What is your favorite version of FTL in science fiction?
8mon 10d ago by pawb.social/u/trslim in asklemmyThis can be anything from Hyperspace in Star Wars, Warp Drive in Star Trek, travel through the Warp in Warhammer 40k or anything else.
I've always liked "slow" FTL travel, where going a few light-years still takes a few days or so. I also really like travel through an alternate dimension like in 40k, Event Horizon, Witchspace in Elite Dangerous.
I wanna know your favorite versions, or do you prefer stories that obey the laws of known physics, like the Expanse or Rimworld?
I love the idea that navigators in Dune ripped a line of space cocaine to forsee the best path through folded space for travelling.
Space cocaine is the best take on spice I’ve ever seen.
I read all of that in Peter Capaldi’s voice. You made my day
His secretary drinks cat piss??
That's how the latent poison works in David Lynchs dune
Is this character there in the books?
Thufir Hawat.
In the books he has been poisoned by Harkonnen and needs a regular antidote to survive. The Harkonnen slip it into hid food secretly so if he escapes he will die before he can tell any secrets.
In the Lynch movie he needs to milk a cat rat combo thing daily for the antidote.
🤣 Thufir Hawat milking a cat rat for the antidote sounds hilarious, thank you
Space mushrooms. Worms aren't a single coherent creature, but are in fact the amalgamation of many microscopic cells. They were once aggregated into sand trout of a few inches, then when they're ready, they turn into a whole worm. Then if you refine the output of that process, you get spice. The whole process was based around magic mushrooms and LSD.
Yeah they have some crazy complicated formula they use to fold space, but no one knows why it works. They made computers illegal so had to use drugs to make humans capable of doing the calculations. Over time the navigators mutated into worm-like creatures that live in tanks of spice.
I like Dune's FTL the best of any since it's not just beep boop... ship goes fast. They can go anywhere in the Universe, but there's a huge cost to it and shit gets weird.
Infinite Improbably Drive in Douglas Adams’ Hitchhiker’s Guide to the Galaxy.
I find that highly unlikely.
I do love how the side effects (leaking improbability) were critical to the story making any plausible sense.
Throw in bistro-mathematics as an alternative star drive.
It's such a genius idea because it's not only a super original way to do FTL, but it also gives you a perfect way out for any plot holes lol
Farnsworth: These are the dark matter engines I invented. They allow my starship to travel between galaxies in mere hours.
Cubert: That's impossible. You can't go faster than the speed of light.
Farnsworth: Of course not. That's why scientists increased the speed of light in 2208.
Doesn't Cubert later figure out that the engines don't move the ship, instead they move the universe while the ship remains stationary?
Correct!
I said to my wife that I thought it was more likely that we could change the speed of light than exceed it.
I thought the Expanse did this really well. For starters, most travel is restricted as we currently know it. They have the Epstein drive, but something like that is feasible. In any case, humans are still meat bags that can only accelerate so much.
But then the FTL component requires some otherworldly technology with gating. That leaves the physics mystery to having been built by some smarter species and I think that is perfect for suspension of disbelief.
Most unfortunate name since ISIS in Archer
i see the stargate in expanse, lol.
Going plaid in Spaceballs is pretty dope.
Ludacris speed, go!
Ludicrous speed.
Ludacris is the rapper, but I like your enthusiasm. :)
I just felt he should be included!
Looking forward to round 2 (upcoming Spaceballs movie)
Definitely Warhammer 40k.
I was initially thinking Star Trek but I was also only thinking of how the FTL itself works; it's based in actual theory which is cool.
But the "travel through hell and risk being haunted by ghosts and demons" thing in WH4k is dope af.
I was thinking of Event Horizon. That's pretty much the same as you've described.
Fun fact: According to the writer, Event Horizon was written as being in the WH4k universe, at the earliest point man was known to cross into the warp. But without the actual licensing to call it Warhammer.
Cool! I have always loved them film. Never knew that fact. I haven't done Warhammer since a kid but now you say it the gothic style ship interior does remind me of the chaos space marines.
Its heresy that i needed to scroll this long to see 40k!
So I really like the Stargates. They're a lot more limited/less flexible in where you can travel, but with that limitation comes unique challenges and intriguing stories. The biggest pro about them? It's the fastest form of FTL there is. You can travel literally instaneously to any other gate. And there are innumerable gates to travel to.
But there are a lot of cons too.
Convenience... gates must already be where you'd like to go. The gates are relatively small, unable to fit even a car through, and the gate has a time limit on holding it open so there is limited ability to send large quantitaties of goods through and absolutely no large objects.
Risk... connections are blind, so you don't know what's on the other side until you or a probe goes through and relay back details. And it's a single point of entry, and only one way, so it's easy to be trapped or ambushed on the other side without escape. The gate can also be damaged or have its dialing device missing, disabled or destroyed, making it functionally useless from that end. If your gate is dialed into, the only way to stop anyone from traveling through is with a barrier so close to the wormhole event horizon to make molecules unable to materialize. But even then, they can hold your gate open from their end for the time limit of the wormhole, and then immediately redial and prevent you from using it indefinitely.
Unknowns... Certain anomalies like black holes affecting the destination gate can also pose a cataclysmic danger to planet of the gate of origin. Random happenstance with solar flares can cause the wormhole to travel through time as well as space. Gates may be too far to travel without extra power, and there may not be power available on the other side to get back. Gates can be dialed at random or you may have a list of addresses, but without someone who's been to these gates before, you have no idea who or what you'll find on the other side until you dial it.
The typical use for the gates is cool, but the really interesting stuff is when things go wrong, or when people get really creative with the mechanics. Things going wrong like heading home to Earth but being gated unexpectedly to an icy cave with no exit and no dial device to be found and everyone having to figure out where you went even though none of it seems to make sense. And creative things like overcoming the gates' distance limitations/extra power needs to cross between galaxies by daisy chaining hundreds of them in the void between the galaxies and setting up a macro to pass the matter buffer from one to the next without rematerializing the objects and people within in between.
Of course, traditional FTL ships exist in Stargate, but they are much slower than the instantaneous stargates, and have other dangers associated with them, like other armed ftl ships, pirates, replicators... Most ftl ships in stargate use hyperspace travel, but I believe that the Ancient's inter-galactic stargate seeding ship, Destiny, uses a classic warp drive.
I do love me some Stargate. And Destiny is SUCH A COOL SHIP, I'm still mad about it..
Yeah, I get why it didn't do a well. It was very tonally different from SG1 and Atlantis. But it was a solid sci fi drama/thriller and had a lot of potential that'll never come to be. And I love Robert Carlyle in everything. It's a major bummer.
SGU was a good show. But a terrible Stargate show.
Was ages ago since i watched it but I remember S1 being pretty bad and I almost gave up on the show. S2 was a lot better and I was disappointed when they cancelled the show. Presumably enough people didn't like S1 to give S2 a shot
apparently the nakai ships in sgu has a different one than destinys, or a normal hyperdrive too. it seems more like catapult like system.
You can definitely fit a car through. In the novels they even transport helicopters and earth moving vehicles to set up military/mining facilities. Think about it, four people can comfortably walk into a Stargate side by side.
You're right. The stargate is 6 Daniels wide as someone else pointed out. So probably not fitting an F250 through there, but a mid sized suv could pass through assuming there is enough clearance

the ori solve this issue with a supergate. although they have to use black hole to power such a large gate. offscreen atlantis used thier wormhole drive.
Hold my beer
thats why sg1,sga, sgu had the foresight of using probes, so they wouldnt be ambushed, they rarely are. the biggest limitation for a gate is how long it can stay open, unless you have unlimted power sorce, like black hole or zpms, or anubis gate destroying device.
ori solves this issue by using a supergate powered by a small blackhole, can be a natural one too. asgard solely use thier very fast intergalatic hyperdrives, so they dont need stagates all the time. aside from the zpm power atlantis, they can fly across the galaxy in a matter of minutes or seconds. while even the deadalus takes some time because its a weaker powered ship.
What annoys me about the SG universe is how inconsistent the gate addresses are.
They talk about how every gate address in the Milky Way is made up of five coordinates and the sixth glyph is the point of origin.
I am sorry but that sounds smart but is actually dumb.
I love SG1/SGA, but once you start thinking about it, it get annoying.
Ok, so the it is established that the last glyph in the address is the point of origin.
This makes me wonder why the address system is needed at all.
Think about it, if every planet has a different glyph as a point of origin, why not just use that glyph as the entire address?
In Children of the Gods, Til'q asks SG1 where they come from and Daniel draws the Å symbol, which Til'q recognizes, meaning that the Å symbol is only connected to earth.
So ever since then, it was established that a single glyph can be understood as a single planet. So why not use it as the actual address for a specific planet,
the other 6 points are coordinates to basically zero in to the planet your dialing, i think its explained more in the first few season, gotta rewatch the first few seasons where carter explains why they use 6 other costellation, and the "planet your own unique symbol is probably the constellation unique to that part of the space. the pegasus is this way too, but the SGU ones is based on a different system
Allister Reynolds: Revelation Space universe. Its not FTL its near light speed with time dilation as an actual plot device. The only hand waving part is the power/device to get up to speed, but everything else is in the realm of physics.
I love his books.
Also love how (minor spoilers for Redemption Ark follow) FTL travel is possible in the universe, just so hard to do that if you get it wrong you're lucky if it only blows up, rather than fucking with causality to the point where you never existed
Not only was it incredibly difficult (required sacrificing actual human minds for the calculations) and insanely dangerous (like that one tech who was at the wrong place and time of an FTL anomaly and every particle in their body vanished from all points in space/time), but the actual gain over lightspeed was only like 1% (the FTL ship was traveling at 101% light speed, chasing a LightHugger traveling at 99% light speed).
I hope Revelation Space gets made into a show one day, with spin-off movies (Diamond Dogs for example) and webisodes (daily life of an Ultra).
in the various series and different shows, they have some kind warp field in trek, that prevents them from being torn apart going ftl, its the same with hyperspace in sg1, theres a field surrounding as a shell of the ship to achieve the same thing.
sg1 used such a thing , hyperspace field to escape a nebula for different reasons.
You just reminded me of the bit where they discover that fucking with causality is BAD.
spoiler
The poor scientist who is the only one who remembers their friend existed. As well as the lead who is left wondering how many scientists he accidentally killed.
What I like about FTL is how it works with the story.
My favourite examples are Elite Dangerous and Dune.
Elite Dangerous's FTL tech is based on alien tech and that allows the developers to do cool stuff that you wouldn't expect in an mmo (this is usually a loading screen so when this first started happening people were terrified).
And Dune's idea of having the entirety of interstellar civilisation dependent on one substance that can only be made on one planet, which also has other uses extremely important to different groups, sets the stage perfectly for what happens in the books.
Stargate is pretty good. Rotary phone 😀. It's an elegant way to minimize CGI costs for the show. Not only that, the concept that you don't know what's on the other side is also interesting.
Chevron 7 locked.
I was just watching that, it's still one of my favorite shows.
Admittedly the "don't know what's on the other side" bit is a little iffy. Sure, they've got that little wheeled robot they use a couple of times, but after a while you'd think they'd do something as simple as "stick a camera on a pole through the gate first."
This is covered in the technobabble of the show. The gate is one way to anything bigger than radio waves, so the camera would see nothing until enough of it had dematerialized for the rest to be sucked through.
The camera wouldn't emerge through the other side until the whole pole is through though, the Stargates only pass matter to the other end once the full object has entered.
As others have explained, this is covered, the Stargate creates a minuscule wormhole, all matter is disintegrated transported and then reintegrated. But the Stargate acts in continuous chuncks of matter, so the camera won't rematerializes until the entire stick crosses the event horizon, so you would need to attach the camera to a remotely controlled car, and you're back to the robot.
In the Commonwealth Saga it's trains! It's portals with hugely demanding power consumption. They mostly have to stay fixed to one place and open. So they run choo choos. Their world is commerce and economics. And trains are a lovely symbol of that.
In The Final Architecture it's jaunty. Unspace helps you go fast but you are always alone. Crewmates gone. When you come out they reappear. When you inside there is something coming to get you. Something that lives in unspace and doesn't like that we use it for travel. The terror of its hunting you drives everyone to suicide. So instead they sleep. Magic "you sleep now" pods for everyone.
Except. You can only sleep if you are on a known route. Some rare people can feel out new routes. And they have to say awake. Most shows just follow normal routes. But the special ships with these other folks can go all over the place! At the cost of route terror.
The books are about coming together in the face of adversity cosmic horror. And unspace is a foil to that. You are alone. But we do what we can anyway. Your alone now, but not forever. Unless the monster gets you.
The Commonwealth Saga is so great.
The portals / train system brings the vibes of the commonwealth up to something like the EU, but on a multi-planetary scale. You have to go through specific points to get planet to planet but the infrastructure is so built up that it's mostly a travel time problem. It becomes an issue later on that the society has gotten kind of hidebound into a gradual expansion so they never really 'needed' FTL for exploration, and now they do.
I get US robber baron vibes too.
Fair warning for those who decide to read it, the book doesn't treat women particularly well. And it's the best propaganda I've read for capitalism. Read it with eyes open and it's fun. Great villains. Fun world building. It ends well. And trains!
And it's like a 1000 page long novel split into two books.
And it has some of the most "alien" aliens in any book I've read.
In the Battletech universe, the Kearny-Fuschida drive jumps a ship instantly up to 30 light years, but then the jumpship needs to deploy a huge solar sail and wait two weeks to charge the capacitors. They also can't jump (safely) except to the low-gravity Lagrange points, and then dropships need to detach and make their way to the planet or whatever.
It's such that, for an individual booking passage, you'll spend a week or more on a dropship, half accelerating, half decelerating towards the jumpship, dock, the "jump" is experienced as an unpleasant and disorienting few seconds, and then your dropship undocks and spends another week in flight to another planet.
It's not the lagrange points; the whole thing about a lagrange point is the significant effects of gravity. It has to be anywhere outside a significant gravity well, typically they use far above/below the ecliptic plane, though if calculated carefully you can get a lot closer into the system.
Or, if you're Jaime Wolf, you can just jump into low orbit over Luthien "Inside the orbit of our closest moon." Happens in the second or third book in the Blood Of Kerensky trilogy.
Oh, and further points for Hyper Pulse Generators. So many sci-fi shows depict "supspace radios" or whatever that just let them communicate at whatever bandwidth they want in real time; Captain Picard can just Skype Starfleet Command whenever he wants. In the Battletech universe, the only real stable currency, the C-Bill, is backed by HPG transmitter time. Bandwidth and speed of communication is built into the setting in a way it just isn't in other franchises.
deploy a huge solar sail and wait two weeks to charge the capacitors.
The one exception are JumpShips (usually WarShips) with Lithium-Fusion batteries, which allow for a second jump without the recharge time. Those are functionally extinct in the Inner Sphere outside of Comstar, though.
Or if there's an intact Star League-era charging station.
I like the A Fire Upon The Deep version where Earth is in the "slow zone" but the speed limit gets faster in other regions of space. It makes enough sense that you could easily imagine a universe working that way, at least if you don't know too much about physics.
That book was a fun read.
My favourite is definitely BSG (Big Sexy Giant Battlestar Galactica) where the big ships just go 'poof' in a flash of light and suddenly they're somewhere else. Pure kino. :3
The rescue where they jump the Galactica into the atmosphere of New Caprica, scramble Vipers, and then jump out again is maybe the coolest scene in TV sci-fi.
I CAN'T BELIEVE I FORGOT ABOUT THAT.
That literally made my day, thanks lolol. THE KINO IS ABSOLUTE
The setup is just perfect too. "All hands - brace for turbulence."
And you're thinking, No. No way he's going to do that.
AND THEN HE DOES.
I think it worked so well because they'd spent two or three seasons not doing that.
I just rewatched BSG a month ago or so, and yeah, that scene was so insanely cool!
it is kinda wierd the showrunners of the reimagined series tried to avoid building a lore around or the scifi-babble around it. they wanted people to focus on the "christian themed, end of times arc of the series" thats why they avoid the previous series of bsg tech. there isnt much info how they developed it in bsg.
I've never seen the original series but I really enjoyed how they downplayed technology in general. I could have done without so much of the god shit, but really the show was so damn good that I can deal with that part
from what ive heard, the criticism is about the showrunner, who is allegedly a mormon, so he wants a GOD-ANGEL-christian ending, similar to supernatural show, god-christian angel, ending. except with all the magic/ and advanced technology of the older series of bsg. thats why it deviated from the og show so mmuch, no lasers, no advanced 3rd race in teh universe.
also he dint like the "pewpew" scifi-tech of TREK-CLONE thats why. the original series had way more material to be honest, instead of the stuck in a ship, Voyager-esque show.
like how the older basestars are more harder to destroy than the new ones, yea they give an explanation its easier to build/grow. another plothole i dint like 40 years, and the 7 dint figure out how resurrection tech works, so they werntly left crippled if the hub was destroyed.
I also loved that, as soon as they did that, the Galactica started falling
Here here! I second that!
Also, my favorite line in that clip "Well, this oughta be different..."
I enjoyed reading Ursula Le Guin's stories about instantaneous travel.
The process of instantaneous travel is so bizarre and unexplainable that every crew member experiences it differently. Some people think they haven't gone anywhere, some people think they're on the other side of the universe, and some people think the ship has disintegrated around them.
The only way for the process to succeed is for the entire crew to agree on a shared reality. It has the effect of making FTL travel a dangerous thing that requires training and planning. You can't hop on a ship with random people and expect to survive. Everyone has to train together to really trust each other's perception and experiences.
What story was this?
I think it's called Shobie Story. It's part of Fisherman on an Inland Sea.
I think later in the 3 body problem series they talk about ftl like a paper boat on water in a tub with soap on the backside. It accelerates by making that water it touches a little bit slicker and accelerates the boat in the process.
But it leaves a slight trail behind and you can’t use that same path because it’s already been made slick.
Yea I liked that version. It reminded me of tomato seeds. Like, you try and grab one by pinching it, but it only serves to propel it out of your reach. That's my headcanon. Tomato speed.
Visually it's gotta be Leviathans' Starburst from Farscape.
That sequence never got old when I was a kid even though they reused it
Did Farscape ever depict how any other FTL drive works?
You've got wormholes, that turned out to be as spiritual as they were technological or natural, you've got the Leviathan starburst which is unique to them, no other ship can do anything like starburst because at least once Moya starbursts away and then Crais and/or Scorpius turns to an underling with the Darth Vader brand "You failed me so I shall callously murder you" look on his face. And yet they do have FTL travel. Somehow.
The word "Hetch" is used as a unit of speed, but they BARELY establish that. "Barely hetch two" is apparently quite slow. Also, can Moya travel at FTL speeds without Starburst, or is that just how leviathans move at FTL speeds?
EXTREMELY soft sci-fi series, but it worked.
They didn't depict how any FTL drive works, but then again, nor does any show that I know of.
Hetch drives are FTL though.
I dunno if Leviathans can travel superluminally without starburst.
One of the first things we hear Pilot say in the first episode of the show is [D'argo ripping the bits out of the control console to remove Moya's slave collar caused damage ] "Leading to our current top speed, which is barely hetch 2." So through...whatever means Moya can propel herself at "hetch" speeds, usually in excess of "2" but that leviathans are also capable of a unique thing called a starburst. Which depending on the episode is either an instantaneous experience or a state the ship spends at least a little time in.
Again, Farscape is extremely soft sci-fi. Rigel somehow farts helium. He doesn't eat food that contains a lot of helium, yet he farts helium. That's the approach to science taken by Farscape. There's more than a little actual magic in the show. It's a show mainly about its characters and how they cope with (usually ridiculous) situations.
The helium thing is certainly true, but I don't think the FTL stuff is related to hard- or softness. FTL is impossible, so it's not like you can give details on the proposed method which make it more realistic.
Maybe you're thinking of another series/canon where FTL travel is presented in a way that would qualify as "hard"?
I'm trying to think of any TV series with hard sci-fi rules actually - I think the medium is unsuited to it, with its varying writers.
Mind you it's a scale. Star Trek is harder than Star Wars, which is harder than Farscape. I think the hardest sci-fi out there is going to be The Martian. We could plausibly fly an Ares mission as depicted in the book, the main technology handwave is the lack of thin, light, radiation shielded fabric for EVA suits and Hab canvas.
Moya could travel at Hetch 9 The Locket. She was faster than a Marauder (Hetch 7) and only slightly slower than a full Command Carrier.
Starburst was actually travel through another dimension of space. Self Inflicted Wounds
only trek and sg1 try to explain it in a scifi/pseudorelistic way, all others avoid, because they dont want to have to explain in a real way that would have to add real science to the discussion. BSG avoids it altogether, somehow the series, the humans and cylons suddenly had the tech out of the blue.
andromeda slipstream is very similar to STD sporedrive, probably stole it from andromeda.
The Infinite Probability Drive from Hitchhiker’s Guide to the Galaxy.
Ha, good choice. After all these years it's still among the more creative and fun.
It's the Infinite Improbability Drive though, not Probability, that makes no sense :)
My bad 😥
A bunch already here that I like for different reasons but I think my favorite is what they did in the game The Sword of the Stars. Sadly a case of a game with great ideas but only so-so-execution.
My memory on the mechanics might be wrong as I haven't played it for years but basically as a strategy game the fun twist is that every species has a fundamentally different approach to FTL.
You have a Lizard species with basically Star Trek warp drive with fixed speed above light speed from any point to point of their choosing.
Then you have humans that stumbled across naturally occurring interconnect lines between many stars and can travel faster along those routes by comparison to warp drive but have to travel below light speed off of those lines.
Then an aquatic species that doesn't do FTL in the normal sense. They developed teleportation but is it only for short distance. However they are able to get the power requirements down very low and rapidly repeat the process and so they flicker across space and the distance of each step gets longer the farther they are from a gravity well so they travel faster around the outside of something like a galactic cluster than in the middle of it. Reversing the normal pattern of where things get colonized.
And last was an insect species that developed ship size star gates but travels sub light to anywhere new but as long as they bring a gate ship travel is basically instant after that.
And the bonus layer is that since the game has direct ship to ship combat also in the mechanics the difference drive types have trade offs as well like the insects having extremely good combat drives since they don't have ANY FTL systems on their combat ships so it all goes to direction propulsion.
So far it is the only Sci-fi setting I can think of that has so many different ones overlapping not just something like a newer system replacing an older one.
Early versions of Stellaris had something similar, but reduced in scale- it's a 4X grand strategy where you're basically controlling a spacefaring species you create, if you're not familiar with it.
They did away with multiple FTL systems at some point, but early on in the games lifespan when creating your species you'd pick between hyperdrives, wormholes, or warp iirc.
Hyperdrives were basically Star Wars style space travel- predetermined FTL 'roads' in space that you can travel along.
Warp was 'the ship teleports from where it is to where it's going'.
Wormhole was the most interesting one to me, because it used giant 'hubs' you'd need to build in space to.. well, make a wormhole from the hub to wherever the ships were trying to go. The downsides were that you had to build hubs and they were expensive, and you could only actually leave from the hub itself which had a limit on how many wormholes it could make. The upside was that it had dramatically better range than the other FTL options so you could build one on the borders of an enemy and then basically show up wherever you wanted.
I remember hearing about this! Never got a chance to actually play it though.
The concept of different races travelling differently reminds me of David Brin's Uplift series, though. Everyone uses Hyperspace, but different species use different "bands", which behave differently. "A-level" behaves somewhat similarly to Hyperspace from other settings, and is preferred by oxygen breathing species. There's another level that's used mostly by hydrogen-breathing species, and is inhabited by quantum-order life. The one that sticks out for me is "E-level", which is mostly used by memetic organisms - you have to shift your self-conception to traverse a changing landscape. It's... really trippy.
I really love roguelikes and I'm mad that their version is unsupported and basically unplayable right now
edit: The Pit. I want to play that on my steamdeck so badly.
For visuals, Mass effect is great. Giant space guns that shoot spaceships across.
I think it was the Old Man's War series that had a really creative form of FTL travel that played off of the infinite multiverse theory.
Instead of traveling through space, they would jump into a parallel universe were everything was the exact same, except that their desired destination was closer to them and the same group of travelers were also jumping to a different verse at the same time.
It was clever, and also bugged the crap out of me
Cowboy Bebop 👩🚀🤠
Ender's sagas adresses not only near light speed travel, but also the relativity on communications between the traveling veasels and "stationary" posts via the ansible
I thought the Ender's game universe was interesting with the instantaneous FTL communication with the ansible, but no FTL travel. They had some tech that could accelerate ships quickly to very near-light speed, which meant you could travel between planets in a few weeks ship-time thanks to time dilation, but years would pass for the people on the planets. So while you could talk with people on other planets instantly, if you wanted to visit them, they'd have to wait decades for you to arrive.
Then later in the books they figured out ...
spoiler
that you can more or less travel FTL instantly to anywhere you want just by thinking really hard about it.
The Conquerors trilogy by Timothy Zahn had the opposite - FTL travel but no FTL communication. Smaller ships could also travel FTL faster, so you had a bunch of small ships running around to different star systems essentially delivering the mail. It's been a while since I read the books, but I don't really remember it playing a big part of the story other than a way to isolate the battlefronts because once the mail service gets shut down by the enemy you have absolutely no idea what's happening outside of your local star system.
That is what I said, near light travel, not FTL. Ansible comms where instantaneous (speed of thought iirc), but not when the veasels/ships where in-transit, as they needed to "buffer" the communications somehow, in form of recorded messages. That is why Ender's journeys took thousands of years, where only a lifetime for his siblings on earth.
Halo's Slipspace has always been my favorite. It's another dimension where instead of being able to move in four directions, things can move in eleven. This results in travel being faster there than in normal space.
The fun part is that the UNSC and the main antagonists- the Covenant- use the exact same method of FTL travel. The Covenant are just dramatically better at it, to the point of UNSC ships that attempt to run away from the Covenant via slipspace sometimes having the Covenant fleet they were fleeing already there and waiting on them.
My favourite thing about Halo FTL is how it handles causality, basically relying on the universe to act like a sponge and "soak it up" as it reconciles it across spacetime.
Send too much mass (aka the Halo array) and it massively slows down travel galaxy wide, as the spacetime is "sodden" and takes longer to reconcile it. Meanwhile in the days leading up to the firing of the Halo array slipspace travel suddenly became easier and quicker than had ever been experienced, as the Forerunner realise that after the firing of the array the amount of slipspace travel in the entire galaxy will be nil.
That's hilarious and deals with half the travel time plot holes - I love it!
Early UNSC Shaw-Fujikawa drives were a brute force punch into the other dimension, whereas Covenant adopting old Forerunner tech would slip into Slipspace more elegantly and with better accuracy. This allowed Covenant ships to slip within a single system, where UNSC ships might be within a few hundred thousand kilometers of their intended target and could not realistically attempt inter-system jumps, which I always thought was a cool detail.
Post Halo 3 when the Infinity gets Forerunner Slipspace drives and Forerunner Engineers to help adapt and implement the drives drastically improve Slipspace accuracy and speed was a huge turning point for humanity. Plus the ability to have small drop ship like crafts, Condors, have Slipspace capabilities was huge for ONI ops and smaller team excursions.
God I fucking love Halo lore.
Event Horizon… it just had a few downsides.
Liberate tu temet ex infernis
That's basically 40k.
My headcanon is that it is in the 40k universe
Shortcut through hell. Quick adventure - in and out in 20 minutes!
I like gate type things and prefer them in space like babylon 5 and buck rogers.
There's a theory about Even Horizon that it was basically the Warp from Warhammer 40k.
The Event Horizon fan theory may not even be a fan theory, and is instead confirmed thanks to screen writer Philip Eisner commenting on Twitter in 207 that “I played the sh*t out of 40K, so it was definitely an influence, conscious or otherwise.” Writers who went on to work at Games Workshop to help shape the universe returned the favor, with an attempt to name drop the ship in one of the game’s official codexes, but the U.K.-based company stopped it from seeing print. Still, it’s a comment straight from the twisted mind behind the film that the classic tabletop miniatures game’s gothic setting had an impact on the film.
https://www.giantfreakinrobot.com/ent/event-horizon-ties-sci-fi-universe.html
Warp Drive in Star Trek. Largely because there is modern day physics that points to the possibility of it being an actual possibility.
From a story telling, fits into the narrative version, the FTL in the newer Battlestar Galactica series. Look no further than the Battle of New Caprica. That was fracking awesome.
Alcubierre drive, my favorite too
trek also has some interesting non-warp drive ftl. like transwarp, vortex drive, slipstream which is likely resembling hyperspeed/hyperspace. the voth version of transwarp seems quite different from the borg one. they also have non-ship propelled ftl, like different forms of rifts, or teleportation(like subspace catapult system)
i dont really like STD spore drive, and kurtzman practically downplayed the ftl in the later season, he knew it was causing too much criticism for the series, because hes like cheating by inventing a new unknown tech that is absent from the franchise" a secret in the series" to explain the lack of inwarp flight scenes, hence probably why there series isnt so good. a ftl tech/teleportation that is more advanced even 900years later, when they went to future is going to cause alot of problem story and writing wise.
I liked the wormholes from the Bobbyverse. You had instantaneous travel across interstellar distances but you had to get there via slower than light speed first. So no matter how technologically advanced you became your interstellar civilisation still grew at a rate of one or two systems per decade.
That series has a good progression too. It starts limited by light speed, then gets FTL communication, and finally FTL travel.
Came here to say this, glad to see Bobiverse getting rep ❤️
For practicality: Whatever it is that The Nox do in the Stargate TV show. It's not well explained because, well, no other race is advanced enough to understand it. Something about briefly causing two distant points in space to touch. Instantaneous travel to anywhere.
For impracticality: #1 The ring network in one of Stephen Baxter's novels. Kind of like the eponymous rings in the better known Stargate franchise, but the ring source and destination are fixed and transport time between rings is light speed, so you arrive years after you enter. And IIRC, you come out as an approximation of what you were when you went in. A very good approximation, but still an approximation. The advantage is that the journey seems instantaneous to the traveller.
#2 Whichever story has it that travel in hyperspace / subspace turns out to be slower than travel in real space. This may have been a throwaway Internet joke, but it still amuses me.
#3 Stephen King's Jaunt.
So in the first Tolan episode, they contact the Nox so they can help the Tolan refugees. The Tolan mention their ftl, and Daniel says he thinks it's like the folding space theory.
Basically like folding a sheet of paper, so the two ends meet, and shooting right through, so when it unfolds, you're instantly on the other side, and the Tolan smiles and says "...No."
I don't recall the Nox ever mentioning FTL, just their invisibility, and they can also form wormholes without dialing.
I might have mixed some things up in the 20+ years since I saw that episode. For example, I could have also sworn it was Sam who made the wormhole comparison and was told "No." I do remember it being awkward though, like the question was embarrassingly naïve.
I like you mate have a very nice day <3
You might like Larry Nivens Known Space books (such as Ringworld, among many others) as it's hyperspace makes most people's minds freak out. Very few people are capable of looking out a window in hyperspace and not going at least a little bit loopy.
It's also implied that Things live in the gravity wells and that's why you need to be far enough away before you make the jump but this isn't really developed much.
I like the system in Asimov's Escape (from the I, Robot series). Spoilers ahead:
Two field engineers experience bizarre, dreamlike disorientation during the jump; afterward Susan Calvin explains the Brain discovered that hyperspace causes a momentary cessation of existence (i.e., you’re effectively disassembled and reassembled), which would panic a robot under the First Law—so the Brain (ship's AI) masked it with funny/benign hallucinations and only reveals it after they return.
I'd imagine that a lot of future experiences led by true AI would be philosophically challenging like this.
I like the kind where they didn't try to explain it. Trying to show how they make their sausage never works out well. I can suspend disbelief for FTL but not for their stupid explanations
Macguffin it just enough to be maybe plausable, give it enough rules to make it interesting, be consistent and then shut the fuck up about it.
I love the Farcaster network of the World Web from Dan Simmons' Hyperion Cantos (for anyone who hasnt read the books, they're essentially frameless stargates that are always on). Such a cool concept of being able to build a series of them linking the main commercial streets of the biggest cities on different planets together; thus making one gigantic and near endless market across hundreds of worlds... and anyone can just walk from one planet to another across hundreds or thousands of light years.
What I really like about that book series though is that the Farcasters are not the only means of FTL... and that there are sound reasons to use another method over them OR even to oppose your planet getting connected to the Farcaster network. Just seriously good world building.
Fuck!
Turns out my “quantum superposition rifts” where certain spaces (biomes) exist in multiple locations at once allowing seemless passing between worlds, are not as original as i thought.
Well i don’t know how Dan Simmons Explained the science behind it but in effect it would end up very similar.
It was a bit of "handwave-ium" and sentient AI. Here's the Wiki for the series if you want to compare your concept...
Here's an article about the Farcasters themselves and here's the article about the World Web that AI and humanity ran with them.
I was so disappointed with that book, but agreed that was a cool system. The way the one house is described with different rooms on different worlds, and how he gets used to the differing gravity between doorways is incredible.
Oh yeah... the poet's house was dope as fuck.
I would love a series about an "Interplanetary University" that had its campus setup across several dozen planets using Farcasters. That would be an interesting setting in the Hyperion universe.
Would make for an epic setting for a Sci Fi show like The Magicians.
In the later books, the alternative FTL is wild too. The acceleration is so brutal that on every jump, you will be smashed to a pulp and then spend days being put back together.
"Raspberry Jam Delta V" everyone gets inside "Resurrection Creches". Which just hold your goo for later reassembly.
Funny thing is that, while a similar principle, they're safer and more ethical than the Star Trek "suicide booth" transporters.
Oh, but they had those too. Imagine a luxury house linked together by instant transporters, so you go to a platform on an ocean planet to poop.
Hyperspace in Babylon 5 is pretty cool.
Also in Star Trek TNG when the Traveller uses his mind to go crazy fast.
transwarp both voth and borg, slipstream , and xindi/spherebuilder vortex drive.
I wouldn't say it was my favourite FTL but it has some interesting implications.
The artificial wormholes of The Algebraist by Ian Banks. I can't say too much if you haven't already read it, but it's artificial wormholes that have to be transported sublight.
All the new wormholes are of course lovely and high capacity, but much of the network is still the original tiny little ones first installed. So your military at least uses kilometer long needle ships that can fit through these small points.
Think fitting an aircraft carrier through a Stargate.
I like the Stargate-lite system in the game Terminus (2000). Unlike Stargate, each gate connects 1 to 1 with another, so there’s no “dialling up” a new destination. In fact, these gates don’t go anywhere unexplored. They only go where we’ve already been (around the solar system).
See, in Terminus the space ships can only fly at realistic speeds (similar to real life rockets) and maneuvering is difficult (with pretty decent Newtonian physics). If you want to travel to other places in the solar system it takes an extremely long time, so the gates make it actually feasible to get around.
This all had the effect of making space feel like the age of railroading. You can get around but you’re limited to where the rails can take you. I don’t know why, but there’s something so romantic about that.
the farcaster network built by a machine super intelligence in Hyperion. unbelievable
Whatever it is, I'm inclined to like the versions where FTL is a teensy bit dangerous. Not necessarily 40k's "FTL is actual hell and frequently fails in terrible ways", but more... it's risky. It's a mundane risk, maybe. But still, there's that little bit of risk in the background and it needs to be approached carefully...
Like, Babylon 5's hyperspace is an actual place you make trips into, but it's also highly nonlinear, and so it is entirely possible to get lost or stuck if your ship malfunctions. Also, there are living things in there which may not be friendly.
Even Star Wars' Hyperdrives can be dangerous. It doesn't get played up in the stories much, but a malfunctioning or improperly programmed hyperdrive can strand you in deep space, subject you to severe time dilation, or just splat you against a realspace object.
One of the more interesting (and creepy, and appalling!) FTL systems I remember is from Scalzi's The God Engines. Way back in the day The Lord subjugated all other gods, and these gods are now prisoners of human ships, and responsible for moving them through the stars.
I'm fuzzy on the details, but I remember engineering was replaced by a priest caste, and their prayers kept most ship systems running (this Lord is a very active deity!) I also remember that the ship-gods can be very recalcitrant - I think the book opens with the captian having to whip the ship's god into compliance.
Is that John Scalzi, author of Collapsing Empire?
Yep, that Scalzi. The God Engines is a small novella of his. The whole setting is a one-off that's not tied to anything else, as far as I can tell.
I'll have to take a look; I liked the one book, kind of dumb bombastic fun. The FTL followed set paths between planets, which made for good world building
I liked it; but it's very different from his other work! More... lovecraftian, maybe? Most of his stuff is more like Collapsing Empire, but this seemed similar to Warhammer in grimness, without as much humor.
goes Plaid
Hell yes Hitchiker's haha
It's a Spaceballs reference
Slipspace from Halo.
You can weaponize that shit in a pinch if you wish. It seems to be the appropriate FTL method for humanity to use.
Tbf, you can weaponize a lot of methods of FTL in a pinch.
In Mass Effect their guns literally work on the same fundamentals as their FTL, just scaled down.
40k's Warp.. well, it's where Psykers get their power from so every space wizard is kinda weaponizing FTL at all times if you squint. The warp itself doesn't need weaponizing, but you probably could.
Stargates just sort of.. disintegrate things that are in the way when they open. I can't remember an instance of them weaponizing that, but I'd be shocked if it never happens.
The Stargate device has been weaponised plenty. The best one being in a satellite shooting a high powered laser from orbit.
I gotta argue that the best one was dropping a Stargate into a star to make it explode and take out a solar system.
Fair point
More than once they used the Stargate to destroy something or to cut into rock.
The FTL in the game FTL.
It's not really explained or important in the game, but Christ almighty have I put hundreds of hours into that infuriatingly addictive thing; so it must be my favorite FTL.
I prefer the STL in Card's Ender's Game series. They asymptotically approach the speed of light so the passengers only have several weeks pass when travelling to far flung locations but the universe around them experiences a normal passage of time which may be tens of years. This has really big implications on the plots in several stories.
They do have an ansible communications system that does allow instantaneous communication over astronomical distances.
In the Bobibverse (book series) they used SUDAR for FTL. SUDAR was a gravity based communication. I believe this started coming out before the gravity wave discovery and we confirmed(/it became common knowledge) that gravity travels at the speed of light. It was a cool idea though.
Does L space in the Discworld novels count?
Do you have to ride a world sized turtle to traverse it?
No, you go to the library
I like the version from BSG.
Andromeda was weird. Able to travel from galaxy to galaxy otherwise they travel at sub-light.
Julian May's Galactic Milieu trilogy from the '90s has a fun FTL concept involving a ship generating an upsilon field to break through superficies into a "grey limbo" hyperspace. Each translation (in and out) causes physical pain; the tighter the catenary and the longer the jump, (the faster the trip) the more pain is caused.
A hard choice, so many of them have been well done in media and text.
If I had to make a choice I would pick versions that match up with what we think could be possible. And that means anything based on or similar to the Alcubierre drive theory. The "slower" travel around a system in Elite Dangerous uses this idea of moving the space the ship is in faster than light, avoiding any relativity issues. Stephen Baxter's "Flood" and "Ark" novels (mainly Ark) use this idea and his descriptions of what it looks like from inside and departure/arrival are fantastic and not intuitive (Elite Dangerous gets the leaving right, but not the arrival maybe because it would look weird). When the ship arrives it would suddenly appear from nowhere, but then its virtual image would move away into a point as the light catches up.
For a great video of it, here's a wonderful collection of potential future interstellar ships with the Alcubierre drive as the final solution to .
What an amazing video! Thank you so much for sharing that. I'd never seen it before. Beautiful production quality.
Erik Wernquist has a short list of amazing CGI films he's done. You might be familiar with the short "Wanderers", set to one of Carl Sagan's excerpts from A Pale Blue Dot.
The exact mechanics are never explained, but I’ve always loved “fenestering” in David Zindell’s Neverwhere and Requiem For Homo Sapiens trilogy.
A pilot, in a one-person “lightship”, interfaces with their computer, merging their minds into one. They then solve maths equations which have never been solved before and prove new mathematical theories. This opens up a window underneath the ship, which it falls in to, into hyperspace. They then need to do more novel maths to open up the window to where they’re going and fall through that.
It’s weird and it’s nerdy and it’s poetic and it’s mystical, like everything in the books, and it’s just so incredibly cool.
Silfen Paths from Judas Unchained. Aliens called Silfen walked from planet to planet directly via actual forest paths. Everything gets wonky time wise when your on one so you might emerge 100 years later. The technology itself is sentient and not maintained. The Silfen who lost interest long ago are asked how they manage the paths. They say they just let them do what they want. At least one path exists to/from Earth. But humans are boring and make things boring, so the aliens avoid Earth.
So if you're on a walk and you get lost you may be walking to another planet.
Does a TARDIS count?
details on ftl in whoverse is pretty murkey, i think the tardis uses time vortex to travel through time and space. most species seems to be highly intergalatic ftl, since most of them travel across the universe, it doesnt really explain in a scifi way how it works like trek and sg1 does. slitheen uses a slipstream drive.
Robotech (or Macross for the purists).
Folding space, essentially.
And taking a chunk of it with you.
No mention of Futurama? Screw moving the ship, just move the universe around it!
The Mirrors in Book of the New Sun. Basic idea is to surround yourselves with mirrors until you create an infinity room and then, through 'exactly aligned' lights, the light waves don't cancel out but instead 'push' objects out of the universe, returning at the destination when the light slows down to universal speeds.
So like a video game no clip skip?
yes, and it also lets you time travel
My favourite one is Red Dwarf when they see the future. Requires a fair amount of "dont think about it" but its still a great plot.
The Drop Drive from Final Space, just because it's so amazingly silly. XD
Forgot the drive but a shout-out for Final Space lovers!
Implosion drives from the Borderlands games.
Can't travel faster than light in realspace? Fine. We'll just annihilate all realspace between here and our destination.
Warp Speed from Star Trek, I think, is the one I remember the most.

Star Control had an interesting take on it, where you're able to jump between eiffererent "levels" of space if you have something that can induce the right field and at the right level of power. Sort of like jumping between electron shells or something.
But you can jump from normal space, to hyperspace on top of that, to quasispace on top of that. And maybe others above (and below). Traveling a certain distance in each space allows you to travel an exponentially larger amount of distance in the lower space.
So you induce a field, pop up to hyperspace, move at less than FTL (as relative to hyperspace), then fall back to regular space.
Not ftl but I really like cryo sleep themes. Someone wakes up 100+ years later and the world is post apocalyptic. James axlers deathlands audio books, alien, some obscure video games.
The game Outer Worlds uses this as a main plot device.
CJ Cherryh and Joel Sheperd use basically the same system in their universes (Sheperd admitted he basically adopted CJ’s almost verbatim).
Ships can travel FTL transitioning into another plane of existence (to say it in an uncomplicated way), but to do so they must first acquire a speed very close to c. And when they transition back to the regular space they do it at transluminic velocity, that they must shred off pulsing their hyperdrives before coming down to ‘maneouvring’ speeds.
All of this makes for interesting tactical situations in the intent of an interstellar conflict.
I love how in Shepherd’s universe gravity is an actual issue and a major plot point in many cases
Hyperdrives, sg1,sga,sgu. wormholes, and interdimensional teleportation, bsg is one such one. Warp is basically just "manipulating the space around it, using subspace(an alternate dimension for both sg1 and star trek). apparently its the slowest form of ftl. compartively to the likes of borg. even caretaker has a very advanced intergalactic ftl( interdimensional rift) later in sg1,sga, they have access to intergalatic hyperdrives which are superior to interstellar ones. with hyperdrives they arnt restricted to the limit of travelling faster than light speed in the normal universe. they explained hyperspace does not have such a limit, and isnt subjected to time dilation effects of approaching close or faster than light speed.
it seems ftl that requires traveling through a medium like warp hyperspace have limitation of power requirements and engine designs. Teleportation seems dont have that limit, aside from power requirements.
trek also have other form of quirky ftl, like the vortex drive of the xindi, coaxial and the rift generation. most other shows use teleportation, or interdimensional portals.
I like how Stellaris does hyperdrive; certain systems are connected by hyperplanes. Presumably something "man-made" in those systems generates the field and "throws" the ship to the next system.
Similar to Mass Effect except that whereas in Mass Effect, one generator can connect to any other, in Stellaris each one only goes between two points, like a subway.
One of my favourite upgrades in stellaris is the jump drive, because a 120 stop trip to go what is barely above me is rough and id rather just hop the gap.
Singularity Sky by Charles Stross. It deals heavily with causality and "light cones." There's some super advanced entity in the universe that enforces a ban on causality-breaking FTL, so it's not possible for anything to mess with the entity's development, iirc.
Stross's Neptune Brood also has some interesting stuff about FTL economics. It's somewhat of a satire on cryptocurrency, NFTs, and marketization in general.
I wouldn't call it a satire; it's more a thought exercise on how to make galactic colonization economically viable. The cost involved in setting up a colony that's tens or hundreds of light years away would be astronomical, and the return on investment would take so long that it's simply not reasonable under any current economic system. Right now we talk about how it would be hard to colonize Mars, and that's only about nine months of travel, and not at anything close to relativistic speeds.
Yeah, some of it felt a little tongue in cheek though. Like people having their own reputation markets where everyone could buy/sell shares on others reputation.
So is there no FTL, or just some kind of heavy restriction on FTL? Any FTL will break causality in some frame of reference, using real world physics.
Here's how I remember it, could be wrong, been a long time. The super advanced entity, the Eschaton, descends from humans in the future. Any FTL travel that would break causality within the Eschaton's historical light cone is banned; I.e. anything that could interfere with the Eschaton's development. Human civilizations have causality-safe jump drives that navigate in ways that avoid causality violations within the Eschaton's historical light cone.
Ah, okay, I get it! That's pretty cool.
So then could/did characters onboard FTL vessels engage in time travel shenanigans, as long as it was all resolved by the time they slowed back down? (If you can remember)
Which wouldn't work realistically, because it would tear the ship and crew appart.
The one where humans discover a way to "skip" through space in jumps – which shouldn't be possible and puts a strain on the traveler – until they discover the real deal from aliens.
Aside from that, the more common type with beacons or gates.
FTL travel in the series of book "the interdependency" is one of the major plot devices, so it's one of those that marked me the most.
Without going into spoilers: FTL is limited to using a natural phenomenon that are pretty much akin to space-rivers, so humanity has no power onto what systems are connected to one another.
As rivers do, those "currents" can also shift and have done so in the past: the place where the books happen are completely cut off from earth since pretty much forever, for example.
The Hyperspace Gates in Cowboy Bebop always seemed to be pretty plausible. They didn't explain all the science behind them, but there was enough to show that the was science behind it, and it had been commercialized enough that people had a basic understanding of them.
Recently read Hayden’s World and there’s some FTL in there that (mostly) obeys relativity and the associated time dilation issues, so that was fun to see. Also, a generally unpleasant experience for the humans on the craft. Otherwise I liked KSR’s Red/Blue/Green Mars, how the story developed travel technology organically on a timeline.
As long as it's got "dat woosh", I'll love it.
Elite Dangerous, Star Trek, Battlestar Galactica, and Battletech are my favorites, though.
FRIENDSHIP DRIVE CHARGING BABY!
"Warning! Hyperspace conduit unstable!"
Uh oh.
Whatever the hell this is https://www.youtube.com/watch?v=gVEQRj_WJG4
One thing I'll say is that I prefer gates or portals to "Teleporters" for the obvious "it actually kills you" thing
The warp from warhammer 40k.
Just because of how grim dark and batshit it all is.
Also as shown in the prequel movie, Event Horizon.