Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limit
7mon 1d ago by piefed.world/u/Agent_Karyo in skyrim from www.pcgamer.com
Skyrim's 14th anniversary might be sneaking up on it, but players still can't get enough of Tamriel's tundras.
I'd argue that it's not just that. They wrote a literal library of books. Every single npc has 1-2 small side quests and has a small sentence reacting to changing world. Music was top notch. Lore was decent. Developer easter egg jokes.
And above all this, the engine was simple enough that potatoes could run it. Before getting performance mods for ultra low spec potatoes.
https://youtu.be/jFwB0bflXng- Test Skyrim on Old Low Spec Laptop Celeron 1,4 Ghz 128mb VRAM