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More about: Beyond the Iron Cycle

5mon 1d ago by lemmy.ml/u/ENNIX in indiegaming

check the release post: release-post

Beyond the Iron Cycle BTIC is fully independent project by one entity.

It is very hard to work and publish such a project as a single entity. Allthough the programming itself - on its own - is already hard, but the harder challenge is to publish the game as independent as possible - and when you know the project, you will know why this has to be as independently published as possible.

After trying several options (github, gibtlab, bitbucket, Savannah, http-hosters, ... - those are more/less: centralized/offering a lot of not needed features/unnecessarily complicated/hosted by toxic-entities like Microsoft/payed services) i think that lemmy is best platform and community to publish the project.

The code i wrote is really easy to check, if in doubt test this on some old laptop or raspberry pi - no strings attached.

Also i choose not to host this (very special) project continually, but until some (yet unknown) point in the future as limited downloads.

Until then, you will find the "release fountain"-post in the according community: https://lemmy.ml/c/btic

for some time i will answer some questions about the game here in the comment-section of this post.

thx, good luck and have fun!

Many things occur as a chance, but some chances may drift away in time and space and they will never come back.

[edit: typos, name hosting-options]

I'm gonna be honest, OP. The way you're doing this is going to be a VERY tough sell to basically everyone.

It's already difficult to understand what your game even is, and then when you add the fact that it's only available from time-limited download links embedded in obscure Lemmy threads... let's just say I'd feel more comfortable downloading software from a URL I found scrawled on the wall of a gas station bathroom than whatever it is you're doing.

You say that the code you wrote is "really easy to check", but where? It's not hosted on a public repo, so the only way for people to audit your code is by downloading your "game", which, again, is a tough sell when it could be literally anything.

If it walks like malware and it talks like malware...

fry not sure meme, top text "not sure if malware, or actually" bottom text "masterpiece free&libre storydriven retrostyle-cyberpunk network-sandbox game written in posix shell and distributed via limewire.com limited-number-of-downloads tarball, also with purported binary distribution of alpine"

as a lemmy.ml admin the only way i can remove this post on indiegaming@lemmy.world is to ban the user with "remove content" checked, which i am for now refraining from doing because i think they might actually be sincere.

however i strongly advise against running this, and therefore i removed links to it from lemmy.ml communities... while preserving one in their modlog (along with advice to OP) in case someone wants to audit it.