Videogames you always wanted to play but they did disappointed you?
3mon 17d ago by lemmy.world/u/capuccino in asklemmyTo me right now is the first Red Dead Redemption. Finally I'm able to play it, I've wait for over a decade. No spoilers, zero youtube gameplay videos, zero questions about the game to my friends. It gotta be me, and the game, it happened, and I think it sucks.
Maybe you thinking in "well, you shouldn't play the second first". I did not. My first Red Dead game was Red Dead Revolver, I was able to play it a few years ago when I could buy a PS2, but I couldn't get a PS3 nor a Xbox 360 to play RDR1. It grinded my gears because we got the prequel in PC. When RDR1 came to PC it was so freaking expensive, yet today, I think it is expensive. I was able to buy the game some weeks ago while there was a Steam Sale, and well, I regreat it now.
I don't like its exploration, its missions, its characters, its world, its secondary missions. its wanted system, and nothing but less important: has a lot of bugs.
That's my experience in a few words.
What's the game that you wanted to play but it was a total mess?
Yeah, I loved the concept, hated the gameplay. There's a TV show that's way better than playing the game.
If it helps, ive felt this way about a few games throughout my life and after beating my head against them for a while i would gice up and take a break. However, when returning later, i found things weren't quite as hard for me, and i was able to make progress.
Don't [permanently] give up!
...Or do. Gaming doesn't have to be that deep. There are plenty of other experiences to enjoy, anyway!
Any pokemon game after gen 2.
I started in 1999 with red. It was a childhood-defining experience. I spent all summer with my nose in that game boy. Keep in mind I had to use a loupe mounted in a glasses frame and had to hold the screen an inch from my eye, so the ergonomics weren't ideal, but the experience was compelling enough for me to bear through it. Then I got gold in the summer of 2001, I think, and was blown away. It was an upgrade in every way. I personally think the series peaked with gen 2. To be absolutely clear I am not a "gen-wunner" or whatever the word is. I just think the combination of the game itself and the zeitgeist it created for those first few years came together to make something unrepeatable.
Gold and Silver came out while Pokemon was still everywhere, but by the time gen 3 released, the craze had ebbed. Yes it was still popular but it was no longer in everyone's mouth. I was also in the latter half of high school, and most of my friends were no longer into it. I bought the game, so it's not like I thought I was too old, but it just didn't feel the same. They removed the day-night cycle and the calendar functionality. It felt like a downgrade.
I've tried several times since to rekindle that feeling I got in 1999. The closest was with Pokemon Go in 2016. For a few weeks it felt like the late 90s again,, with everyone and their dog talking about Pokemon. I actually beat Pokemon Let's Go, but I think the nostalgia is what kept me going. Tried with the first Legends game and just couldn't stay interested. Ditto with Brilliant Diamond.
There has to be a word for not wanting something but wanting to want it. That's how I feel. (Of course the nice thing about being a conlanger is I can make the word myself š)
spoiler
sdC CB
a serial verb construction consisting of the verbs sdC (to pine for/yearn for/be nostalgic for) and CB (to want). Perhaps "to miss wanting" is a close translation.
sdC CB qGr qGrbfrp
0 sdC-0 CB-0 qGr-0 qGrbfr-p
[1sg] yearn-A want-A play-A video_game-3D
I miss wanting to play that video game.
1sg = 1st person singular (0 means it's dropped)
-A = authoritative verbal mood (-0 means a null morpheme that isn't pronounced)
-3D = 3rd person distal noun suffix ('that video game')
I had some fun playing slightly newer titles with an action replay to cut down on the grind and it really helped.
Any after gen 5 for me. Gen 5 is actually my favourite
I feel this one deep.
I think you just grew up. People seem to forget that these are games for children. Nostalgia can only take you so far.
Pokemon is games for babies
The word you are looking for isn't "wish"? Like "I wish that happen again". My first experience with a PokƩmon game was with PokƩmon Red Fire in a GBA, back in 2006 or 2007. That game itself obfuscate the third gen games. Ruby and Saphire aren't bad games, but something definitively felts off.
Funny for me it was RDR2. I still think I probably would have liked it if I stuck with it, but 20 minutes in I was told that I would have to regularly clean my gun and hunt to feed my camp etc. and it just felt like doing a bunch of chores and I noped straight out.
Gun cleaning, hunting, feeding camp, doing chores, etc are all optional in that game. You can just do missions to get to the end of the game with no problem.
Thats where I stopped. I played the prologue and was having a blast, then you get to the first camp and it shows you all the stuff youre expected to do and it just looked like hassle.
I couldn't agree more. RDR2 has this aura of "you can do so many things, in any order, all the exploration, etc" and to me it feels like no one stopped to ask "are any of the things fun?"
Witcher 3. Absolutely hated the sluggish movement, only made it a few hours
Same I've tried 3 times to get into it, but after a couple of hours I quit.
Oh, I gave it about an hour before giving up. I expected more.
Would you recommend the other games in the series?
Oh no, they get worse the older they get.
I haven't played any of the others but was assured it was no problem. My real controversial opinion is that I didn't think the voice acting was that great either
It's just an incredibly soulless game, towns are filled with cardboard cutout npcs, there's generic guard, wandering peasant, blah blah blah
Fighting, even on Blood level, is trivial
"Searching" around with witcher senses is an absolutely pathetic mechanic
I'm not into "dark" games so I'll just accept that this one isn't for me
I modded it quite a bit to make it more enjoyable. Eventually just stopped playing without finishing everything though.
Silksong it's a great game but way too hard for me. :(
Biggest reason I canāt generally recommend my favorite game of the last decade. Shitās tuffer than elden ring
To be fair, Elden Ring is pretty damn easy. Sure, it requires you to pay attention some, but all of the main bosses don't put up that much of a fight, and traversing the world is trivial compared to earlier games.
all of the main bosses donāt put up that much of a fight
Try fighting Malaketh with strength/faith. I've hit a solid wall. It takes forever to get through the first phase, to the point that it's become boring - and then I last about six seconds in the second phase because I can't actually learn it when I have to slog through the first phase for so long.
He's one of the harder non-optional bosses, but it shouldn't be too bad. One thing about FS games is you should almost never feel like you're hitting a wall. It's antithetical to the design of the game. When you feel stuck you're supposed to go somewhere else, find more equipment, level up, upgrade your gear, etc.
People play other games where they are forced to slam their head against a boss until they win, then they hear that FS games are hard, and then they expect that FS expects you to do the same thing. Yeah, the games are hard if you play them wrong. They're pretty easy if you don't (not including some optional content). You're supposed to go explore and come back stronger. You're also supposed to pay attention to the weaknesses of the boss and adapt. For example, Maliketh can be stunned by using the Blasphemous Claw, which is found nearby.
One additional option is summoning help. This is in the game for a reason. Sure, some players say you didn't actually defeat the boss if you summoned, but that's dumb. Why would they include a feature in the game if they didn't want you to use it? They've been including this since Demon's Souls, and they don't think it ruins the game. Why should you?
I've exhausted other avenues of exploration. I've long ago hit the point of diminishing returns on my important stats. Upgrading my primary loadout is prohibitively expensive at this point, and switching weapons isn't helping my damage output.
I have the Claw, but it only lets me parry specific attacks - if I can remember to use it at the right time, and time it just right. Which I need to learn, which is difficult when phase 1 is such a slog.
Usually I can power through and rely on gradually gaining muscle memory against the bosses, but for whatever reason Malaketh is the exception. He's my kryptonite, and I really, really, REALLY hate that first phase (and the fact that it doesn't teach me anything about how to fight phase 2).
I wanted to beat him myself. I'm starting to think that summoning may be my only solution.
I just finished it today and it truly is a grind. I'm a middling gamer at best, but that series has held my attention in a way few have in over 15 years. Persevere and it's worth it, but you'll absolutely throw down your controller in frustration more than once. Reminds me of the old Mario games for difficulty at times. Happy struggles!
i literally gave up on the last boss after 100%ing the rest of the game. just a brutal experience and there's no carrot left to make me grind it out for a couple hours.
I don't know where you stopped, but I can assure you it got way harder after that.
I am up to LJ, and honestly it was not like I rq the boss. It was reasonably slow and I felt like I could learn it. I just put it down at the end of a session, never picked it back up, and never wanted to pick it back up.
Baldurs Gate 3 for me. I like the game mechanics and everything like that, but the story and characters put me off. The characters in general because of how unlikeable they all are, and the story I think my main problem is mostly that I know nothing about D&D and the game doesn't try to introduce anything. So I can't even follow the conversations properly because half the time I have no idea what they are talking about.
Just fyi, if you hate the main characters you can kill then if you want and just have generic NPCs as your companions.
Or you can ignore them full on it you don't want to kill them - you don't need them to join you.
I'm surprised you dislike Karlach though, the most normal/relatable one.
I think it took me getting to act 2 before I started liking anyone besides Gale and Wyll.
In the end I mostly stuck around Shadowheart but at first she was REAAAALLY annoying. I hated her guts lol.
I really enjoyed the game with 0 knowledge about the lore
That's promising. I want to try it but don't want to play the two precursors
You donāt have to, they are very old games and quite hard to play if you are not used to the genre. I believe that practically the only connections are two reoccurring characters whom you donāt need to know anything about beforehand.
Baldurās Gate 3 for me as well. BG2 is on my top five all time favorite games. BG3 was just a tedious bore.
My experience was the opposite (hated the gameplay, loved the lore). I couldn't finish it because every fight was a lopsided slog and nonstop environmental hazards made exploring annoying as fuck.
Really sorry to hear. Imho, it's a strong candidate for best game of all time. I actually love the characters and I think you don't need that much knowledge on lore to follow the story... I do know some lore, having previously played NWN 1 and 2 only...
I've played D&D and can't follow half the BG3 conversations either. Names of places and characters have no intrinsic meaning. I find it to be a major pain in the ass to manage my own character's abilities, let alone ~8 in total. Yes, there's auto/suggested builds so you don't have to choose everything, but it's still difficult to remember how to utilize everyone. Plus, all that freedom of choice means freedom to pigeon hole yourself into some situation - unintended consequences, missed opportunities, that sort of thing. Yes, that's great for roleplay, depth of game, replayability, and all that, but I just don't have the time to get into that anymore.
Still playing tho. Took me like 20 hours to get into the swing of things. That's also about how long it took me to get comfortable with Elite Dangerous, actually. But the 1200hrs in THAT game certainly paints a different picture about enjoyment
My least favorite thing about BG3 is every enemy seems to be able to do so many actions and will nail your team from a mile away, yet you have a slim to none chance to hit, and when you hit you do a whopping 2 damage or something.
I finally started having an OK time with the game by messing with the custom settings to make combat more fun. But I have never finished it. Much more fun games keep popping up.
Skulls and bones. Sailing in black flag is probably my favorite gaming experience ever. Ubisoft announced a sailing game right after. All they had to do was add some upgrade paths so people could set up their ships for different playstyles. Like 10 years later, the game finally came out. It's the only game I've ever refunded. Everything about it was terrible.
I have a friend who defines his gaming existence by black flag. He's bought it, multiple times on multiple consoles out of sheer love for the game.
Skull and bones came out, I expected that to define the next 6 months of my life. Not a peep. Mentioned it and he just shrugs and goes: they had something good, and ubisofted it (this is after they've lost all consumer goodwill). I can't help but agree
Control. stuck in an office with dull attack options. I played about half way through then looked up my progress and walked away. Way too dull for me. Friends were raving about it.
I think the ray tracing drew a lot of people in. It certainly did me. I think it also rides on its reputation as a big-budget spiritual adaptation of the SCP Foundation.
Like my experience with most remedy games by this point. Cool concept, interesting world, so many things I SHOULD love....but the combat got so damn repetitive and unfun. Same enemy types over and over again. Killed all enjoyment for me. At least I finished it.
God, that game was so damn boring.
Usually I get hooked immediately but Control lost me I think in around 2 hours.
The story didn't do it any service either. I kept finding notes but never understood a damn thing in them even though I read them carefully.
Starfield. I tried it on a more recent update and it was just boring. There was no point to exploring because outposts were useless and space combat was trivial. Just an overall boring game
Starfield only reinforced my aversion to pre-ordering.
I had about $100 set aside to pre-order the deluxe edition of Starfield when orders went available, but around that same time, a similarly priced, new limited-time premium cosmetic pack was announced for Warframe, and they did one of those things where "and it's out RIGHT NOW!" (we typically know at least a couple months in advance before something drops), so I, without hesitation, redirected those funds to the Warframe item and did not order Starfield.
Still one of the best decisions I've made. Starfield, even had it delivered on all its promises, was just not the game I was looking for. I pledged for a Star Citizen ship two months later.
spoiler
Those last couple sentences are like a short horror story.
I am so glad for game pass (at least before the price hike).
I tried Starfield and found it just so contrived and boring. To being made to touch and gather the weird space magic stuff in the asteroid to just suddenly being given a space ship to the inane combat and awful environments.
And this is someone coming from over 5,000 hours in F04 (and 2000 across Fallout titles, and God knows how much across Morrowwind, Skyrim, Oblivion etc). I am very much used to Bethesda jank.
But jeebus, Starfield is as compelling as wet toast. I read the synopsis of the game and was utterly relieved to have missed wasting countless hours in what has to be one of the worst written and developed games of the past 10 years.
That said it is clear Starfield was a huge pump and dump scheme by Zenimax to sell Bethesda to MS under the idea Starfield was gonna be the next Elder Scroll/fallout block buster. (not to mention populating stories about giving Sony an exclusive on Starfield to make MS jealous)
Little did they know they were buying pure Todd cokepium that had been cut with a shit tone of sweet'n low
I played it out of morbid curiosity after everyone started talking how bad it was. I went in like "It can't be THAT bad, can it?" - and indeed, it can. I'm still amazed that menus are fucking .swf files (Adobe Flash for those too young to recognize it)
It's one of the least credible scifi settings I've ever seen. Also, despite the whole "multiverse" the main story tries to paint, it's much closer to a time loop, given how nothing changes and effectively none of your actions are acknowledged by anyone. City NPCs won't even react to your dragon shouts Force use totally unique space magic, unless it hits them, then it's just like being shot. Even Oblivion guards would tell you to holster your weapons, Starfield guards won't even grunt if you shoot around like a maniac (but hit nobody)
An old one: SPORE.
Cool creature editor. Lacked all the depth that was promised in the presentations. Instead of being a cohesive game through the ages, it's like 5 bare-bones shallow games glued together.
I loved spore as a kid, but I do agree that when I tried it again and an adult I was disappointed by the shallowness that I just hadn't noticed as a kid
surprised you feel that way, I was 13 and played it 3 years after it came out with no expectations and really enjoyed it. I wasn't part of the hype around it before release so I assumed a lot of other people in my position would feel the same way. I think the different "minigames" led me on a path to discover games later on like civilization, cities skylines, no man's sky, etc
Yeah... See... I already played games like Sim City 2000, Age of Empires 2 and 3, Homeworld 1 and 2, Dungeon Siege, and space sims like Vega Strike and Freelancer.
So I understood what deep systems looked like, and also detailed character stat development. What they promised was something that sounded like a system heavy game, and my expectation (even as a young teenager back then) was that evolution was a creative spin on RPG stat development.
What we instead got was the most barebones element from each of the games I mentioned. There basically weren't any systems, and the few that existed were entirely self-contained and could easily be completely ignored without any major loss.
Agreed.
Spore was horrendously disappointing after what Iād read about it.
I bought into the hype and pre-ordered it, and then regretted it.
Iād been given the impression by previews youād get to play it as a singular session or experience, which I guess they never could have pulled off, but finding it to be segmented as it was was disappointing.
And then the way it portrayed āevolutionā seemed deeply flawed to me. Choices you made had almost no consequences - rather than gradually going down different paths and committing to things playing out in different ways, you could just completely change your mind or go back on things, your choices didnāt really matter.
The only good part of spore is the first part of the game, going from single cell to multi cellular.
I found the rest of the game convoluted, and this despite playing it to the end. And replaying it many times over
That said my brain can't believe it only came out in 2008. I could have sworn it was a 90s game.
GTA V.
I liked all the previous ones, but this was just more of the same on a bigger generic map and a more convulted and stereotypical story. Online never worked for me either. Too buggy.
Vice City and San Andreas were the best of the series.
Map size/design is just more important than size. Same problem in Just Cause.
I didn't hate V, but nothing has touched San Andreas' magic for me.
I had to mention both, because I like them for different reasons.
Initially I didn't even like Vice City, because it was just an epigon of GTA3 with more lens flare, but the story and not least the music won me over. I know it's a blatant mockery of Scarface, but that's what makes it so great and funny.
San Andreas is probably the masterpiece of them all. Maybe it got a little too serious in comparison to previous games, but it managed to portrait a great feeling of freedom and doing whatever in-between the main missions.
GTA V is more like: Follow the arrow through this generic oversized map.
San Andreas just felt like it captured the 90s perfectly. I could almost lump it in as a 90s memory.
World of Warcraft.
I didnt get to play it when it came out because I was still in school and couldnt afford the subscription. I was a huge Warcraft fan when I was younger. Eventually I forgot about it, until about 10 years later when I found a post online talking about WoW and I learned that they had a 14 day free trial. I immediately downloaded the game and made an account.
I uninstalled the game two days later. It wasn't even remotely close to the Warcraft that I grew up with. And sure part of that is on me. I had made the expectations that it was going to be like Runeacape but in the Warcraft universe. A top down, point and click, open world version of Warcraft 3.
The fetch quests was what really killed it for me though.
I started it way too late. Spent the first few hours having to solo while getting spammed with duel requests, like seriously every second a flag came down. I accepted a couple and got wrecked immediately while they spammed lolololoolol noooooooobbbbbbbbbb stomped rek lol doing the dance emote.
By the time I got to the "real game" and its time to party up to do dungeon runs, nobody would let me join their group because I didnt have full epic perfect-spec'd gear. Which i cant get without doing the dungeon. Which i cant do because I dont have the gear.
Just uninstalled it. Didnt even make it past the free trial. I'm still baffled, because a game like that lives or dies based on its player count, and the players make it as hostile and inaccessible as possible for new players.
WoW
Whaaaaat??? How could yo-
Warcraft fan
Oh. Yeah.
MMO is a one and done genre. You never match the original high.
Gonna disagree with you on that one my friend. FPS and BR on the other hand. You played one you've played them all.
I couldn't afford subscriptions either, which is why 99% of my WoW playtime is in private servers, most of which are now long dead. I think my account in Firestorm might still exist, I first played there when it had Warlords of Draenor, then gave it another go during BfA. I should check it again someday.
- Duplicate comment. Ignore. -
Ho boy! Donāt buy RDR2 in that case. Worst (and last) full price game Iāve bought. Goddamn disappointing
Right know for me is Baldurās Gates, it really donāt scratch my hitch. I have to play it in baby difficulty because Iām no tactician and Iām not a min maxer playing DnD so this game is really not for me
Don't worry about the difficulty level and just play for the story.
If that isn't for you, then definitely throw in the towel. I am truly biased though as I have played D&D for a good deal of my life.
F5 and F8 for quicksave and quickload. As my son tells me: "Don't tell me how to play my $60 game."
Mods and cheats all day long.
I genuinely miss doing hardcore challenges in Halo back in the day. But these days I'm simply unwilling to put that kind of time into a game.
So, I often play on easier difficulties. Still fun. :)
Dragon Quest Builders 2 kind of fits the bill for me here. I wanted to play it from the moment I learned about it. I had zero experience with 1, or any other dragon quest games. My biggest issue, and im still quite angry about it, is that the game I wanted to play, and the game the trailers promised actually does exist. Its all functional. The only way to play it though is the campaign, and its so frustratingly hand-holding and text-heavy it actually hurt to play.
"we need to build the BRONZE ROOM. So we'll need some BRONZE. Theres some BRONZE in the cave nearby." [Camera pans over to where the bronze is.] "Okay! We'll go and get the BRONZE!" "I think 3 pieces OF BRONZE should do it."
Head over towards the cave.
Hey! We're near the BRONZE cave! Isn't this where they said we could get the BRONZE that we need to complete the BRONZE ROOM? Let's get the BRONZE!
Head towards the bronze.
Hey! It's the BRONZE that we need to make the BRONZE ROOM! Lets mine some quick so we can make the BRONZE ROOM! You can do this! Let's go!
Mine the bronze
[BRONZE acquired!]
Hey! Thats it! We just mined the first piece of BRONZE that we need! Didn't the quest-giver say we needed 3 pieces? What are we waiting for? Lets mine 2 MORE!
Mine 2 more
Thats it! Weve got all the BRONZE that we need to make the BRONZE ROOM! lets Head back to the base as quickly as we can to make the BRONZE ROOM.
Head back to the base, get talked to by the quest giver for a solid minute about the importance of the bronze room. Then the concept of the silver room comes up. You think 'that was a really really really long-winded tutorial, but they'll leave me alone to do the silver and gold now that I know what to do. No. Go back to the top of that list but replace BRONZE with SILVER. Then gold. Then do it again and again and again until the credits roll and you realise the game never actually happens and you just wasted a bunch of your life and you'll never ever get it back and they could have made an excellent game, and they actually did, they just wouldn't let you play it.
Im still pretty bitter about that whole experience.
Never played this game but I'm aware the same devs are involved with Pokopia in some way. Makes me worried.
It's like they saw Minecraft's complete and utter lack of direction and decided to overcorrect.
Yeah this game is definitely better if you're totally burned out/ depressed, cause then the handholding is kind of nice. Plus the main island is kind of sandboxy to create your real home/ base since you basically have very little autonomy in the main quests, and you don't get that in the first one. I feel like my whole life is so many decisions and I'm too tired to actually do hobbies or game, but I can do a cute game like builders with no brain, just mindless fun.
I feel the same way that it's like if Minecraft came with a Lego manual and all you're doing is following it.
Do you like Lego? Do you like following a kit, or do you want to build how you want without instructions?
Any MMO, I'll pick it up and give it an honest try for a month or so. And I feel like I'm just grinding away for days for a couple hours of fun a week.
It's so damn boring, all of it.
1000% agree. My friends badgered me into WoW back during the Burning Crusade era. Gods that shit was boring AF. And beyond being boring to play it was even more boring to look at. I don't require top graphics in a game. But the oversimplified flat colors and design of everything was just so damn boring. Like at one point (last night I played actually) I was in an area and it was just like looking at a series of flat gradients next to each other. A brown gradient next to a blue gradient that faded into a white gradient. Fucking snoozefest. And there was zero exploration in the game. Don't understand why there were big open areas when you have no point in exploring off the established beeline path. Fuck WoW.
I've played other MMOs since then. Some are better than others. ESO was fun for a bit but mostly because I like TES and really wanted to see Black Marsh, once I finished that area it wasn't as fun. And once they dropped the skyrim expansion I quit. I'm not going back to skyrim. Spent enough time with the main game. FF14 was fun till it wanted me to get into groups. Dungeons sucked because I wanted to watch the stories and explore the dungeon but the randos all bitch about it and are annoying. Not to mention them losing their shit if you don't attack exactly as they want so their minmax order of operations is just so. Lost Ark was actually pretty enjoyable too until I caught up to the current content. Then it became grindy and boring. I don't mind some grind. But MMO grind is usually untenable for me.
Sorry, bitched about MMOs more than I intended. I mostly only play them to be with friends. But every one of them ends in the same disappointment for me. Not to mention the weird ass fucks I seem to find. I try to be nice but that seems to pull in even weirder ones.
I actually had a fantastic time with ESO in the early game, because everything was new and fun and magical.
1k+ hours in I started feeling like that.
I would say you've played enough if it took you 1k hours to feel like "it's boring now"
True... But I still would love to feel excited about the game again, and jump back into that "good" feeling. It's a fun world!
Those are rookie numbers. The player base for some of these games feel you're just out of the tutorial by 10k.
I never wanted to play any specific games but I did avoid playing Dave the Diver for months thinking it was boring. I could bet money that I would hate it. Gave it a try one day out of boredom and could not sleep until I finish it a week later. 70 hours. (yes I have a full time job)
fucking great game
Zelda OOT. The controls, especially when first using the slingshot and such, with the camera just sucked. I never got far with that after I finally tried it in my mid-/late-20s. It's one of those I found much more enjoyable watching someone else do.
Played Goldeneye for the first time at a barcade in my early 30s and I didn't really enjoy that much.
As I think about it, anything on N64 and maybe Gamecube that I would try once I had time and money later in life just were not great. I had been playing better PC games, even in the same years, and have zero nostalgia for it which probably doesn't help.
I find controls especially for N64 really need their weird controller layout to feel comfortable and the oddball joystick with all the resistant travel and range it has to really handle as well as intended by developers. Tall joystick with a huge gated bowl. Never did translate well to modern controllers. Is it worth buying an N64 to USB adapter and dealing with the grinding plastic flaws of the sticks and bowl if you don't have that past experience? No idea, probably not?
Yeah the N64 came right at the transition from games being primarily 2d to many groundbreaking 3d games coming out. And they really struggled with the controls and other aspects of the games.
Like I was obsessed with GoldenEye when it was new. Perfect Dark made it irrelevant before GameCube was even a thing, just on the gameplay side, since the controls were pretty much the same. I have no interest in going back to either game at this point. Partially because of the controls, but even the more recent GoldenEye remake for PC wasn't very fun IMO, despite the move to the best fps control scheme (mouse and keyboard).
They had it more figured out during the GameCube era, at least to the point where I can replay Metroid Prime despite the controls (that game is still on my top games ever list).
I don't know what remake you are referring to unless it's the Xbox 360 cancelled remake leak with the Xenia emulator mouse+kb hacked build, but I can relate with the Perfect Dark decompilation PC port. Even with good frame rate and mouse+kb the game is too simplistic to hold my attention anymore. I can play Timesplitters 2/3 and 007 Nightfire instead if I want an old console FPS for some reason, they hold up better.
Trying to look for it now, I can't be sure what the specific project is called. It wasn't official, might be the same team that did the PD one. It only had multiplayer maps, extended versions of them, too, like that soviet library one was fully open when only a part of it was open in the OG game.
The two that come to mind are Goldeneye Source or the Goldeneye X project perhaps? I am curious regardless of what you find lol.
It had a playable release a few years ago, though it wasn't in a polished state. I'd have to fire up my old windows machine to see the install. For all I know they got killed off by DMCA or something (GoldenEye could have been targetted by either Rare/Nintendo or MGM, whereas PD would only be the former, maybe MGM is even more aggressive than Nintendo).
Apparently there is/was a GoldenEye decompiled that was way behind the PD decompiled project, too.
OOT on the 3DS has gyro aiming. They never mention it and if they did it was brief. I noticed at first when the joystick aiming was just a little shaky. Fighting the forest temple boss was super easy in a computer chair.
Ship of Harkinian is incredible, full on āhowever you want the controls to beā controls. Itās by far the best way to play OOT! I used a Dualsense with gyro and my right thumb stick is used to look around like a modern game.
I had a similar experience with OOT, never owned an N64 but finally played it 2 years ago on PC. IMO the gameplay just isn't very good by today's standards, yet it was very innovative for its time. Some of my friends who played it in the 90s when they were young still love that game.
I think Link to the Pastis still my favorite Zelda, probably followed by the original. My former roommate was definitely all about OOT and why I tried to play through it back then
LttP was absolutely top of its genre for years and years. It was a drastic refinement of the formula that LoZ pioneered.
OoT was a completely new beast, and had to innovate practically all of its gameplay - gameplay that, I will mention, has been refined since then even more drastically than LttP's gameplay. It's rough, and it shows. Unless you played it around when it came out, the adjustment after playing modern games would be ... difficult.
- CD Projekt RED's Cyberpunk 2077:
the trailer showed V riding a crowded monorail train. I bought the game in promotion with Google Stadia. There was no monorail in the game. Or rather, you could look at it, and you could find some stations, but they were teleport points; - Obsidian Entertainment's The Outer Worlds:
it was marketed as a role-play game, but your possible choices were either bad or good, with no in-between, and they did not influence your story at all. It's just a shooter game, the SciFi setting is secondary and forgettable; - Blackbird Interactive's Homeworld 3:
too far from what I loved in Homeworld and Homeworld: Cataclysm. For some reason the developers believed they had to introduce physical people with mental issues in a game about faceless ships blowing up each other. Nevertheless, the story is bland. I would like to pretend that this game did not ever exist.
A game that I've been waiting years to play for years is Mobius Digital's Outer Wilds.
I have only heard praise about it. I can't find the courage to finally play it and end up disappointed.
Outer Wilds (not Worlds) is incredible, I doubt you'll regret playing it.
Well, you might. Some people do bounce off; usually due to not knowing where to go next, or what to do next. But if you're the kind of person who doesn't want your hand holding and are okay to persevere a little, you'll probably have a good time.
No other game for me has ever matched the feeling of exploration and discovery, and that is only possible because the game gives you a long leash.
Funny! Outer Wilds was exactly the OP question for me.
Utterly frustrating realistic space controls, unguided exploration that leads to reentering the same planet for the 8th time and still not finding anything new, annoyingly specific timing-based puzzlesā¦
Tap for spoiler
And a nihilistic āfriends we made along the wayā ending that doesnāt solve the initial problem. Fuck that.
Iāve had games in my wishlist now that I see āItās like Outer Wilds!ā and I start to think twice about them.
I too came in here thinking about outer wilds.
The controls are less realistic than you think, because they attempted to have the ship correct itself but it constantly fought me. I program spacecraft for a living, I know how the orbital mechanics and movement in 3D space works, and they made it super frustrating it made me rage quit the game for years. I only finished it because a close friend wanted me to experience the story.
For me, the story >was the games weakest point. Putting together the history and the question of "what happened" was cool, but the dialogue was insufferable, I hated reading the story walls and having to string together the order things were said. Then to finally put everything together, get a half baked story about being marooned on effectively a desert island and it ends with a shrug and "yup, everyone died, you too"... Man fuck that.!<
Different experience for everyone I suppose :)
I found the space controls and conservation of momentum to be such a fun aspect. I loved getting consistently good at it, and feeling like a competent rocket pilot when I nailed fancy manoeuvres.
Silksong on the other hand, I had to give up because it was way too hard for me!
Uptick for the awesome nickname.
Thanks mate, it's my wish to live up to that name.
Now, though, read my comment too!
Haven't played any of the RDR series. I have RDR2 but it won't work in my Linux box.
A game I had high hopes for was Witcher 3, simply based on internet hype. Somehow it doesn't work for me. Maybe I was expecting a better Skyrim. The main character is too opinionated. The immersion is not there for me.
Just pull the trigger and do it so you can know. Don't rush it. Take your time enjoying the puzzle and piecing together the mystery. There is no rush, a couple moments require good timing but you'll know what to do when they come up. It's not everyone's thing, but if it is your thing, you'll wish to forget everything so you can play it anew.š
God of War: Ragnarok.
I don't have a console so I had to wait for it to port to PC, then wait til it went on sale and I could snag it at a more reasonable price. I loved the one before it and was so excited to play. The first couple hours were good, and then I felt like it was an endless repetition of fight a boss, talk about our feelings while we walk to fight another boss, talk about our feelings some more, and repeat. The part where you have to play as Atreus helping that giant girl do her daily chores made me want to weep from boredom and it just went on forever. I think I gave up shortly after Freya met her brother again, but I don't really remember the storyline because it was just so mind numbingly exhausting, like listening in on a bunch of therapy sessions (and I'm super pro "take care of your mental health and go to therapy if you need it", but if I have to listen to a literal god whining and acting willfully helpless for an entire video game I'm out).
I have been told that it is actually a good game that gets better and I should give it another go, but I'm not sure if it's good for MY mental health.
Nier series, expected way more from the stories
I only played Nier Automata after reading a lot of praise about it. I played through it once, but it didn't really "click" for me. I didn't play it again to get a different ending.
Hot take I only like the first Nier and playing as old man dad nier not Final Fantasy brother nier. The gameplay is bad but I love the story far more than Automata.
I played up to the tutorial boss, died and then realized there are no checkpoints and all of the dialogue and cutscenes were unskippable and immediately turned off the game.
(Un?)Fortunately I have Ninja Gaiden experience, so only the halfway boss was hard for me, and even that only because I didn't restock on healing, while the rest of the game was pretty much hitting bullet sponges until they finally die, because I didn't do any side quests nor grind. One enemy was 20 levels above me and took like 5 minutes to destroy while instakilling me. Only needed 15-20 minutes in total to get through that one.
Sonic CD.
For years and years it was a mythical sonic game, a rare golden-era game hardly anyone had got to play. And Iād slightly mis-remembered it appearing way more advanced and fluid than a mega drive game.
After being obsessed with Sonic in my youth, after finally getting to play it, it just felt like a less enjoyable Sonic 1.
Iāve never even bothered to finish it.
My personal experience with the Mega Drive Sonic games was always "fun first 2 stages, not so fun afterwards"
I had a really love/hate relationship with the pinball stages in Sonic 2.
Agreed, and the level design in Sonic CD is absolutely atrocious. It's like they put the guy who designed the Spring Yard Zone in Sonic 1 in charge of the entire game. Sonic 2 is vastly superior, and I maintain to this day that anyone who claims Sonic CD is better is either deliberately trolling or is doing some kind of more-hipster-than-thou thing as their shtick.
Mewgenics. I just couldn't squeeze any fun out of it. Wish there wasn't 10 minutes of busy work every time I want to start a new run. Wish items were game-changing like in Isaac.
I am with you. I really want to like the game, but it just is not fun. I gave it 15 hrs.
Add to your list just how tedious all the bosses and mini bosses are. All of them act with maximum efficiency on every turn. Causes so many battles with them to drag on.
Agreed.
I really wish they had found a way to make their original concept fun. I was so excited for that.
The thing they turned it in to is just sooo not for me. I bounced off it HARD.
There are game changing items combinations. But it depends also on your traits.
For example, one run, I had a cleric that shared his regeneration with other cats, and an item that gave me +3 regen if I had at least 1 armor point.
So I equipped an armor item and every turn, my cats would heal 4 hp, making them extremely tanky and making the run trivial.
But it's hard to get a combo going.
OP, you should post the exact opposite of this question, too (unless it already exists and i missed it).
Someone already did. https://lemmy.world/post/43801635
Sekiro. I do not think its a bad game, I think it's excellent. But it is not for me. It requires rhythm and excellent reaction time, and I have neither. I have zero timing abilities, unless its like RE4 QTEs because i just need to do it a few times in a row at most, but the reactions being so constant and fast, I can not do it, i just cant, its frustrating and makes me feel stupid when I die to normal enemies. And its not like a Souls game, where I can make a build different, or summon someone for help. Again, its just not for me, I do not think its a bad game.
I feel similarly. I can do the rhythm and timing stuff, but I just kept wanting to do something different each time and there's just no room for that in Sekiro. You play Sekiro's way and that's kind of it.
That and the grappling hook parkour kept giving me light vertigo.
GTA V. Bought it on sale only within the last few years. Played maybe 2 hours and never touched it again.
Oh also RDR2. It's not my idea of a good game whatsoever. Made it likewise 2 maybe 3 hours before I realized it wasn't fun. It's hardly a game. Interactive story, but shitty game.
I'm with you on both.
For RDR2 in particular, I found it so irksome how on-rails the missions were while the rest of the game was so free form. If you're going to make me follow in the footsteps you planned exactly, don't tease me with freedom between your set piece sequences. Ride-shoot-ride is also not super interesting to me.
I've come to believe that the Rockstar formula just doesn't work for me after GTA4.
Iām a busy dad of two kids, so my play time is often fragmented and sporadic. There is a definite theme to mine.
Red Dead Redemption 2. There is so much I really love about it, but there are just too many systems to deal with. Hygeine, hunger, fashion, crafting, camp chores, random ambush attacks by too many enemies, stealth, tracking, etc. If it was a bit more streamlined Iād probably love it.
New Vegas. Itās the only Fallout Iāve played and I love it, up until inventory management takes more time than actually playing the game. Iāve made it to about the same point fiveish hours in three times.
Skyrim. I really want to love this one as well, but has both the inventory management issues that New Vegas does, and the controls are just wonky enough that I have to relearn them when I get back to it.
Kingdom Come: Deliverance. I really enjoyed it, up until I spent a precious uninterrupted hour and a half on a mission, only to die to something stupid just before the next save point. I know that it being Teh SupEr HaRdCorE is supposed to be part of the appeal, but I donāt have time for that shit.
I remember a mod someone made for New Vegas that made all your items render in a loose ball on your back. Really shows how silly it is.
I was never able to get mods to work with New Vegas as I run a Linux system, but maybe you could try an inventory mod to help you like the game. I think figuring out how to do that would be worth it, it's a great game.
I use an inventory mod on Linux, it's basically like the "store all junk" option in fo4, it doesn't store all junk, but it takes a huge weight off.
These days when I play Bethesda games I always end up using console commands to expand inventory space. I'm so done with hyper-limited inventory systems and having to waste stat points to increase them.
player.setav carryweight 5000
player.additem 00079BE4 1
You'd probably enjoy skyrim more if you added some mods to help with the UI.
Bags of Holding for Skyrim are great mods
There was the "spiritual successor" of L4D announced. Back 4 Blood looked like a very nice and fun L4D clone with some new mechanics thrown in. I have applied for a Beta to try it out and got lucky!
Game was boring AF. Play on medium difficulty and you can't do it without real players who actually have to be decent shooters including you. Basically, enemies hit you harder and you hit them less. Same as Left 4 Dead, right? Well... In Left 4 dead you'd just shoot special infected til they drop dead. Here, some infected are impeccable unless you shoot weak spots that are so tiny you might aswell just waste all your ammo on plain shooting. And a typical non-boss special infected on medium diffciulty is like tank on expert in L4D. PvP is locked in a small area so no actual campaign pvp like in L4D.
Also, afaik, card mechanics was broken in so many ways that they only kept nerfing it from the release til they closed servers.
Cyberpunk - great environment but gameplay was boring and certain events were downright horrible, like the one were you watch/examine a past event.
Same! I played it for a while got a nonlethal hacker attack pattern down pretty well, i WAS enjoying the story but its a game that makes you feel like you SHOULD be doing the busy work. Then i just stopped because i didn't want to.
Also something about the absurdity of just sprinting through town smaking strangers to help the obvisouly corrupt cops felt like a tonally stupid thing to do.
Heavy Rain was one of those for me. I sometimes enjoy a cinematic game. Even if there aren't any 'choices that matter' in it, it can be nice to just go through a cinematic interactive story game. But Heavy Rain fell into the same hole so many others do: bad interaction UI. I hate any game that gives you the option to say 'I agree,' 'I disagree,' and 'What?' but makes selecting 'What?' the option to fly off the handle because 'What?' is actually short for 'What should I insert into your nostril, you filthy worm?'
Sable. At first it was amazing... the music, the world and the characters were all so well done. It was such an immersive experience. I'd probably still be playing it right now even after completing it (also the only game I would have bothered to get all the cheevos); however, nearer to the end of the game there's a huge glaring bug the devs never bothered to fix: the best hover bike in the game bugs out whenever you drive over a sand dune and there are sand dunes everywhere in the game. That's like the main feature of the world; it's a desert planet. Every time you ride over a sand dune at top speed you'd spin every which way, your character would disappear, you'd stop moving and end up upside down halfway outside the map. One of the main selling points of the game was riding your hover bike around the world exploring places and just chilling out to the excellent music... well, this bug ruins the first two so all that's left is the music.
It's too bad... I really loved the game up to that point, which just so happened to be near the end where I couldn't refund it... I don't like badmouthing devs because there's a LOT of work that goes into making a game that I don't understand; however, no matter the reason, that's a shitty thing to do. Such a massive bug that ruins the game should be fixed... but they were incapable of doing so and likely never will. My final words on this topic are: Incompetent assholes.
Fun fact: Sable is French for sand. I feels that adds an amusing layer of... grittiness to your commentary. But also irony that they never fixed it
I've played it for hours trying to be a completionist, and loved it. Never experienced what you are experiencing. The bike isn't as smooth as it could be, but it's not that bad.
It's one of those games that never leaves my drive and I revisit occasionally just to hang about and climb stuff.
Funky. If they did fix it it took them at least two and a half years to do it.
Breath Edge. I was looking for a new subnautica-like experience, having given up on any expectations from the sequel currently in development when the new owners got rid of the original devs (imo just pirate the original so they don't get money from owning that, too).
Maybe I dropped it too soon, but Breath Edge didn't give that sense of making progress. I was stuck having to go back to the same starting point after every trip. Those trips are longer, but I found progressing and exploring to just be annoying and frustrating rather than fun and rewarding and what you do find underwhelming. I stopped when it looked like it wanted me to set up "path extenders" for kms with effects that frost the helmet to 0 visibility. There's probably some mechanisms I'm about to unlock that will make those easier but I just don't want to.
Maybe I'll try looking at a walkthrough to see what the next steps are and decide if it's worthwhile (maybe I'm missing something important that makes the rest of it much less of a pain), but there's plenty of other games to play so I'm not worried.
It does have a certain shift once you reach a certain checkpoint, but it is so long to get to that point. The progression curve is just not right.
Played that for a short time, then lost track of it. Did love the intro.
Final Fantasy VIII. Loved VII as a kid and thought this would blow my mind and be even better. I think mentally I set the bar too high and it didnāt stand a chance.
At least the music was really good.
Wizard of Legend 2 was the biggest sequel let down in my eyes. What the fuck man. Shoulda been in the bag easy.
Got that in a bundle not that long ago. It's essentially the same game as 1, but worse. Very disappointing.
Its vastly different than 1 by taking everything that waa good and tweaking it to be bad. No dash sorceries, cursed items changed and theres now some weird curse room, enemies are boring, unqiue art is now bland 3d, it is far more sluggish than the original, the persistent rewards lack any feeling of being rewarded. I can just go on and on. Not to mention the original had like 2 DLCs worth of free updates while the devs were still supporting it. All they had to do was rehash the dungeons and make it truly online. They could have released nearly the same game, with the same art, and if they just made it natively online co-op I would have bought it and blown the back out of it too. But its just lesser in every measurable way.
The bland-ing of the art and the sluggishness were the things that hit me most. The snappy action and well-matched visual art/hitboxes were key to my enjoyment of the first one. Also, really hate the voice acting. At no point playing the original did I think, 'man these generic filler text lines would be so much better if they were being unskippably forced into my ears as audio.'
It just doesn't make sense. Something happened. Because in 2002 this would easily have been shipped the next year with nearly the same things but "more". 4 player co-op and more maps\items. Thats it. What happened in the decision department? I know the game sat for a bit after the updates stopped and then changed hands but I cannot fathom how this came to be. Okay, rants over I think the last demon on the subject came out with me on that one.
Seems like an obvious answer. Changing hands. The original creator of a thing is usually obsessed with it. Someone hired by a publisher to milk an IP is usually just there to work. I'm sliding more and more toward just assuming any game that isn't basically 100% made before publishers get their mitts on it is going to suck.
But wouldnt be easier to basically releass the same game rather than make a new one? Thats what I dont understand unless they had no acces to 1's source code and only got rights to make 2. Even then it seems it would be harder ro make something new.
Yes and no. I'd be amazed if any code from the original was/could be used for the second. One was unity. Two was unreal. C# vs C++.
The other thing is money. It doesn't get the second dev team paid as well to spend a figurative 5 minutes polishing an old game when they can milk 5 months of pay out of the publisher by making a de-make. If the publisher is paying they might start from scratch just to have it take longer. I can't say for sure, but I would bet real-life money the contract on the second was much more beneficial to the publisher vs the devs on the second than the first.
Then there's marketability. Offer people the same game from 2016 and they'll want to pay the same price as the game from 2016 and many of them won't want to buy it at all because they still have the old one. Offer them something that looks like an upgrade ('Look! It's 3D now, and higher resolution.') and milk people's nostalgia for a game they loved 'in the before times' and you can squeeze modern inflated prices out of them.
Oof, somehow missed that the 2nd was made in unreal. I mean yeah this all makes sense but it doesn't make me happy lol I feel like most players on the Steam community actuslly did want more of the same, just with built in online. Shame.
Yeah. There is unfortunately a lot of media being made as just a cynical attempt to milk people via nostalgia. Remind everyone you can: just because it has the same name as something you once enjoyed doesn't mean it will be good. Nostalgia marketing is always a lie.
Cultist Simulator was a disappointment after being hyped about it for a while. From the outside it looked like an addicting roguelike power fantasy type of game but it wasn't. It's a purposefully obscure game with no clear goal, which would be alright if there was some kind mystery to unfold or if the journey was enjoyable. There's no mystery as far as I can tell, it's all flavor text. The gameplay was interesting in the first few runs when I was still learning mechanics but after that it's just tedious. It's also really punishing if you don't play carefully all the time. Other than the vibes/atmosphere I have no idea what anyone enjoys about it.
Duke Nukem Forever. As a teen Duke Nukem 3D was one of my most loved gaming experiences. Awesome game, came with easy to use level editor (Never got the original doom level editors to work back then). Played many many hours, made my own levels. Just plain loved the game.
Then the wait for Duke4Ever started and I waited, and waited and waited and (continue for 20 years so) and finaly got to play it.
It wasn't bad really, it just wasn't as fun as Duke3D was in my teens. It still had the same kind of humor, but never really hit any high notes. Weapons were limited, instead of having a weapon behind each number on the keyboard, now it was pick one up and drop one off.
Didn't even try to see how the level editing was.
Maybe I'll pick it up again if it's a euro on Steam or GOG, as Duke3D still is loved childhood memory.
Duke3D was definitely peak Duke. I didn't love DNF either. It was just meh. Fun enough for the time I played it, but never went back to it.
I played DNF shortly after release š“āā ļø , but I was already an adult by then and was aware of the development hell that the game went thru. Started playing not expecting much and I was still disappointed.
"Power armor is for pussies!" - says the guy whose game is almost literally a shitty Halo: only 2 weapons, limited ammo, regenerating shield ego.
The Last Guardian.
I basically never got a PS3 because I was adamant about waiting for that game to come out. It didn't even release for the PS3 when it finally came out in 2016.
I finally played it on PS5 and holy shit was it a sluggish, buggy mess. Even after almost 10 years from the original releaee date.
Videogamedunkeyās video on that will probably have you feeling vindicated if you havenāt seen it already.
I want to play the game after watching the video. It's like a real cat or dog. Just fucking your shit up. :D
Nooo, don't tell that, hahaha. This is one those games that I really want to play! I loved Ico and Shadow of The Colossus. I'm going to see if I can emulate PS3 now.
Counterpoint to this other guy:
It IS a slow game to get into. And your companion can be stubborn sometimes.
BUT, by the end of the game I really enjoyed it. And it hits some emotional points.
To me it felt like another game from this team. They all have kinda weird control schemes you have to get into your brain, but the games are rewarding if you stick with them.
South Park: Snow Day! I loved Stick of Truth and The Fractured But Whole, so I really wanted to like Snow Day, but unfortunately it's just not very good. I wouldn't even call it bad, it's just middling in almost every way. Now to add insult to injury, it was also pretty short.
If they make another South Park game it won't be a day one purchase for me, I've learned my lesson. I can wait for a sale.
I was so hyped for it, to play with my boy, before learning theres no local co-op. Still havent bought it.
smash bros melee. i was sooooo hyped. but the game felt way too fast for me compared to n64 smash, and the litany of clone characters was a massive letdown.
I'm stubborn so I'm still trying to enjoy it, but granblue fantasy relink just kills me... I enjoyed most of the game, but the endgame has pretty much everything I hate in action combat games: instakill dps check bullshit, enemies spamming crazy nonsense moves cluttering the screen, dodge timing that requires you to be a literal machine to get it right making elden ring look like a game for babies, and an ungodly amount of grinding the most aggravating bosses for materials...
I'm at an age now where I want to enjoy a game, not be enraged until I finally beat it.
Actually just got here with my friend. I felt the same way, I really wanted there to be a world where there was more than a "get improved dodge+ nimble onslaught, get auto revival and guts" for builds. Same thing with the majority of damage stats, there are only a couple that are actually good (big and multiplicative, pretty much just tyranny and stamina) so builds become very restrictive and based on specific sigil drops WAY too fast.
I feel your pain. You kind of HAVE to do perfect dodges to survive later fights consistently. I will say, if you get max Improved Dodge sigil it makes dodges practically twice as easy.
I will say though, endgame is so goddamn grindy. They've almost lost me as well, my interest has only survived because I'm able to AFK farm in the background while doing things on a second monitor.
my interest has only survived because Iām able to AFK farm in the background while doing things on a second monitor.
Thats pretty much where I'm at as well lol I just have a full defense and survival build for afk farming the fire dragon and for the light/dark dragon I can't afk, but I have the absurd invincible Lancelot build where you just spam triangle/Y to be invincible forever and let the AI do the heavy lifting lol
Elden Ring. Love DS2 and 3 but I HATE the open world aspect. Makes it feel pointless and then sucks to find out my exploring took me somewhere I canāt deal with due to my level.
Came here for the same thing.
Found ER way too easy after the souls trilogy.
The open world and torrent let you run away anything you want, making the open world a very safe and not dangerous at all place.
Paradoxaly, riding 10km in 5min makes the Lands Between feel way smaller than any dark souls area, where you have to fight for you like every meter
Tbf i liked doing malenia and radahn, and all the "big dungeons". (Damn actually i would prefer the game if it were just the concatenation of all dungons like a souls game.)
Anyway, very sad to enjoy this game as i loved the souls
AND GIVE ME BACK THE HELLISH RUNBACKS, I WANT TO FEEL THE FEAR OF DYING WHEN I FIGHT BOSSES (thank you silksong)
Monster Hunter(World & Rise). I have played over 1k hours of Dark Souls 1&2 and my mate has 5k+ hours in the MH series. I gave it multiple tries but I can't get into the combat mechanics. It feels too slow, while being pretty complex. And then there's also quite some cutscenes, which is something that quickly turns my dumb brain off. :(
The hardest part for some people is getting through the story because MH games are notorious for "story? There's a story here?" They try, but it's never really that engaging. Definitely don't try Wilds if you don't like story stuff because that game they actually tried to push the story front an center. I really enjoyed it though, but I just love all Monster Hunter games lol
After the story (basically a long tutorial) it's all just hunt hunt hunt hunt, there are no more cutscenes to worry about. If you can power through the story, or just chip away at it a little at a time, you might enjoy it more.
As for the combat, maybe you haven't found the right weapon. Dual blades are really fast, the insect glaive is fairly fast and you can dart around in the air, sword and shield can be decently quick as well.
So the thing that I learned - which really improved my time with World (I haven't played Wilds more than ten minutes because I play on PC, and it was TERRIBLE there) was that MH's combat is all about positioning and early reading of enemy tells. You need to make sure you're in the right place at the right time to get off a good set of hits without getting punished too badly, and you aren't going to be able to dodge attacks like you're used to doing in DaS games. Making good use of your slinger and the environment is also way more important than you might initially think.
There is also, however, the fact that it throws a bajillion mechanics at you without good opportunity to absorb them. It didn't really click with me until I went through it with a seven-year-old.
Brink.
God I was so excited for Brink. What a let down.
I preordered that one. It was...ok. Didn't really get to play it much before it vaporized.
For what they promised, it was incredibly disappointing.
I also quit almost immediately after launch.
Yeah, it definitely didn't live up to any promises. I still had some fun, just not the fun that was foretold by the prophecies.
Hogwarts. And all the horizon games.
anyone who played Hogwarts Legacy after the huge outcry about boycotting it for trans solidarity deserves to be disappointed
Is Rowling a piece of trash, yes. Does the game include a trans character, also yes. Were people still pissed off at the characters name, also yes.
it was literally SIRona RYAN
this is like naming your only asian character something dangerously close to "ching chong" or having your one black character be named some shit like "Kingsley Shacklebolt" or...
actually, i don't know why anybody expected anything better from this franchise lmfao
ryan is a gender neutral name though
what country do you live in?
w-what?

compared to all other harry potter games, hogwarts legacy is a masterpiece
that's really not a high bar to clear, like oh this dogshit is tastier than this cat shit. it's like... you know it's all shit right
yeah harry potter games before legacy were absolutely miserable. i watched every angryjoe review he did for harry potter cause he hated them all š
I didn't expect anything from Hogwarts Lefacy so I was positively surprised. I enjoyed my run but would not do another.
Horizon Zero Dawn on the other hand never clicked, I have had it for a while, never finished it.
Mass Effect. Again. Third timeās the charm, Iām giving up on it. Itās too hard even on easy and too poorly balanced.
I mean the original. I tried and failed to get into the OG 360 version twice. Then Legendary came out (trilogy remastered and rebalanced) and I got it on sale for six bucks. Was finally able to play through the first one. And the second one. And the third one. Now Iām playing the fourth one, which I got on sale for $4. Went back and tried the OG again. It still sucks. Itās the damn Mako (tank), itās so fragile. Two or three hits and it breaks. And you get half XP in it. Itās like everyone gets the hardest difficulty in it. And they never fixed the original.
So yeah, now itās my favorite series and Iāll buy 5 at launch for full price. Iām in $10 for the first four and thatās awesome.
So yeah, if the original put up walls you couldnāt get over, try Legendary.
The Mako copy pasted barren planets with the same 3 buildings bullshit is half the fucking game. Soooo much bland padding. The main story I enjoy but ut's actually kinda short by itself. I don't think Mass Effect 1 is very good compared to the older game it ripped off wholesale:
Star Control 2.
If you do a 100% run, it's probably a bit more than half. If you just bum rush the story, the Mako stuff might be around 30%? But you can't say it's copied and pasted, all the story worlds are individual. I think there were 3 of them you had to do, then there was the one with the beaches, and then after that the jungle planet, so, five? But only the lava planet had significant Mako parts. The rest were a mix of on-foot, Mako, shooting, and conversations.
The real magic with ME1 was the stuff that carried over to 2 and 3. ME2 was better in every way.
I'm still unclear on your opinion.
About Mass Effect 1? The original had issues that make it unplayable (past a certain point) to me, but the Legendary Edition (remaster/remake that ports back fixes and balancing from the latter two titles) makes it fully enjoyable and now I love it.
So the game was good, but the software was holding it back. New software (the remake) has made it better.
I really want to like Metal Gear Solid games, but after playing a fair way into MGS3... I kind of hate it. The controls and mechanics are so bad.
I gave up on MGS4 after 45 minutes of cutscenes interspersed with bare-ass Raiden crawling around a hospital room.
That wasnāt Raiden⦠and that wasnāt MGS4ā¦
Oh, then which MGS opened with ??? (Snake? Snaaake? Snaaaaaaake!?) in an open hospital gown?
The Phantom Pain (5/V) š
I've played MGS1 in Gamecube and MGS2 in PS2. The only reason I haven't played the 3rd it's because to me it's one of those games that you need to be in your couch like 8 hours straight to get everything that it's happening and learn to play properly. If you play like one or two hours it's to alike that you forget things like CQC.
Despite my best efforts, I never got to a point where I felt like I wasn't fighting against the controls and mechanics. As somebody who has played a fair share of other stealth games, they just are really bad.
I'll talk about the boss fight that was the final straw for me.
spoiler
It was a character who could turn invisible, jump into the tree tops, and shoot poisonous arrows at me. I had to run around constantly to avoid being hit, try to locate him, quickly switch to first person mode to shoot at him before he would jump to another tree, rinse and repeat. Having to switch between first and third person modes so frequently was jarring and disorrienting. Having to run around so much was frustrating because there were also traps everywhere. It was frequently the case that switching to first person mode to shoot him would result in getting shot by one of his poison arrows, which meant I would have to quickly stop what I was doing to go into the start menu, to open a special medical treatment menu, to deal with a healing system that was way more convoluted than it needed to be, and which also contributed to the disorientation.
The whole thing was an exercise in annoyance and frustration. After getting past it, it made me realize how hard I had been trying to ignore the way these things had been annoying me throughout the entire game. I couldn't ignore it anymore. Just hate it, the games are not for me.
I partly agree. I'm at the final boss in the 3 remake, and I spent nearly the entire game yelling at it. But I really enjoy his bonkers and clunky storytelling. The escort mission near the end must be the worst escort mission ever made. Waiting at the end checkpoint while she just stands there as her hunger meter drops rapidly, and you have no food, and soldiers keep spawning endlessly.
I'm also really confused why the Russian military troops continue attacking you as their general is actively slaughtering them.
One reason the controls are bad is because the Metal Gear Solid games were built around the use of the DualShock controller. It's not really advertised as such but that controller has a lot of analog buttons. In CQC you press L3(?) and it puts a knife to the soldier's throat. Depending on how hard you press L3 determines how close you are to cutting their throat and how scared they get.
The function is still there but the analog input is not. It's not quite the same without the analog.
I've played with and without the analog inputs, and using a real DualShock 2. By default it's not L3, it's circle for cqc, and square for pressure sensitive controls for the gun.
The controls were even worse on ps2 because even though they are technically analog buttons, they have a very short travel distance which makes it too easy to accidentally do the wrong thing. I found the modern controls slightly more intuitive.
There was also a time I tried to play the ps2 version on pcsx2, but could only use a DualShock 4 then. Since that controller doesn't have analog face buttons, I remapped cqc to L2 and gunfire to R2 and found that control scheme worked surprizingly well.
But the basic controls are the least of those game's problems.
World of warcraft. I tried so many times to get back into it. Tried many TLPs, custom emus to want to like the game.
Dragon Marked for Death. I waited so long for it to come out and it's clearly balanced for multiplayer only. HUGE disappointment.
Sports Story. Also waited a long time after loving Golf Story and it just...wasn't good.
Metroid Prime 4. 'Nuff said.
Arkham Knight was pretty disappointing. The batmobile was forced into several sections. The announced Linux build never materialized.
Yeah I think I got Arkham Knight for free and I played it until the first batmobile puzzle then never played it again. It just was not enjoyable
I have over 50% of the achievements in Death Stranding (can't find my play time on the stupid Epic site) and am a breath away from stopping altogether due to the control issues.
Trying to play this fucking game with a controller is an exercise in frustration. For some fucking reason, the game can't handle using a controller without sending phantom inputs after a short time.
If I hadn't gotten the game for free on the Epic store I'd be pissed for giving my money for broken shit.
I rage quit purely because the UI was giving me a headache. There's a ton of reading and menus, and it was so poorly designed.
I haven't experienced any bugs that I can recall, but I was disappointed with Death Stranding too.
I was so hyped up because I love the Metal Gear Solid games so when I heard that Kojima was creating a new IP and it was going to have a great cast of actors supporting it and it was based on a post apocalyptic world where ghosts are attacking people, I was vibrating with excitement.
Then I found out that it's a walking simulator about delivering packages.
Ok, maybe it's still good?
Well it's all good and great in some ways and check off almost all of the boxes you would expect from a AAA game, except one. It's just not fun or relaxing or challenging or interesting. I put it down halfway through and I can't remember who/what/where/why, so now I have to start over or be lost.
It's just so damn tedious and there's no sense of satisfaction. Tedious is work and I get plenty of that at work.
You bring up another good point: post-apocalyptic mailman trying to rebuild America isn't exactly captivating, especially at a time when America is taking actions to prove itself unworthy of being rebuilt, even if only in a fantasy setting.
Have you tried playing it through Steam (as a non-Steam game) and using Steam Input?
These games work best on controller given how you're meant to rebalance as you walk, so I'm not sure how common this issue is...
That's how I play it now. I tried through the Epic app and still have the same issues.
Still doesn't work with Steam Input enabled? Maybe look through the community layouts?
I appreciate your effort, but I've been through all of that already. Forum posts across the internet and the best "solution" I can find is to not plug the controller in until the title screen.... Which doesn't always work.
There have been times where I could play without issue for 4 hours or more. There are also times that I load the game and am immediately punching at the air or getting in and out of a vehicle without pressing any buttons at all.
This isn't an issue with the controller layout. This is specific to this game and how it registers controller input.
Bummer. I played them on PS5 so I didn't have any experience with that
Tried playing it once through Game Pass, the text was way too small to be readable on my TV.
Just keyboard and mouse it,
Not set up like that on my couch.
Besides, in 40 years of gaming, Death Stranding is the ONLY game I've ever had to deal with this in. Plenty of games with bad controls and horrendous responsiveness, but this is the only one that is so supremely fucked in this way.
Yeah fair cop, and tbh, I found the game overrated as all heck, so not missing to much there IMHO
Sounds like a bad PC port or something. That's unfortunate.
Both games on PlayStation have zero issues with controller input.
I like to go back to old games that were well regarded in their time but I missed. It's neat to see what holds up and what doesn't, but the biggest disappointment to me has to be Secret of Mana. So many people love that game, so I went in with high expectations. I instead found the combat way too simple when it even lets me play, far too often, it takes control away from your characters through annoying status effects. I could not stand it and dropped it fairly quick.
Trials of Mana is a far better game than Secret of Mana in my opinion but the combat is a slog still. It's especially bad being real time with move cool downs but what really kills me is the game pausing every time a magic spell is cast or opening the item wheel, which is constantly. Idk how anyone playing co-op could put up with that lol it's so tedious already without adding 1 or 2 friends to the mix.
Donkey Kong country is like that for me. The platforming isnāt very satisfying. Music is great though.
Dang, I wish you had played the second one first. Still might not be your thing, but it was a much better story and much better gameplay.
I'm completely the other way. Loved the first one and can't get to grips with RDR2. There's too much stuff to do and not enough riding around gunning down bad guys
It's set in the 1800s! Everyone's a racist or sexist, so everyone's a bad guy. Fire away!
I basically completely agree with this comment here https://lemmy.world/comment/22443131
One of the things that make me feel in alone in the RDR's world is that you can't interact with any NPC properly, like you does in Fallout 3 or Skyrim. The only times you talk with NPCs is in cinnematics, and is not like you can choose multiple options to interact. In RDR are the NPCs the ones who interact with you by challenging you to a duel, looking for help, ambusshing you, etc. I'm not aware, but I can bet that it's the same in RDR2.
Yes, that detail is exactly the same in 2.
There was a game called Batallion that was super hyped about making an updated version of CoD 2. They were going to do real areas in WW2, use real weapon sounds and some other stuff. It sounded great but in practice it was awful... You had long halls where a guy would jump up and barely see his head and bang dead... shot through the wall. Couldn't even attempt to fire back.
What fun is that? I mean honestly your in mid jump and you can hit someone on a regular basis?? Aim should be completely wild and maybe have a 5% chance to actually hit what you are aiming at. The physics of things were either all wrong or they had a rampant hacking problem.
It was so bad they ended up refunding all the purchases and giving it away. https://store.steampowered.com/app/489940/BATTALION_Legacy/
Megaton Rainfall. The game billed itself as having you fly around like a demigod stopping an alien invasion. I bought it like 2 years after release, hyped as all hell. The unskippable intro is boooooooooooring and takes way too long. Time to blast some aliens! Only they end up as some sort of fucking puzzle, where each one has to be beaten the correct way. To make matters worse, you have to avoid destruction at all costs, if too much civilian infrastructure gets blown up, you fail the mission. Of all the (limited) powers you unlock, exactly one can protect civilians, and it fucking sucks.
The trailer looks so technically impressive. That is a LOT of destructive environment. Sad if it's not so good though.
Exactly, the trailer does a hell of a job of selling the game. It completely hides how you're supposed to avoid destruction. How the hell the devs didn't think of adding a free "fucking around" mode, or villain mode (which is the top mod for the game) is truly baffling
I think the closest to a disappointment is Skyrim, but it's not the game's fault. I was always looking forward to it. I love the non-linear role-play experience in a rich open world. I watched plenty of Let's Plays. For some reason it took me a long time to get to it. But when I finally got to play it, I realized that the first-person 3D movement in this game made me dizzy and unwell to the point I couldn't continue. I had this problem with some other games, too, but not to this extent. I might give it another try at some point. But maybe something like World of Anterra scratches that itch better.
An honorable mention is Planescape: Torment. I liked it, but having played Disco Elysium first, the writing and story in this game felt over-hyped.
I have the same nausea issue. Once you clear Skyrim's tutorial level, you can switch to over the shoulder camera. But I didn't know that on my first try. Ended up putting the game down & uninstalling it. Only came back to it years later after seeing some videos.
For what it's worth, there are mods that let you skip the introduction entirely. "Live Another Life" used to be the go-to, but I think it's been depreciated. Still would be a good starting point to search.
Pretty sure you can go 3rd person as soon as your hands are untied, when you enter the first building after either the Imperial or Stormcloak soldier
I didn't want to do that at my first attempt for some reason (probably because it felt wrong/unauthentic to play Skyrim without first-person...). But after reading this, I tried it. It's certainly a weird 3rd person perspective, yet I had so much more fun. So many many thanks for your suggestion!
Elden Ring... I'm sorry I just didn't enjoy It even after beating a few bosses
Super Smash Bros Ultimate. The final smashes are all the same. I miss the final smashes of Super Smash Bros Brawl.
They nerfed the final smashes starting with smash 4 on the Wii U. They used to be an instant KO but now theyāre just flashy regular moves.
Nier: Automata and Outer Wilds both lost me with their absurdly boring opening sequences.
It's been a while since I played it, but doesn't Automata open with you fighting a mecha kaiju oil rig?
It does, but that's done using a combat system I can't get into, and if you lose, you're sent all the way back to the very start, which is like 3 genre shifts away from the furthest point reached.
Yeah it's a 45-minute unbreakable opening tutorial sequence that is totally unskippable and totally unnecessary.
Oh Lord I hated everything about that game, but I don't want to go off LOL
But the starting village in Outer Wilds is completely optional? You can just go straight to Hornfels, get the launch codes and leave for adventure.
Yeah, but you don't know that when you first start paying. The village feels important.
Fair enough
Strike vector. Liked the switching from flight to hover in combat. Bought it, 2 months later the servers shut down and strike vector 2 was announced for some console no one probably cares about now.
Something similar happened to me with F.E.A.R. Online. I don't know if are servers now, but back then I only was able to play like to weeks.
Robocraft 2. I loved the original, but they messed up its monetization really bad over time, when a sequel got announced i was expecting the game to return to its roots with a rewrite. Instead, it felt more of a downgrade compared to the original.
Til that there is a second one now. Loved the first one, especially before they removed tiers, kinda stopped playing about when they did that
minor correction, there WAS a second one. They couldn't recover after messing up the launch of Robocraft 2, and eventually the studio itself shut down.
Many of the games I could make have already been mentioned (e.g. cyberpunk, rdr2, outer wilds etc), however I have another one The Alters. I thought I would really enjoy this and friends recommended it to me, but I just couldn't stick with it. I have like 10 hours in it and it just feels tedious. Kinda sad because I like the overall idea, it just doesn't click for me
Red Dead Redemption 2. I played partway through, then ran into that quest where Arthur was supposed to meet one of his party members in Blackwater, but it just kept spawning bounty hunters and I gave up after dying like ten times and not finding this guy.
I don't think you are supposed to go to Blackwater with Arthur. That's an absolute death sentence.
Yeah, Blackwater is inaccessible for Arthur, you never go there in the game. I don't know what quest they are talking about.
I'm pretty sure they are taking about the quest where you follow the boat up the river to rescue your friend who's in the prisoner transport.
For what is worth, I also thought it took place in Blackwater for some reason.
Its been a couple years, but I remember my map path thing showed I had to go into a pink hostile area. I figured it was a stealth mission, but I couldn't pull it off and gave up.
Ys 1 & 2. I love the Ys games. But I really only play VI through X. There are remakes of some of the other older ones for the PSP and Vita, I have played through those, too. They are very well done, IMO. But I cannot get into the first two. The mechanics are just too weird. I have the remastered for the DS, I am going to give it a try again, but I'm pretty sure it is largely just visual changes and I am still going to hate it.
This indie game called "selaco",I kinda didn't like the level design (especially the pass code parts)
Or a more main stream game:
"Lego movie 2: the video game", I was young when I bought this and it was a confusing video game. (Don't remember much)
Persona 5, disco Elysium, outer worlds, divinity original sin 2
Are you not interested in text-heavy and/or turn-based games in general or are they the exception? I'm curious because I like all those games you listed to various degree, except Outer Worlds, haven't try it yet.
Outer worlds was a first person shooter with unsatisfying gunplay and not a strong enough story to get invested.
I literally got soft locked in disco Elysium. My first ever run I failed so many checks the game actually told me I had to sit around and do nothing for a whole day. Way too slow, felt way too limited in what I was able to do. Talked online about it and people said it's basically a misery and failure simulator. Not what I had in mind.
Persona 5 is a big anime quick time event.
Divinity just isn't as fun as bg3. Sorry stacking physical or magic damage and cycling stuns endlessly just isn't that fun.
People always act like I'm crazy for not liking these games and think I must just hate games that are turn based, are rpg's, have text and rely on statistics to determine outcomes. Admittedly I do hate rpg's where I don't get creative freedom over my character but y'all recommending these boring ass games with no gameplay literally just walking around slowly pressing a button when prompted pokemon type gameplay when you ain't even ever played XCOM terror from the deep.
OMG Disco was sooo slow. I'd rather get stoned and watch a walk through that actually play it.
adventures in the magic kingdom and yo noid
Most recently, Final Fantasy Tactics: The Invalice Chronicles. I remember loving Tactics Advance back in the day, but I tried several times to get into the Invalice Chronicles and I just can't do it.
Curious. What puts you off in Ivalice Chronicles?
It's just way too grindy, and not even the fun kind of grindy. Which is a lot coming from me since I can sit there and hunt the same Monster in Monster Hunter 50 times in a row to get what I need and not feel bored or frustrated. In the Invalice Chronicles, everything feels like it drags on-and-on to an exhausting level.
It's likely my own fault, though. I haven't played a tactics style game since one of the Fire Emblem games on Wii or 3DS and I'm probably not remembering how they truely played. Maybe down the line I'll go back to it and give it another try.