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Colony sim Going Medieval, aka friendlier Rimworld, hits 1.0 release in March after 16 major updates

3mon 19d ago by piefed.world/u/Agent_Karyo in citybuilders@sh.itjust.works from www.rockpapershotgun.com

After many years in early access, the Middle Ages equivalent of Rimworld launches into 1.0 this spring.

Friendlier as in no cannibalism, human leather hats, child soldiers, human cloning vats, hard drugs, sterilizing prisoners, genetic addiction, trauma induced psychotic breaks, or eating without a table?

Never played rimworld despite it being on my wishlist forever. Anyway.

Of those there is cannibalism, human leather hats, trauma (sort of), and eating without a table. Prisoners exist and you can execute them, but not sterilize them.

The biggest issue I have with Rimworld is how much micromanagement there is. Is this game similar where you need to be constantly rearranging workers and you're constantly punished by the AI inadequacies?

How can it be friendlier?

Whats more friendly than butchering a human, eating his flesh, transplanting his organs into the needy, and wearing clothes made of his skin-turned-leather?

Ett don't eat human flesh, we're not barbarians. We feed it to the pigs and eat them 

Getting them stoned prior to that? But only if they have the teetotaler trait.

that should make the resultant meals offer a increased mood buff, I think.