it. 🙏
I tell myself that I still want to add some flocking, but I also wanted to see how hard it actually is to make my own flocking... and I haven't even started.
Open area [caves]
2mon 5d ago in micro_maps@ttrpg.network from ttrpg.networkYou could say I kinda have...
The thing is I mostly use scraps of paper that would otherwise be thrown away or shredded. Also, it's possible that if I used graph paper, my shaky hand would be more noticeable. 😅
Bucephalus
2mon 12d ago in scifi@ttrpg.network from ttrpg.networkSame thought process on my part. A little bit of laziness might have played a part as well. 😅
















