Game franchises you like, but wish were another genre of video game?
2mon 5d ago by pawb.social/u/Kolanaki in gamesSo I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.
My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.
If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.
Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.
Do y'a have any games like that? Where you like everything about them except the actual gameplay?
Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.
Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.
We almost had an OTS shooter set in StarCraft's universe... I wonder what life would have been like if Ghost actually came out in 2005. đ¤

I've seen this image so often, but just now it occurred to me: Living the best life in the year 3000 and cars still park on the sidewalk.
Nun uh, they park OVER the sidewalk.
Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.
Yup. I love the lore and atmosphere, fun in archipelago for randomizing, i like the campaign and co-op modes a lot. But since I won't give blizzard any money it's nice that they just gave up on the IP for whatever reason
Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?
"I like FF7 but I wish instead of a JRPG, it was a generic ARPG" said an SE exec at some point, apparently.
I'm one of these weird people that actually prefer it as an ARPG.
I just wish it was a good one.
Crisis core worked surprisingly well!.
did you give bravely default a shot?
Yup, and I'd even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn't relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 'remake'.
This might be too pointed a memory, but I remember trying a demo for that game, and somehow having the basic attacks involve cat-like repetitive swatting from the chibi characters put me way off.
I also want to feel really intrigued and connected with a story to play a JRPG. "Generic lore" doesn't do it for me.
Similarly, what about wishing for another linear and stoey-focused 3D Zelda?
I want a top down Mana game again. I liked the Trials remake and Visions, but I miss the original style.
If you want something echoing back to the og, I found the 4 heros of light very fun. I replay it once every few years or so. Also, it is the scaffolding that bravely default was built with
yeah i remember bd's nemesis battle theme coming from 4hol
When I played Trails in the Sky, I felt a lot of my FF7 nostalgia coming back. It got a remake which has been very faithful to the original; while you start combat with some dodges/swings in the overworld, most fights inevitably come back to turn-based.
That's what I was here to post.
I wish something would happen with Lost Odyssey, i loved that game.
I would enjoy the hell out of XCOM if it played more like Mass Effect.
They kind of tried that, but unfortunately it wasn't very good.
Unironically played this entire game start to finish and enjoyed it despite it being a massive mess
That seems to be the general consensus of the user reviews, too - that it's one of those 6/10 games that's somehow greater than the sum of its parts. Some of my fondest gaming memories are of that sort of game, so I might have to give it a second chance.
I would enjoy the hell out of a Mass Effect themed turn based strategy.
I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.
Witcher 3 needs a turn based mode more than anything.
I feel exactly the opposite.
There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn't have if I didn't have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.
Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.
This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.
JRPGs often donât have good enough stories for me to continue playing and many have grind as part of their design.
My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.
FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.
Turn base probably won't save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.
The best witcher combat is in Monster Hunter World.
CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you'd have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.
At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it's hard to argue they made a mistake not catering to players like us.
I feels like it's about time we stop making excuse for how company able to make bank by watering down their product, it actually sound pretty sad, and it kills some of my favorite studio because they thought about doing the same.
At the same time From Soft make bank by making Elden Ring better without having to watering down their product, same stuff happened to Capcom with their Monster Hunter World. It's about streamlining the clunky gameplay while retaining the identity of what making the predecessor great.
Also we're in a thread talking about how the game we want could be better if they're different, so maybe don't.
I'm the exact opposite, in a different, but similar way that the other commenter is.
I will fall asleep trying to play almost any turn-based/tactical RPG you give me. It's just too slow for me, and I can't focus on stats or stacking effects that much. That's why I like real-time action games. I've been playing the hell out of Fallout 4 lately and that is probably the fastest-paced game out of the entire series. There's snappy gunplay in first- and third-person with a dedicated bash/grenade button, and you can pop out from behind cover when you aim. Also the whole customizing and modification system with the workshop and settlements.
I'd take it a step further, ditch the combat gameplay entirely. Make Witcher 3 in the style of Disco Elysium. Put the emphasis on storytelling and actual RPG stats. Combat will be less common but can be solved through play by play decision trees making each encounter more memorable.
I feel similar about the games, but opposite to the solution.
I think the problem is those games (Witcher 3, Skyrim, etc) build complex RPG stats systems and storylines and forget to actually make good combat.
You'd rather they fix this by going all in on the RPG and leaving the combat behind, but for me, I'd rather they'd forsake RPG elements and build an actual competent and fun combat system.
This is why I'd rather play any Zelda over any western action adventure RPG bc Nintendo actually makes a good game first, not a story
I just wish No Mans Sky had some point.
The point is to get super high and hang out on toxic planets for the trippy colors.
Based and âI hope this place has ancient bonesâŚâ-pilled
The point is to learn 3+ alien languages word by word
The point is to spend hours travelling across the universe looking for an Earth-like planet, with green grass, blue skies and relatively safe temperatures, instead of just going outside in real life.
Sometimes I feel similarly about Elite: Dangerous. Disclaimer: I haven't played NMS because E:D gets all my spacetime tokens and I'm fine with that. "Community goals" (high payout limited time events) get me to play because it gives me purpose for a week. For the most part though, I like coming to it for an hour or two when I want to take a break from story-laden games. Hunt pirates for an hour, fly out of inhabited space and explore for an hour (well, an hour out, an hour there per session, an hour back next time), or just chill with music and asteroid mining.
So I do wish there was a plot at times, but I do appreciate it for mixing up the routine with simple cruising
I just wish they'd dedicate one or two of their major updates to integrating all the random features they added into a cohesive whole. Right now there are dozens of systems that are almost all pointless shallow grinds as well as completely isolated from every other system. It'd give the game some real depth if these mechanics interacted with each other in any way.
That, and fix their damn inventory system. It's been a decade and multiple overhauls and basic crafting and inventory management is still unpleasant and tedious.
I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.
That would be dope. And it's not like they couldn't pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. đ¤Ł
Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.
I love Control and the Remedyverse, but I'm with you. Turning up the setting to replenish your energy faster helps it flow better imo, especially on additional playthroughs.
I mostly play with god mode enabled. Like i used to play OG doom in fourth grade.
Without me looking it up, Iâm going to guess âIDDQDâ? I only remember that one and âIDKFAâ which I thiiiink was guns and ammo.
Nailed it
Heyo yeeee! I used to get them mixed up a lot. I swear there was a noclip one I knew, but itâs lost to the void of my mind hahaha
IDCLIP in Doom II, IDSPISPOPD in Doom I (glad they changed that one!)
It's not exactly what you're asking for but SCP 5K is a hardcore tactical shooter set in a very well realized version of the SCP lore. Genuinely one of the scariest games I've ever played. 173 will have you shitting bricks.
Yes, this is more my speed but I bounced off of it because lore knowledge/wiki seems to be mandatory. Willing to give it another shot though.
I actually know basically nothing about SCP, and I think I enjoyed it more because of that. My wife instantly recognised most of the stuff in the game (they added a few of their own apparently) whereas I got the full "What the fuck is that?!!" experience.
The thing is that a lot of the SCPs are puzzles. You're supposed to try and fail until you figure out their mechanics. So if you're confused, that's the point.
Did you not adjust the settings of the game to make it cater to what you want?
Did you not read my post where I said i "basically put it on super easy"?
Some games that I like thematically, but don't enjoy the gameplay on:
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Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I'd like it more.
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Sunless Sea. Neat setting and writing. I don't like the gameplay --- simple combat, not very interesting choices, hunt-the-item stuff.
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Cyberpunk 2077. This isn't bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it'd be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.
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Fallout 76 --- well, I don't have a problem with the franchise --- but on that particular game, I'd rather it wasn't an online game, were a single-player open-world RPG. It's more like that than when it launched, but...
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To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don't like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it's kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen's series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.
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Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you've scanned with this LIDAR-type gizmo. You're walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But...the game isn't really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)
And just for the hell of it, the opposite --- some where I like the gameplay, but not the theme:
- The Binding of Isaac. I love the action roguelike gameplay. I don't like the gore/fetus/abuse/scatological stuff all that much. I'll deal with it, but I'd have liked the game more if it had a different theme.
Wanting anything to be more Bethesda is wild to me.
Out of curiosity: What would a more Bethesda-Like CP77 look like to you?
Horses and more bugs /s
I hate how well writen Cyberpunk is :(
I wish it had more boring fetch quests, given by soulles characters
Sunless Sea mentioned! Most of its value is in setting, writing and atmosphere, which are all really well executed. The gameplay was fun enough, but combat is tedious and I tried to avoid it, like you'd do in a horror game. I see it more as a visual novel with some exploration and resource management. Focus on the story, the characters, the locations. Fetch a macguffin only because it makes the story progress or because it makes you go beyond the explored world, not because you're so interested in the act of fetching.
Fortunately Isaac influenced a lot of similar action roguelikes, my recommendation would be Enter the Gungeon, which in a line I'd describe as "Isaac with guns"
Isn't Binding of Isaac by the guy(s) that did Castle Crashers, which got their start on Newgrounds?
I haven't played Isaac, but I've played enough Castle Crashers to know that it's pretty gorey/scatty with all the weird poop "jokes" and whatnot.
I feel the same way about CC as you do about Isaac. It's fun to play, but some of the themes either haven't aged well or were already for a particular audience.
No, Castle Crashers was by Tom Fulp (creator of Newgrounds) & crew at The Behemoth as well as Alien Hominid.
Binding of Isaac was Edmund McMillen and Florian Himsl.
TBoI is from the guys that made Super Meat Boy, not CC. TBoI is like CC's poop jokes on steroids, at least in terms of frequency. There's an entire character who's based around eating poop and throwing it at enemies.
Though, TBoI is perhaps more likely to desensitize you. Save for the aforementioned character (not-so-coincidentally my least favorite out of all 34), most of the poop stuff in the game is just a simple sprite that you shoot and break, and it becomes something you don't really need to think about. There's no gross sound related to it and it isn't designed to look particularly disgusting. Especially since its something you see just about the whole time you're playing, it's easy enough to get used to. I can't think of any other game that manages to make me think something like "yay, golden poop!" without a second thought.
Compare that to Castle Crashers where everything's good and then there's suddenly a giant bat throwing gross looking and sounding crap at you during a fight, it really stands out more.
Elden Ring was more RPG-like by avoiding respawning enemies? What RPG are you talking about? Most RPGs respawn enemies right in front of your face, while you are still in their spawn area.
I'm assuming they mean western RPGs. For most there is no enemy respawn. You can only kill each enemy once. Or there's respawn but at a set time like end of a chapter or when you're in town or whatever.
Sunless Sea. Neat setting and writing. I donât like the gameplay â simple combat, not very interesting choices, hunt-the-item stuff.
Oh I forgot about Sunless Sea. I played the hell out of Fallen London, but the switch to real-time gameplay was stressful enough that not even the worldbuilding and writing could make up for it.
I don't know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.
Love them both as they are though.
But I want a Kenshi like game set in Morrowind.
Honestly, I'd like a Kenshi-like game set in damn near any setting.
Like, the Kenshi setting is interesting, but in terms of gameplay...it's essentially unique from a gameplay standpoint. I'm still a bit amazed that nobody has made other games in the genre.
There is a sequel that is being worked on and will come out someday...
Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life...
There are so many awesome settings you could make a Kenshi game in.
Oh I'd pay so much for Halo: Kenshi. Didn't even know it was something I wanted until I read this lol.
I tried getting into Kenshi twice and failed. I don't like hand holdy games, but that felt like being pushed of a cliff with no supports. What's the pull for everyone here? I want to take another shot at it
Personally, I like games where you start as a relative nobody and have to claw your way to success. I enjoy how in Kenshi you start having the snot beaten out of you by absolutely everything, but can eventually have the skills and equipment to be taking out whole factions.
You are right about the lack of support though. I think the intention is to play to fail and learn from mistakes, but it's a harsh lesson when you wander into a new area only to be knocked out and imprisoned by cannibals. I don't have the fortitude to keep failing, so end up just using the wiki at times.
I mean just save and reload a bunch. That's what I do lol
I would probably damn near never leave the house if that game were to exist.
I hadn't heard of this game somehow, thanks!
Prepare to either bounce off a game harder than anything before, or lose the next three years of your life. Or, possibly, somehow, both.
That would be on-brand for me lol
I bounced after 10 minutes. It just wasn't for me.
I only skimmed a couple reviews because I like going into games blind. My favorite game experience Iâve ever played was *Ragnarok Onlineâ, which had basically no quests or goals other than âbe in the world and make a name for yourself amongst all the other godly player characters who sit around and chat wearing hats.â
No direction or NPCs telling you what to do. Move one map over to explore a new place and get one-shotted by a flower from across the map doing 5x as much damage per hit as your max health. Then come back after youâve explored for 40 hours and kick fuckin flower ass for eight hours and lose a day of your life grinding and chatting.
I think Kenshi might be my kinda game.
If you like self-directed fun, yeah, you'll probably jam with it pretty hard. Just be prepared to lose a lot of fights; collecting scar tissue is basically how you level up.
You should definitely watch the General Sam videos of Kenshi. He makes it fun but also doesn't hide how much of a bitch this game can be. He's also probably why I got pulled into the game so hard.
I like fighting games and I also think mortal kombat should be a different genre
There were actually multiple action-adventure beat-em-up games in the MK series. Namely âMortal Kombat Mythologies: Sub-Zeroâ, âMortal Kombat: Special Forcesâ, and âMortal Kombat: Shaolin Monksâ. The last one of these is for PS2/Xbox. All three received pretty poor reviews.
Plus there was âMortal Kombat: Onslaughtâ for phones in 2023, but it seems to have required multiplayer, and has already been shutdown.
/cc Kolanaki@pawb.social neon_nova@lemmy.dbzer0.com altkey@lemmy.dbzer0.com
Yeah, I played those as a kid and liked the Shaloin monks one, but the other two were just bad games. Even in shaolin monks, the enemies take too long to kill.
Probably all gacha games, like Genshin Impact or FGO. There's a lot about those games I like, but the fact that they're gacha actively gets in the way. If they were just regular games, most of the problems, which boil down to maximising play time like tedious grinding or filler in the main quests, would disappear.
Yeah, same here honestly
Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.
Brink for example had fantastic art assets and back story, but no actual story.
Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren't extraction shooters.
Jesus fucking Christ, why did Marathon have to suffer that fate?
Have you played STALKER Anomaly? It has the looting and shooting without being an extraction shooter, but still scratches a similar itch.
Welcome to Tarkov
Total War Warhammer 1/2/3! I hate RTS combat. If these games were turn based they'd be amongst my most played.
A civ 40k would be awesome!
A good one yeah :)
They did however already make an OK one with a terrible DLC strategy (there's âŹ200 of DLC).
WoTCGW and shoveling slop with their ip, name a more iconic duo.
Is it owned by WotC now? I thought it was Games Workshop.
My bad, you're right. I get them confused cause I always think of 40k as a tabletop game and for some reason my brain connected that with WoTC. I'll edit.
TBF there ain't much to pick between them when it comes to business practices xD
Iâd be so all over a proper turn based Warhammer game.
Shadow of the horned rat and dark omen both do the same but just a little closer to the tabletop game afaik (but theyâre a pain to get properly running).
Then thereâs SOVL which gives a proper turn based mechanic thatâs pretty close to Warhammer fantasy of old in the style of classic white dwarf battle reports.
Thereâs also a game in cooperation with the people behind 9th age but also, didnât get it working yet.
Meager pickings :/
For the record you can auto complete the battles and just play them as turned based strategy games with no tactical component. That may or may not be what you're looking for, but just figured I'd let you know.
My experience with autoresolve is that it punishes you for not fighting manually. You can basically always get better results if you take charge, and in the (old) Total War games I played resolving often cost half your army even when you vastly outnumbered/leveled the enemy.
Anyone who knows their way around the tactical battle system can generally outperform the autoresolve, but for this person's use case (no tactical battles at all) that just sets a new difficulty baseline. If that's too high, bring the game difficulty down. Problem solved.
Yeah, I know. It's barely even half a game at that point though so what's the point?
I mean, there's enough game there that people routinely run "Auto resolve only" multiplayer games, so clearly there's a decent number of people who think it's worth doing.
Alternatively, if you want to keep the tactical battle element but find the "real time" aspect hard to manage, I'll point out that you can give orders while paused. So you can effectively make it into a turn based game. Total War combat is pretty slow already, compared to stuff like StarCraft, and there are plenty of tools for building multistep orders and so on. Honestly, that's how I play for the most part. I watch things play out and whenever I need to issue new orders I pause first.
Hades and Hades 2. I am someone who is a huge fan of visual novels and the games already have a fantastic dynamic between characters and amazing writing.
i just hate that I have to play a game genre im not good at to get more of a story I'm extremely invested in. and characters I'm attached to.
Though the genre kinda makes the story!
At least it has god mode. I've basically accepted I play most games on the lowest difficulty possible.
Turns out: Pokemon.
I tend to only play a Pokemon game every decade or so because the formula has been basically the same since the original: you catch pokemans and then cock fight them. And I just only have so much bandwidth for that.
But over here in Pokopia I'm building habitats for them and we are all hanging out, and it's awesome. Yes, I will build you a little house, Bulbasaur.
Someone remade Portal as a browser-based side scroller, and I fucking loved that game.
I played through Horizon: Zero Dawn and Forbidden West, and with how hard every NPC was flirting with Aloy, I wondered "Why isn't this a post-apocalyptic dating sim?"
In Divinity: Original Sin II, there's a game-breaking mechanic where you can plant tea plants in pots, grow new tea plants, harvest them, and then use the buffs from drinking tea to get infinite moves during fights. I actually got into the whole management of the tea farm, and I don't want to totally throw out the RPG combat, but I might like it if farming and then using your crops to win fights was an entire game unto itself, rather than just a broken exploit.
I played through Horizon: Zero Dawn and Forbidden West, and with how hard every NPC was flirting with Aloy, I wondered âWhy isnât this a post-apocalyptic dating sim?â
I mean, Aloy is super cool, badass and hot as fuck, if you're single, the only reason not to flirt with her would be fear.
I thought that with how things ended in HFW, the next game ought to be an RTS.
I'd love it if Secret World (preferably the original release, not Legends) was a singleplayer RPG instead of the half-assed MMORPG that it was. You could lower the enemy density and respawns, maybe add some computer-controlled party members Guild Wars 1 style, and it would be the dopest thing ever. The lore, vibe, and worldbuilding in this game is immaculate, it's just a shame it's strapped to an MMO framework.
I loved being a healer with claws. It was such a weird combo.
The AEGIS system in the original really sucked though. It's the one thing Legends improved.
Different genre? I dunno about that myself, but my favorite game of all time is the old DOS era game Descent, and Descent 2 of course. Descent 3 was alright as well, but something just seemed off about their weapon damage balance or something.
Their successor game Overload came along quite a while after their full development team split up for whatever reasons, but I'd absolutely love to play Overload on a system that isn't a 3 frames per second potato..
https://www.youtube.com/watch?v=jQ5RFBo0L_U
I do have links to download the GOG release of the game from the Internet Archive...
I just can't fucking play it! Like how far would I get at a measly 3 frames a second on this potato laptop? âšď¸
It really is insane how there really aren't a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it's not really the same being out in open space vs tiny mine shafts and cramped space stations.
I think that part of the problem is that there aren't that many settings where it makes sense. Descent worked because you were supposed to be on low-gravity asteroids to justify the zero-G environment. That also means that it has to be in space and in the future. It had to be in mines, to justify the scale --- most human-created environments are going to be smaller.
I was playing Starfield and one of the moments there that I was impressed --- most of the combat isn't all that new --- was in a zero-G gunfight on a space station (the Almagest or whatever the space casino is), where gunfire was sending objects flying around and riccocheting all over. I was thinking "it's odd that more games haven't done zero-G first-person shooters". But...when you think about how limited the settings are where it really makes sense, I think it's understandable.
I mean, I guess you could create a fantasy world and just throw up your hands and say, "it's all magic" or something, but...
Shattered Horizon was fucking sick as hell until they started messing with classes and eventually just broke the game entirely. It was a NASA Punk zero G FPS made by a benchmark app company with fairly realistic bullet physics. Balance was basically just using the shotgun mode on your gun since you're in space there's no drop or damage falloff making it able to snipe a wall of bullets at people a few kilometers away đ¤Ł
âCritical Depthâ is an underwater vehicular shooter for PlayStation 1, with movement in any direction, though still having the up-down axis. Basically underwater âTwisted Metalâ, from the same studio.
Thereâs a vr game called lone echo/lone echo 2 for quest but i def played it on index. Itâs zero-g fps and it reminded me of the game they play in Enders game, the whole âthe enemy teams gate is downâ thing.
Sublevel zero is a 6DOF roguelike that I enjoyed.
https://www.youtube.com/watch?v=7jo2BKNtKDI
This guy recommends Overload. I haven't played it, but...
I sent you a message and link homie, hope you enjoy a nice trip down nostalgia memory lane.. đ
2018, Win7, DX9, ... What kind of potato do you have?
A ~2020 HP laptop, quad core 1.1GHz Pentium Silver, 128GB SSD and 4GB RAM. Oh, and of course Intel stock onboard GPU.
Hey, Covid and lockdown came along, I needed a new laptop, so I bought what I could find at the time. My main requirement was for the touchpad to actually have physical tactile buttons, fuck that whole solid slab of touch thing, I want 2 proper clicky buttons.
Running Linux Mint MATE 20.3, fuck Windows anymore.
My main requirement was for the touchpad to actually have physical tactile buttons, fuck that whole solid slab of touch thing, I want 2 proper clicky buttons.
I'm in the same boat, except I want three for Linux, where the third button is more-useful than in Windows, and there are very, very few laptops that have that any more --- a few Thinkpad models. I finally gave up on it, just accepted that I was going to have a laptop without same, though you can get USB touchpads with physical buttons if you want to haul one around (and I keep one in my car for just this reason --- sometimes it's worth hauling out).
If anything, I miss my old trackball.. Might have to get a new one someday, I really loved that old thing.
Way more unity devs need to understand how absurdly bad the performance of their games are. there are games from 10, 15 years ago that both look way better and perform way better. Hell, I think Descent looks better than Overload because at least it has textures.
Both games have textures. Overload just happens to be overloaded with textures, and was developed largely from the two lead developers of Descent itself.
There's a hell of a history on the game..
EVE online
I loved the lore, the feel of danger in low/nullsec. But I just don't have time for a second job.
Everytime I read about some insane awesome event in Eve I think, "I should totally play that." Then I get bummed for a moment that I won't be able to. Then I remember what you said, it's a second job, and I smile and get on with my life.
Maybe I'd just like to be an Eve battlefield reporter.
X4 doesn't have quite as good lore imo, but for me it really scratches my eve itch without having to go back to that mmo. I think it's the interconnected economy of the sandbox.
I wasn't familiar so I looked it up. I absolutely love the visuals of X4, I might give it a go some day
If you pick it up, know that it has a huge modding scene that makes an already great game even better. I can recommend a few basic QoL mods if you want, though the 9.0 update is coming soon and will probably break most of them for a while.
Also, the base game has some arbitrary mechanics meant purely to punish the player so veterans can't steamroll the NPC factions too quickly, at the expense of making the new player experience harder. There's a list of these mechanics (and links to mods that reduce/remove them) here.
I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.
Well most new "soulslike" games, specially by smaller or indie studios, are just action games in disguise anyway.
Some games have started to crop up that straddle the line between Souls and CAG, The Nioh series and First Berserker: Khazan come to mind. I've also heard good things about AI Limit, it looks pretty fast and it doesn't have stamina.
Also not a Soulslike but I assume you've played Ninja Gaiden?
Stellar Blade fits here aswell
The Endless games have such fucking dope ass lore and it makes me wish there was any kind of RPG where we could get more intricate lore instead of just the grand, sweeping stuff.
Like, how do the average Riftborn cope? What was it like for individual Vaulters to retuen to the stars? What's it like day to day in Broken Lord society?
So many awesome things to explore and the vistas would be stunning! I really hope Amplitude gives us one someday. But they're still fantastic 4x games with great music and top tier artwork. If you're a 4x, definitely go try them! Just don't expect Civ.
I completely agree with you. I loved mortal kombat as a child but I never liked fighting games. I feel the same way about this.
I love soul calibur 2's story mode i wish it was a devil may cry
Dead by Daylight.
The idea evolved out of turning horror games into multiplayer. As balance adjustments were made over time, the horror element was depleted and most of it is based around pathing between obstacles as a slower character, against one very powerful melee-based character.
It's certainly fun and bearable in its current form, but: The objectives based around "escaping the killer" tend to result in lopsided results (eg, one player that hid and escaped feeling proud, while a very good chaser gets few points since they died). The game is not accessible to players intimidated by horror, and some effects even trigger certain phobias or bodily resistances (eg, The Plague causes some empathetic vomiting issues to some people) Plus, some players taking the killer role sometimes associate a bit too much ego to their result (they do badly in matches, and blame the game, stating "I'm Michael Myers, dropping bits of wood and puny flashlights shouldn't phase me")
I really love the idea of asymmetrical games like DBD but the community always ruins it. Evolve was absutely incredible in the first few weeks before players optimized all the tension out (and before the backlash over what is now laughably tame monetization).
I'd love to see Doom as an Assassin's Creed style game, where instead of it being wall to wall high-intensity violence there is a slower-pace open world story and every once in a while you're dropped into a kind of death match arena to face a boss, but you can also run into them in the wild and have to scramble to take them out before they get ya.
You might like Strife
I feel like the genres of Warhammer 40K games are all over the place. Last year they put out a racing game.
I felt this way about Eastward and Pyre. Both were beautiful games, amazing art, well written characters, excellent soundtracks, but the actual gameplay didn't grab me.
I just want two genres to merge. Give me Skyrim (and/or Oblivion or Morrowind) but with the survival/crafting/building loop of Valheim.
FO4 is almost there if you play it in Survival mode.
For sure! I have spent countless hours building settlements and micro-managing trade route. Now just gimme the same thing, but in the Elder Scrolls universe and I'll be a happy gamer!
elder scrolls 6 will most likely have that, much like fallout 4. but it will probably still be a long wait for that lol
Enshrouded is kind of close. The third-person combat and limited NPCs detract from the comparison, but the exploration and setpieces match or exceed anything Bethesda has ever put out and the survival gameplay is basically Valheim but with 10x the content.
I've got ~500 hours in Enshrouded, versus well over 5k into Valheim and gazillions in the Elder Scrolls series. Kind of close is a generous assessment.
Admittedly I'm in the middle of a playthrough and currently deeply enamored with the game, but I've enjoyed Enshrouded much more than Valheim (which I also loved, to be clear). I'll probably start noticing all the flaws I've been ignoring soon, but right now it feels like Valheim, but more. More recipes, more enemies, more options for farming and better animal tames, much better combat, a building system that doesn't drive me crazy, and a hand-built world that is vastly superior to the samey procgen of Valheim.
The comparison to the Elder Scrolls is much less flattering, admittedly. It's only in the world design and exploration that I'd put Enshrouded ahead, and even then I bet many players would be annoyed by just how much Enshrouded uses verticality in its map (which I love, but I'll admit it makes overland travel a pain).
The entire world being one map so a hole in the internal walls of a dungeon could lead directly outside is a massive step up from Bethesda's engine where dungeons are basically their own separate universe. I just completed the Blackmire tower the other day, a dungeon that had the branches of a giant tree punching through its sides and forcing you to take alternate routes. I fell all the way to ground level several times but still had a blast exploring the place.
I'm not super far in. I have three characters* that are all around the same point, at or just after the boss fight at the end of Pike's Reach. It's possible the rest of the game lacks the same polish the early areas have.
* One created when the game first entered Early Access, one for co-op, one newly created to see all they changed in the opening hours.
World of Warcraft, but predominantly as a persistent single-player world where you can invite players in (ala. Diablo 2).
I love the world building of Azeroth (even the bow out-dated, throw-away, pop-culture additions); just wish I could play and experience it all at my pace - family life currently precludes me from being able to invest sufficient time to play an MMO.
just wish I could play and experience it all at my pace - family life currently precludes me from being able to invest sufficient time to play an MMO.
Wayfinder does this pretty well. There's some rough edges from where they pivoted in the design, but I got it on sale for less than a single month of WoW, and have been playing through it at my own pace ever since.
I'll say it, Mega Man X7 should have been purely 2D.
Fallout 4 might be a very good immersion Sim, but it's probably the worst FPS I've ever played. I think it could have been a cool turn based JPRG. The best part of Fallout is it basically never runs out of content, and I wished for that experience when I was on late-game Clair Obscur.
FO4 is not an immersive sim.
"The best part of Fallout is it basically never runs out of content"
That's the worst part. All of those randomly generated filler quests that send you back to a location you've cleared twice before to kill the same named raider npc are at the very core of what is wrong with Fallout 4.
I wish Fallout would return to primarily being a roleplaying game, with actual dialog choices, including the ability to say "No, I don't give a shit about Shaun. In fact, I'm glad he was kidnapped, so that I don't have to be bogged down by a backstory that I never agreed to."
Oh, and it would be nice if the main character wasn't automatically the leader of every faction in the game.
Oh, and it would be nice if the main character wasnât automatically the leader of every faction in the game.
Really wish Bethesda would get over this and their fear of letting players miss out on some of the content in their gigantic worlds. Taking over a guild should be hard and it should have consequences. Preston Garvey knows Nate/Nora all of fifteen minutes and puts you in charge of an entire movement (while gatekeeping essential system mechanics behind further investment in his faction, fuck you if you wanted to roleplay as a raider warlord you gotta be a good boy first)
Actually the whole first hour or two of FO4 is the core of what is wrong with it. They went all-in on essentially an E3 demo and expect every player to follow along exactly their rails.
could have been a cool turn based JPRG
Yall know that âFalloutâ was originally turn-based? No need for anything Japanese in there, the RPG system was pretty good.
The nineties had some cool turn-based tactics games, like the âJagged Allianceâ series, âX-Comâ, âIncubationâ. Even realtime tactics were very nice in the isometric view, e.g. in âCommandosâ. Now that everything needs to be in either first-person or third-person from behind, such games rarely pop up.
Yall know that âFalloutâ was originally turn-based?
And there's still the Wasteland series, which is what the isometric Fallout games heavily derived from.
'Fallout' isn't just 'derived from', it's a direct descendant of 'Wasteland', with some of the same people involved: Brian Fargo was the director on the original 'Wasteland', then founded Interplay aka the developer/publisher of 'Fallout' 1-2, and shortly thereafter inXile Entertainment that later developed 'Wasteland' 2 and 3.
Also, some of the folks who developed 'Fallout' made âArcanum: Of Steamworks and Magick Obscuraâ, which is basically fantasy 'Fallout' â by folks of Troika Games who previously developed 'Fallout', and later 'Vampire: The Masquerade â Bloodlines'.
Never really given FO4 a chance, the FPS feel just didn't land right for me. I'm curious though, in what ways does it basically never run out of content? I love being able to play a game for a long time.
It's not literal like it would be for Dwarf Fortress, the game just has A LOT of content. Even FO3 or Oblivion have a ridiculous amount of content, where you need hundreds of hours to do all side quests.
Oh darn. Was hoping it had some kind of end game content, like generated quests or something :c
Judging by other comments, they are indeed randomly generated, but that doesn't make them good:
That's the worst part. All of those randomly generated filler quests that send you back to a location you've cleared twice before to kill the same named raider npc are at the very core of what is wrong with Fallout 4.
Fighting games were very neat when they came out but I was never very good. A few sorta innovations came out with new games but eh to me they are kinda all the same thing so what is the point of new ones at some point.
I always wished for a Street Fighter side scrolling beat em up.
im not sure I understand. Isn't that what it is or do you mean like street fighter doing the double dragon thing? (or turtles or avengers or xmen)
You've got it. I loved Final Fight and dreamed of a game like that but with Street Fighter characters and special moves. I think Streets of Rage is a bit closer to this idea, but I never got to play it as I was a SNES kid back in the day.
There was a neo geo game I played alot in the arcades. You like had these spheres or something that would change your form and abilities. Not a lot of abilities though so its not like it used joystick motion plus button combos or such.
I always wished for a Street Fighter side scrolling beat em up.
You've just described the 16-bit era forgotten almost-classic, Cyborg Justice.
The learning curve is steep, and the graphics are kind of boring. But after that, it is a a co-op ongoing series of Street Fighter brawls with surprisingly deep combat and some interesting and satisfying progression.
Edit: As others mentioned "Final Fight I/II" get close, and is way nicer looking, but doesn't have much going on for special moves.
Also "King of the Monsters II" is a pretty solid Street Fighter clone that has some side scrolling in the levels and destructible environments.
There's also a few goofy old Capcom arcade games that have this feeling, but I'm not remembering the title names, right now.
I wanted a 2d side scrolling mmo but with combat inputs and combos like mortal kombat.
I guess Elsword wasn't too far off from that, but wasn't quite right.
Oh, so, so many differences. This is my wheelhouse. I doubt you'd see too much in common between Invincible VS and Street Fighter 6.
yeah I think its just not my thing so I can't appreciate the differences as much. Im a pretty lazy gamer nowadays so honestly most games of reaction skill are not big with me.
I promise I won't keep trying to sell you on them after this, but the amount of the game that comes down to reactions will vary wildly from game to game, and I don't know that I've found a feeling in games more satisfying than knowing you outsmarted a similarly skilled opponent in a fighting game. If you've got any curiosity about it whatsoever, I'd recommend you check out this video by Core-A Gaming that shows just how wildly different they can be from game to game, with the only caveat being that it starts to feel a bit like an advertisement for 2XKO at the end. And if your curiosity survives that video and you see one that you might be interested in, we can leverage the 80/20 rule and I can help you "git gud" in record time.
BioShock and any other narrative-heavy games with a shooter/action gameplay. I love lore and worldbuilding, but I really hate shooter gameplay, even more so in first person. If they were, say, turn-based RPGs, I would absolutely play them.
I have only really played one game in the franchise, but I'd love to see BlazBlue in more of either a regular action game or maybe a visual novel.
Again, I have only really played Continuum Shift Extend since I picked it up maybe 2021 thinking it was gonna be a regular JRPG and not a fighting game since I didn't look it up or read the back of the box at the pawn.
I'm interested in the story just as much as I am in some of the fighting, but I am much better at understanding the story than doing the fighting portion of the fighting game. Especially since I swear some of the attack combos having me move the joystick in specific ways on my 360 controller don't register or have some other problem that makes it nearly impossible for me to do anything more than spam a few attacks whenever possible, locking me out of a character's moveset.
Would love to hear more about their world because I find it interesting enough, but not interesting enough to play through the story type mode and other story mode like modes with every character. Not gonna kill myself with the stress of that challenge.
The BlazBlue and Guilty Gear franchises have such gorgeous art and fun characters. I also love how the characters play completely differently from each other. The lore seems as messed up as usual for fighting games, but Iâm ok with that. Too bad they are fighting games and I canât play them even remotely well.
But what other genre would even work with a really diverse set of characters and a wacky background story? Action RPG? Cozy farming simulation with dating mechanics and also fighting? Pokemon-like?
Warcraft
I love the lore and story, especially Warcraft 3, but a story-driven RTS makes no sense to me. I like both separately, but not mixed together. Probably same thing with Starcraft, but I've never tried it.
Probably same thing with Starcraft, but I've never tried it.
Oof. Yes. I recall Starcraft II's tutorial requiring what felt like South Korean world champion commands-per-minute play to get through maybe the third level of the tutorial.
I wish Skyrim was less RPG and more adventure. Get rid of builds and stats and nonsense like that. Add more legendary items and less common ones. Make combat more fun and not just clicking.
I was going to suggest giving a Dynasty Warriors game a try but your last line there kinda sinks the boat lmao
StarCraft, League of Legends, Warhammer 40K (shoutout to Darktide the goat), Rainbow 6 Siege, list continues...
Warhammer 40k comes in all flavors! You can try shooters like Boltgun (boomer shooter FPS), Space Marine (TPS with some hack and slash) and Space Hulk: Deathwing (FPS), among others.
For tactical stuff, there's Battlefleet Gothic: Armada (RTT with space ships) Mechanicus (turn-based tactics) and Dawn of War (the last one was meh).
Fun stuff like Shootas, Blood and Teef (platformer) and Rogue Trader (RPG) are also out there. And lots of these are getting sequels pretty damn soon!
Diablo, I want it to be an MMORPG. The story and setting of those games is awesome, but Iâve never been big on the play style.
Wish Blizzard would just layer Diablo story/art onto the WoW gameplay.
That's what Diablo 4 essentially is
I love the aesthetics of the wipeout games but suck at racing games
I either need more Armored Core in my MechWarrior series or I need Armored Core and MechWarrior to take tips from Chromehounds back on the shitbox360. God that game was soo good and I've been chasing that high for almost 20 years now.
And dont any of you suggest Crossout. You know its not as good by any metric.
What I really want is Steel Battalion.
This doesn't apply to a specific franchise, but I sometimes think about how fun it would be for game franchises with a lot of characters to have games designed around replaying them with the different characters. Some examples would be:
A game with every Final Fantasy character that plays like Vampire Survivors. Each character would have their own sets of equipment and attacks they can obtain.
A game that is basically Sonic and the Black Knight be re-imagined to be more like either Monster Hunter or Kingdom Hearts. Each character could either have their own sets of equipment or have access to most of the equipment but use them differently.
A Touhou game that's some form of an RPG, whether it be turn-based, action, or something similar to FF12. I know that there already are some RPGs featuring these characters but (on top of mostly being adult games for some reason) they all only have a few of the characters and they are very short and the RPG elements are usually quite limited.
Also, not really a specific franchise and it's technically the same genre but I'd like to see more fighting games play like Dissidia Final Fantasy. I want to play more fighting games but Dissidia is the one of the only fighting games that I've ever been good at.
Yeah, it'd be cool to have a non-purely-fighting MK. Beat em ups and action-rpgs of Platinum come to mind. This could be neat releasing today.
After rather simple but fun cabaret minigames in Yakuza series I started to wonder if Fallout:NV could've had a casino management sim sewn in it's storyline. Opening Tops to the public and operating it from the given appartments, finding staff, exploring the needs of Vegas' visitors could have been nice to further explore the difference of life on the Strip vs the wastelands, even as it's own game akin to Shelter.
Pillar of Eternity, Baldurs Gate, and so on. I'm so very bad with tactics in CRPG i wish it's a topdown arpg instead, or first person. Or basically every tactics game like Front Mission for example.
Edit: also i kinda wish Xenoblade combat isn't that silly and more involved.
Do you know about Baldurs Gate: Dark Alliance 2? I've played and loved that on the original X-Box. It's an ARPG set in Baldurs Gate. Can't say anything aabout part one tho.
Oh and apparently it has a PC version on steam now!
Both one and two were good fun. They recently tried to revive the series, but it was such a miserable flop that they delisted it last year.
Dreamfall Chapters feels like it should be a crossover between Mass Effect and Dragon Age. But it actually plays like a Telltale game.
Mary Skelter should've had gameplay like Dragon Age, except you play as the support guy while your party members do most of the fighting, with you calling in when teammates should use their skills. Teammates in Mary Skelter have a habit of going insane, and the only way to calm them down is to have your support guy fix em.
Girls Frontline should've been an offline turn based strategy game. The gacha gatekeeps it from too many people.