Ziggurat

Quand même une bonne nouvelle,

Après, il faut continuer comme ça, et que cette trend devienne globale

Je m'auto-répond (un peu de flood à l'ancienne)

Dans le doute, j'ai ré-accédé à service public via google, mais ça avait l'air légit. Disons que par les temps qui courent je préfèrent vérifier deux fois

Just do-it, Not only the tax on tech will help french economy and push people to use "local" solution, but the US trade tariff on french wine means that less Champagne will go to the US, which means less demand for the same offer, so cheaper price for Europeans. Price for Champagne and other decent wine raised way faster than inflation, and a 40 EUR bottle of bad champagne isn't worth that much

J’ai vu Clair obscur soldé sur steam, Mais pour l’instant je suis toujours dans mon retour sur Elden Ring, où j’explore Liurna of the lake, bientôt je vais rencontrer raani, et avoir les deux gros PNJ donneur de quêtes qui me font travailler

Has the Age of Conspiracy RPG Settings passed?

4d 16h ago in rpg@ttrpg.network from ttrpg.network

The thing that changed in 2001, is that conspiracy went from optimistic and fun (US and Soviet gov, are talking with aliens and getting some secret technology from-it), Elvis is still alive in a secret island. To a bit too real and dark, Like US actually blew-up the WTC tower, then Vaccine are actually a poison and more

IMO it makes the whole theme less fun

Look for your local alpine club rather than a private gym. But it will be a great motivator to loose some weight

Then I would recommend again the LARP route, either as a "light indoor larp for 10 people" or at a 10 people faction at a larger game. When I was active part of an online RPG community, we would join a LARP per year so we could play a large faction and see each others IRL. Often it was more the "Barbecue LARP format" so the not that great one but you end-up doing a barbecue and getting beer in a ridiculous costume

My 2 classic options would be

  • Split the game in 2 or even 3 4-5 persons tables, works way better. On a tabletop game, if everyone takes a one minute turn to act, 10 players means you need 10 minutes per turn, it's slow not just RPG, but in boardgames too. So split into smaller party.

  • 12 players, rule-light, look for a parlour larp. There is some "easy to set-up" parlour larp, with very simple mechanics, and that you can play in a 2 room appartment (or even a barn) so they're not as big/complicated as actual larp with big rule-books, 100's of players, and a whole castle. Just like a real LARP, it requires a bit more "buy-in/prep" from the player, but it can be a great experience. As a rule of thumb, plan 1 extra hour before game-start for briefing/set-up, and 1-2 extra hour for debrief/cool-down (turn out that after such an intense experience most player don't want to go home immediately but talk about-it, especially if PvP tension was rising until the final scene which is a classic larp format)

Je préfère voire l'armée faire du soft-power de cette façon que du hard power avec des bombardement.

Six-year-old girl has sight restored by eye gene therapy

1mon 24d ago in world from www.telegraph.co.uk

Profession astronaute

2mon 22d ago in france@jlai.lu from www.radiofrance.fr