What is a game you can’t understand why its so popular ?
26d 16h ago by lemmy.world/u/64bithero in gamesChess. Fuckin' a, no new characters for like a thousand years now. One map. Small children can beat me. Shit's trash.
UMM ACKSHUALLY the queen was added in the 15th century, replacing the weaker vizier.
In my first language we still call the chess queen a vizier!
Last gameplay patch was in the 70s, when they fixed the vertical castling exploit.
Whoa, they had vertical castling?
Whoa, I'd never heard of that. Thanks!
What the hell are you on about, they added a new piece just last month.
I thought this was going to be about the nook :(
Jesus.
An LRR reference in the wild? Absolutely mythical.
Second time you've spotted me doing it!
Ah damn I'm so sorry I didn't pick up on your name! I'm terrible at that, I really should be more mindful. Actually I'm going to tag you "LRR Enjoyer" now. There!
Also I have to confess I haven't kept up with them lately. I used to watch a ton of it years ago, both their sketches and some of their stream stuff. And Desert Bus of course. I really should get back into it, I don't know why I stopped.
According to Star Trek: The Original Series, in around 2 centuries, chess will have a new mainstream map consisting of 3 planes instead of 1. We won’t have to wait long! So exciting!
Just wait until they have 8 separate cubes each consisting of 8 planes with an 8x8 grid each: true 4D chess.
Now it would only take 8 arrays of 8 of these cubes to advance to 5D chess!
Fuckin' a, I had to share that with anarchychess@sopuli.xyz
I saw your repost before I saw this. Then I read his comment and thought “did he just steal that quote from the meme I just read?“
no new characters for like a thousand years now. One map.
I'm sorry, what..!?
Football games. I don't see any gameplay difference between one made in 2007 and the latest football game, so why people still decide to drop 60$ for the very same game every year is something i don't get.
Two reasons:
- Active multiplayer: Yes this is kind of a chicken and egg situation, but people who play online multiplayer want to play the version of the game with the largest community of active players.
- Roster updates: If you’re a fan of a sports team, you probably want to play using their current active roster. Yes, fan updates are sometimes available for older titles but the latest release will have updated face scans etc.
Its also important to note that a lot of sports game fans are just into that style of video game and buy consoles 6ust to play them. They aren't playing videogames just sports games.
This is the big thing.
I know many people who have had games consoles that have never played anything other than FIFA/EAFC
If any sports games where made for the first time today they'd probably just go the subscription model. You buy the base game and need to pay for annual subscription updates and access to multiplayer.
Essentially releasing a game every year is this but the ideal of the subscription model wasn't around back in 1995 when the first 3D sports games where releasing.
Actually, PES and FIFA used to get really good gameplay updates back in the 2000s. Like, the difference between FIFA 2002 and FIFA 2003 was massive, for example.
Then they realized they're too big to waste money on actual development and went all in on licenses and marketing. It's been shit ever since.
FOMO, mainly.
Bro, if you haven’t played FOMO26 yet, you’re really missing out
What's the point anymore, FOMO27 is coming out in 3 months
Theres actually quite a huge difference. The animations are much better, the detail in ball control, unique player moves, real time stat updates and the multiplayer. Plus there is the collection aspect.
The last football game i played was in like 2002. The otger day i saw a friend of mine playing the new fifa (we probably talk about a different kind of football) and i asked him to stream it, because i was waiting for a download or something. The game looked obviously better, but damn these are some low effort games that make billions. BILLIONS. they are the reason that there wasn't a skate 4. Skate was the better game in every way possible. It even outsold fifa. But fifa made that microtransactions money. They don't fix bugs, you can still make the same cheap goals as you could do when i played it last. Glitchgoals they call it now i think, so you can win 20-0 every game. The announcers are just as bad as back then. They repeat the same catchphrases over and over. I asked him not 10min in if that is all they have to say.
Everyone can enjoy what they want, but in my honest opinion you have to be a special kimd of idiot if you support these games. They literally laugh at anyone's face dumb enough to buy their slop. Fifa 2026 sait fifa 2025 in the main menu at launch, that's how much they care.
I think skate 4 and Fifa are the exact same game. They are sports games with a high level of control for the ball and skateboard. Neither are better it depends on which sport you like.
If there was a fan game that ran on donations, like stardew valley but on donations, one game could rule them all.
Or like, just make it a free commercial game but don't put any real players in it. Let the community do that, just intentionally make it moddable. The fans will do the rest.
People love to shit on the yearly FIFA releases, but if you genuinely can't see any gameplay differences between one released in 2007 and 2026 then you're either being disingenuous or haven't actually played them.
I own PES 2008 on my PS3, and never felt the need to upgrade throughout its many yearly upgrades. It was just a game to play with my brother if we wanted to play together.
Have tried EA 2026 football game on a playstation cafe with friends a few months ago and I did not think there was anything new compared to what i played as a kid. Sure, you can play the game at 4K, but I don't even own a 4K TV, and certainly not getting one when all the tv brands keep putting smart tv crap with ads on them.
Tribe
Tribe was a great game at its time though
That must be why they installed it in all those football stadiums.
Football like PES or FIFA? Or Madden?
Because PES was a whole different beast: like, a proper VG with actual meaningful gameplay changes (for the most part) between versions, and FIFA used to be like that in the 2000s.
IDK about Madden though; I only played a couple and they were fine, but I can't vouch for their quality or pinpoint when they stopped being fun.
PES on Wii was peak. You control one player with the nunchuk and with the remote you could tell your other players where to go. That was so, so refreshing, but unfortunately never went anywhere 😭. It was the only time I enjoyed some sports game, as I felt for the first time that I had some agency about what's going on.
Cyberball on the Genesis was peak football gameplay. And probably the last one I ever played.
Any gacha.
"Oh I got so lucky! It only took 20 pulls to get Boobina!"
Yeah man, bet that felt a lot better than just unlocking her by doing her story quests like any normal game. Maybe you need to be a gambling addict or something.
Any game with grinding where microtransactions can invalidate weeks of grind.
It's already a big ask to make players find fun in a grind, but some C-level dipshits found a way to stamp that fun out too.
IMO, that method is valid, but it is HIGHLY dependent on the gameplay loop and the game company.
Take Warframe for example, one of the grindiest games in existence:
-
The game is mainly PvE (and the PVP stuff has near to no impact on the raw skill needed), so someone buying their way to power doesn't feel so bad.
-
The ingame premium currency (Platinum) is fully tradable by all players. Getting extras of stuff is also common. Grinds often reach the 'unfun' level. So EVERYONE is encouraged to skip grind once it gets too much.
TLDR: Microtransactions are encouraged and available for free for ALL players, once you've reached your grind tolerance level.
Nope, I hated the freemium grind crap in Warframe. Killed my enjoyment of the game and uninstalled.
Fair. To each their own.
They've gotten better about that with Rebecca in charge now. Many of the new grinds have pity shops built in, or mercy systems in place.
Some of the old pity shops need a rebalance though (eg Citrine)
Any game where just grinding is the main thing you do
I would generally agree, but some games have massive grinds and can be totally fun to play without participating in most of the grind.
Take war thunder or world of tanks. If you just want to drive a Panzer IV all day you can unlock that in a few days or so, then never care about unlocking anything again. Just keep driving your panzer and having fun.
*coughs ORS", so much gatekeeper and fans defending such a grindy game. why drag the rs3 into it too, complained enough to get rid of MTX, in a fit rs decided to eliminate almost every single thing that gives some afkable skilling, because they got mad they lost 10% revenue from removing the entire mtx systems. funny ORS players got mad recently because, no surprise they RAISED prices again for membership, what did you expect if you suddenly lost 10% of your revenue. with no extra benefits for rs3 members now, people dint see the worth it maintaining one anymore. they couldve just eliminate all the xp boosting instead, which was the main problem form the MTX.
Heya, quick question: WTF is ORS?
Old School RuneScape
Because you already have the other answers: OSRS. He just misspelled it ;)
Original RuneScape maybe?
I'm generally fine with microtransactions replacing some grind, just because I've finally reached a point in my life where I don't want to dedicate 20 hours a week to a game for months. It mostly boils down to whether the game is wasting players' lives to drive money from them. SOME games make the grind fun and worth playing, and thus I don't really care. If the game's fun isn't locked behind a gate that requires significant time investment, then you're not really harming players by having a grind. If the game isn't fun in the meantime, and the cost is too much (and basically anything more than a dollar or two is), then I can go find another game.
Most souls likes. The marketing on those games is pure genius. No budget for an actual story? No problem! Let's hide some nebulous lore in item descriptions so youtubers can sell their head cannon as "the story". Oh there's only enough money for 8 hours of gameplay? I have a solution! Let's remove the save system everyone got used to these past 20 years so the player has to constantly redo our content just to get to the boss he's trying to beat. We'll sell that unecessary tedium as "difficulty". And people are gobbling that stupid mechanic up because it allows them to flaunt their e-peen, although it just shows they have more time time than skills.
I heard them called rollslop
That's brutal
I think fromsoft shot themselves in the foot there. I really enjoyed dark souls 2 because there were a lot of enemies that your positioning and movement were more important than spamming dodge at the exact right time. Then 3 and elden ring came out, and it's just ocarina of time, except instead of across hyrule field it's across the anime glowing lines.
iframing the haters >>>
Let's hide some nebulous lore in item descriptions so youtubers can sell their head cannon as "the story"
Don't you know, every item comes with a little laminated card to give you some mostly-irrelevant quote!
Hey those quotes are like catnip to a generation who grew up playing JRPGs that could go 10 hours in between meeting any speaking character!
I love building my own worlds, and sometimes I catch myself building head canon around unexplained or poorly explained aspects of games I play, but sometimes I get the sneaking suspicion the fans put way more thought and effort into their fanon than the devs did to the official canon.
I do enjoy Soulslikes, but I honestly do so despite those things and not because of them. I do think you have a general point.
Not saying anyone's wrong, but I'm not sure I would like them as much unless they had those things.
I'm sure improvements could be made, but I feel like reducing the friction too much would rob the games of a certain flow that only arises from being forced to really get familiar with a run.
I don't have the time for it anymore so can't play these games anymore, but when I did...
I adore soulslikes and totally disagree with you but I won't argue people who flaunt how good they are for beating them are really annoying.
I like Soulslikes NOT made by FromSoftware. Those people don’t get The GitGud Apologist System(R) for any flaws, so they actually have to design well.
My favorite is Another Crab’s Treasure ; mostly because far from being a meme, it literally has the best story and character writing - both humorous and serious - of any Soulslike I’ve played. Fuck vague item description lore driven by fanfic.
Another Crab's Treasure
That ending hit me way harder than it had any right to.
If you haven't played it, try hollow knight. It also doesn't do those things. It's relatively clear about the story that you need to know and why you're doing things.
I’ve played Hollow Knight all the way through to the end, and I don’t think I remember anything about the story; just some generic “spreading rot” vibe.
That’s fine for me because it’s not a high point of the game.
It's the nebulous lore part that really gets me. Other games have done the items=lore part before, but weren't so fart-sniffing about it.
Obligatory:

I mean... a little bit of that is a good game design. I'd rather have some things that are just 'characters living their own lives in universe' rather than everything revolving around the character's effect on the world. Fromsoft just goes overboard with some of it.
Not during the time DemS, DaS became big. This was the days of EA/Ubisoft frictionless vomit. BG2 was 10+ years old, Diablo 3 had it's "exceptional" storytelling.
Demon's Souls, 2009. Tales of series had at least three entries before that with lore on items found in game that I know of. I would bet the others out of the 8 released between the first one I played and 2009 also had something similar. And that's just one series. You mentioned baldur's gate 2, which did it, and don't forget to add its spiritual ancestor of icewind dale along with the original.
I'm sure if you went and looked through a great many games, since there are more than any person can realistically experience/play, there were hordes of them that had world lore from items. None of them that I remember were 'nebulous.'
Elden Ring did fix some of runbacks with the stake of Marika before the boss room. Yet, some still exist and are annoying asf.
Don't agree with 8h of gameplay though. Even if runbacks were fixed, that wouldn't go under 100.
Do you mean Elden Ring wouldn't go under 100?
My save file is legit ~650 hours. And I've never restarted.
To me, a good Souls games make you feel an exhilarating level of thrill and satisfaction from beating a tough boss that no other game does.
Beating the final boss of Sekiro, Nine Sols, Lies of P, and Silksong was a feeling no other game could provide. I am constantly looking forward to the next big Souls games that create that level of challenge that both feels impossibly hard, but yet you know you can do it and can see the path to winning if you keep trying.
Nine Sols is a damn masterpiece.
The skill ceiling for that game is so incredibly high, and the floor is high enough to make sure you really understand the combat system.
I only discovered it a few weeks ago and I can't seem to stop playing even as my ass gets cut off and handed to me.
It's just so satisfying that it's hard to put into words.
The "You earn every defeat" concept of Soulslikes is part of their appeal. I haven't beaten many (Hollow Knight, Tunic, and if you care to count it Metroid Dread) but the feeling after fighting a boss, walking away, wondering if I should just quit altogether, then coming back a few days later to beat it is amazing.
The genre could absolutely use a shot in the arm regarding setting and tone. You're always always wandering around the bleak ruins of a fallen civilization on a possibly hopeless quest. Tunic adds some interesting stuff with its use of knowledge-based progression (I both love and hate that writing system).
I think the final boss of Metroid Dread feels like a proper Souls boss, but a much easier one than most Souls bosses. Which is fine, it was fun and well designed.
mobas.
i remember not enjoying warcraft 3 due to its focus on hero characters, then someone modded all of the non-unique units out?????
and everyone who plays them seems genuinely miserable.
Lol I actually like the idea of controlling one hero a lot more than focusing on commanding a whole army.
My only problem is how fucking toxic MOBA communities are.
I never played any moba, but i know how toxic they are. I watched some league tutorials, to figure out what is even going on, and every tutorial i watched started with: first off all, turn off voice chat.
Now valve is cooking deadlock, which is a moba as far as i know, and it's probably the best game i have ever played. But you can smell the moba player base, by the way a lot of them behave. I play online games since counterstrike 1.4, and i have never been shittalked as much and as bad as in deadlock since i play that. It's usually your own team too, you can be winning and someone tells you to kill yourself and hopes that my family gets raped, because you did somethimg they didn't like. A shitton of russians too, which is probably the big overlap of toxic shitbags and mobas.
That sucks, I've heard so much good about Deadlock's gameplay, but that playerbase is exactly what I expected.
I want to be a single unit in a massively multiplayer Age of Empires II. Like, get in the unit queue hoping you get drafted as a Hussar or something cool. Get sent in as villager with an axe every time but still do your best chopping the most wood for your team to win.
sounds like battlefield
That's basically what happens when you join the auto-fill queue and get assinged Support in League of Legends.
And then your team flames you for not chipping enough wood.
I played League for many years when it came out. I think the genre is fun to play, requires lots if skill, but I am only willing to take so much verbal abuse for what is supposed to be time I spend for fun.
Every person I've ever disliked had one thing in common, League addiction. Shits so bad for you it's crazy.
I hate the RTS+hero game in all its forms. It started with WC3, but so many are doing it now.
But I love RTS, and I quite enjoy moba-like games. It's just that I absolutely fucking hate the community.
I don't think that RTS+hero started with warcraft, there were hero units in warlords series (better implemented I think) before warcraft.
Yeah, but in WC3, especially in multiplayer, it was a super hard requirement. 80% of your time would be hero micro
Only if you rank. Play the other game modes, those are stupid-fun.
I enjoyed Warcraft 3 because of its focus on Heroes. And I dont really know about other rts games with focus on Heroes. Maybe Age of Mythology or Starcraft 2 campaign but not PvP. Are there some other good ones? I'm in a mood.
Check Godsworn and I agree that there isn't that many Warcraft 3 like games.
I really don't understand it. I've played a little of both Dota & LoL and it's the same group of miserable pricks. Is there a moba that doesn't have a lethally toxic player base?
Heroes of the storm wasn't too bad, but I never got into the competitive aspects, and that's usually where things get bad.
Put 10 random people in a competitive cage where errors on minute 5 can snowball to a loss on minute 50 and you will get this all the time.
Bonus: give them access to a keyboard and a game speed to slack off.
Play League. Can confirm.
Addiction
i played the custom games which were very fun, because new one appear frequently, so theres plenty of content, eventually i got tired of the game and moved onto something else.
As a counter example MonsterSSS has a lot of fun.
League of fucking legends. Why.. The repetitiveness and toxic community especially.. Just dont get it.
Work simulators and games which gameplay loops turn out to be work simulators in disguise.
I love sim games. "Run your own business" games supermarket, vending machine business, pot shop business, coffee shop empire. I love unwinding with a game like those after a full day of work.
I like playing Civilization and feel attacked haha
Kingdom Hearts. Goofy and Sephiroth in the same room together breaks my brain, and not in a fun way. I played the first game when it came out on PS2 and decided it wasn’t for me.
I’ve seen story breakdowns of the other games on YouTube and figured I’m not missing anything. Lots of setups and plot hooks that don’t go anywhere or go somewhere stupid.
That mobile game where you slowly build up a city, train lots of troops, launch attacks on other players’ cities, form alliances and so on, before getting soundly thumped by the Koreans.
From a personal perspective. Those have such a low investment requirement for the basic gaming loop.
Over the course of the day there will be small unavoidable breaks, 5-15 minutes long during which there isn't much to do. Cant really boot up a PC for more serious gaming session with such a small time even if I'm near a PC at that time, usually not.
But there's always a smartphone within reach. So this sort of random town building games are perfect to kill few minutes, pretty much same as killing some time doomscrolling or watching some YT videos.
I just keep mindustry paused on my phone and build bits of factory when I have time.
That's a good approach too. I'll try that one out as well.
Reversed Front? Jk - I know Korea isn't part of China yet
Roblox
Ong. I See the potential and some stuff is fun but overall its mostly low quality slop riddled with microtransactions, grind and pedophiles tryna grind themselves on kids
I wanted to test it, but my computer at the time had a small C drive, and Roblox couldn't install on other drives.
Later I learned that I'm probably far too old for it.
Dark Souls/Souls likes in generals. If I want to bang my head against the same problem endlessly and get hopelessly frustrated, I'd just do my day job
Hi, fellow Azure admin.
I hate how close that guess is 🫠
Relatable comment
Well... You're not supposed to do that in those games though, so that could be why you don't enjoy them
When I discovered Tunic is secretly soulslike I died a little. Never picked it back up.
You saved me some pain. Thank you friend
In the settings they have a no fail mode. I was reluctant at first, but the game is so incredible and such a great puzzle game it was still amazing just larping that damage mattered while playing for the story.
I was so excited for Tunic, and then when I finally played it, it was such a letdown. The art and music are amazing, but it's so cryptic and difficult.
Sports games based on real teams. It makes me feel like I'm playing an ad. Oh yeah and if there are actual ads too. 😪
Give me fake teams, fake players, even fake cities? and you have activated my interest.
This is a hard one as I generally just ignore games that don't appeal to me, so I forget they even exist.
But I guess games that have FOMO mechanics that don't respect your time and push you towards playing every day.
WoW.
It was a boring grindfest when it came out. Why are people still playing this outdated, frankly boring, game 22(?) years later?
Extraction shooters. You work your ass off to get gear, only to lose it to some griefing asshole hiding in a dark corner. Assuming you actually don't lose your gear to players, server wipes are almost mandatory to keep people playing and to try and level the playing field. They're like a worse battle royal.
What about single player ones? Zero sievert and escape from duckov.
Bonus is that they have difficulty options to choose if you want to lose your stuff on death or not. Downside is that I think balancing a game around both of those being options is difficult and feels a bit off.
Would be interested in a coop one tbh, ZS2 apparently doing coop.
EFT single player is a hoot. Ive played the shit out of it.
No idea, looks painful to run it on Linux so I haven't bothered trying.
People who like abusive relationships like this kind of stuff. Life is bad enough in the real world for me
Meta progression is what ruins these games imo. Back in my day (😮) we just played for points and knew they were worthless. And everything but your own skills reset after every match. And cosmetics were free because players just enjoy making them for eachother.
But there's not much to sell there, so no money being spent to trick you into getting addicted
Any gacha game.
I've tried to play them, but many play themselves and are loaded with microtransactions and you'll hit a wall. I much prefer unlocking things from progressing or doing skillful things within the game.
Survival games. I want to like em. I've tried tons of them. Green hell, 7 days to die, Dayz, hell, even Fallout 76, and lots more. Most of them don't give you a tutorial, let alone any clues. I get that they're supposed to be difficult, but most are arbitrarily difficult. But at least tell me how to fucking take something out of inventory and into my hand! It's not like if thrown into a survival situation I would somehow forget how hands work. And if you're not going to give a tutorial, at least let me start in a safe area so I can figure it out.
7 days to die really pissed me off because as soon as I'd find a gun, a stupid dog would come out of nowhere straight for me, and they take insane amounts of shots to put em down but the ammo is really REALLY scarce. Seriously though, what kind of dog can take 10 rds at point blank, and be totally unfazed? Someone later told me to combine a rock and a stick and that'll get them in one hit. Come on, 10 rds won't do it but a club will?
Or games with like 56 health indicators and you have to keep track of all of them? I'm sorry you're bored, dude in the zombie apocalypse, but get the fuck over it. How can he be bored?!? Is survival not stimulating enough?
Anything competative or stupidly difficult like soulslikes.
Life is stressful enough already; games are for having fun and I don't find stress very fun.
Roblox
Death stranding was the most boring trudge of a game I've ever played. I have no idea why it's so popular.
What funny about DS is when it launched, the reception is basically 50/50 and very black and white, either you absolutely love it or you absolutely hate it, no in-between.
As for me who loved it, i just love the journey and the challenge of going from point A to point B, it scratched the itch of the open world game where exploration is the main course instead of side dish.
i felt exactly the opposite. it took the joy of exploration in an open world and made every step as tedious as possible. the challenge was walking not exploring.
and there was very little to discover other than… more packages to carry which made walking even harder.
I think my fondness of it come from my love of hiking? Idk, it's so so hard to explain to people why i like it, it's not about discovering something but more on soaking in the environment and atmosphere. Idk, love that game, but i do know why people dislike it haha
I tried it just recently, loved the details world and everything. Still have men questions but I lost lots of packages in the first river and rage quit, it's just overwhelming.
The questions of what happens with this mission, packages, do I have to get them back, can I ignore it, will it bite me in the ass and so on are just lots of questions that are eating me up and I can not cope.
It should be a game, I want to enjoy gaming. I know thats a personal issue but damn I would've liked to enjoy it.
I thought I would be one of the ones who hated it, but then I tried it.
I want to get the platinum on Playstation at some point, maybe before I bother getting DS2
Me too, i watched many people playing it, read many opinion on it, it doesn't sounds good at all on paper, and the screenshot doesn't looks appealing at all. In fact i do remember i hate it at first and i give it a chance because of Kojima, and then it clicked, it became my favorite game of all time.
It's such a Rorschach test because it's a deviation from the storytelling-first approach to game design which has dominated the AAA industry recently. It's a return to the roots of the open world concept, where the player isn't gently guided to the next cut scene, but is just plopped into the world and told to go out and do whatever, and maybe you'll fine some lore.
Death Standing is one of my all time favourites but I also understand why it's on this list.
This is the best response on here.
...and holy fuck, what a great game.
Kojima is kind of a cult
Hell, I have no idea why even I loved it so much. I don't usually finish "AAA" games. I find even the ones that string together exciting and novel setpieces dull, but this one had me rapt from title to credits.
Came here to add Death Stranding, glad to see I wasn't alone in hating it.
GTAV Online
It makes a BILLION DOLLARS a year of PROFIT. Not revenue. Profit. Why?
Pokemon.
Sports games almost all are universally bad and it really shows when a real game adapts sport concepts like Rocket League or Wii sports. These days sport games are just gacha games.
Gacha games all suck period. I've given up on them entirely as the gameplay always suffers eventually as mobs just becomes sponges unless you do repetitive garbage daily. Really hate this as some awesome games are being held hostage by gacha extraction but I'll never be fooled into gacha again, ZZZ was my last chance.
pretty much anything ea makes. Sports games especially.
Basically any battle royale game, they’re marginally fun with friends but they’ve always felt way too repetitive and frustration-inducing for me to ever pay much mind to them. It definitely doesn’t help that the most obvious example (Fortnite) is essentially the epitome of consumer-bait
I will be lynched for this... But... GTAV, it's not THAT good.
The yearly installment games, be it sports, CoD, or similar. How can you have the patience to play essentially the same game again but pay $100+ for it along with a reset of all progress?
Guild Wars 2.
I mean I can kind of see what makes it so popular but I gave it a fair shake and even got into the first DLC after reaching the max level and I was just utterly bored. The story is super mediocre, the combat is mediocre, the world looks nice but is really boring, everything is just grind after checklist after grind... I kept wondering when it gets fun and it never really does. People kept selling it to me as the greatest MMORPG out there and it might be one of the most boring, at least IMO.
It's also a confusing jumbled mess of 500 different mechanics that don't fit well together, the game never explains how crafting works or where you can find the materials you need or what 99% of the items are used for. It doesn't explain why you would want to beat bosses or do dungeons because all of the rewards are very superficial and useless. The devs gave up having to explain anything so the game just constantly points you to the wiki which is indecipherable unless you know exactly what to do.
I've played a lot of MMOs and enjoyed all of them except GW2.
I have a strong preference for co-operative games, so I don't really understand the attraction of non-team based PvP games like battle royales, extraction shooters, or just straight death matches like in quake or CoD. Like why would you want to be cold and alone with everyone out to get you when you could have friends.
Cones of Dunshire. It’s too complicated.
Destiny 2. Its such a toothless, soulless game. There's no message, no meaningful story since its a live service, nothing changes in the world as far as i can tell, the themes are all over the place, and, this one is personal, the artstyle is so sterile and corporate. There's no bite, no edge, nothing that hooks me in to this world. Sure the gunplay is good, but the gameplay is bogged down by just bloated rpg mechanics and loot mechanics, and i need more than gunplay, i need an interesting atmosphere or characters. Risk of Rain is a good example of having great gameplay, mixed with a great atmosphere and intriguing world. Its darkly humorous, it's over the top, its lonely at times, it has bite and character.
Edit: Maybe im a little bit of a hypocrite, because one of my timesink games is Elite Dangerous, but i think that artstyle blows Destiny 2 out of the water.
Automation games like Factorio, Satisfactory, etc. I have tried. Everyone makes them seem like the most addictive form of digital crack there is. I just can't get into them. They feel too much like work to me. Please tell me where the fun is that I am clearly missing
league of legend, this thing is so boring i cant comprehend the reason people are addicted to it since 13 years
Not a single title, but any incremental "clicker" game. What's the point? Seems like "hurr durr number go up".
Similarly, any game that's more than a little grindy, where the grind isn't a fun gameplay loop in its own right. e.g. I played Warframe for years, and the core gameplay feels great. But if it wasn't for that I would have likely hated the game due to how repetitive it gets just to collect tedious resources and upgrade your gear.
What’s the point? Seems like “hurr durr number go up”
That's the whole point. I love it.
Huh? That's like saying you love a shitty drug. You're not enjoying a story or developing any kind of skill, you're just raising your risk of RSI for a dopamine hit. What am I missing?
Not everyone's looking for a story or skill development when they play games. Sometimes you want to just turn your brain off for a bit and enjoy the dopamine. Plenty of clickers and idlers have actual stories regardless. As for RSI, most "clickers" don't actually have you clicking much past the very early game anyway. It's almost always automated.
Still not my thing but I guess that makes sense, and I haven't seen one with a story. Thanks.
I mean don't get me wrong, the stories don't tend to be anything crazy, and they're basically never the center of the game. Like, you're not going to find a story on par with The Witcher 3 in an idle game. They're usually just there to give a justification as to why you're doing things, and in some games it's pretty obvious that the gameplay was designed first and the story was more of an afterthought.
I don't mind that personally, I've never been one to seek out games just for their story.
If you are interested in seeing how a clicker game can drive a story I'd recommend taking a look at https://www.decisionproblem.com/paperclips/index2.htmlonly takes an hour or so to play to completion iirc but its pretty interesting.
Progression and tech trees are my favorite parts of rpg games. Good incremental games distill that part to a fine, highly concentrated progression liquor. I also prefer that they conclude in under a few hours. Fuck the endless ones.
Progression and tech trees are my favorite parts of rpg games.
Oh I like those very much too. They serve as a reward for playing the core game and unlock further choices and complexity so your skills and particular playstyle can expand.
Good incremental games distill that part to a fine, highly concentrated progression liquor.
Uh, no I would argue that they boil away everything interesting -- narrative, gameplay, choices, skill, problem solving -- and what's left is naught but the kind of task 1960's neuroscientists would set for rats with electrodes implanted in their crania. How is that appealing whatsoever?
Not a single title, but any incremental “clicker” game. What’s the point? Seems like “hurr durr number go up”.
I'm pretty sure idle games started out as explicit commentary on this exact idea, distilling the very essence of video game progression into concentrated form.
Sure. But what exactly is that commentary? To me it feels super cynical, like "Look, people are suckers and you don't need to waste effort on story and gameplay, they're happy to just mindlessly click buttons".
I'm glad this still exists. https://progressquest.com/
Oh wow I haven't seen that in aeons haha
omg I used to love watching this thing back in the windows xp days. Thanks!
Fortnite.
Looked cheesy as hell
People seem to be misinterpreting the question as "Games I don’t like".
I don’t like soulless sports games or Gacha games. But I understand why they are popular. (In my example: Gacha, in one word: gambling; sports games, popularity of the sport and again gambling)
I was gonna say golf without considering what local universe this is.
Games with a lifecycle of a fly. This companies release the exact same game each year for full price, and people play it. How do people approve such behaviour from compaines? Do they actully not notice that its basicallly same game with some small changes enough to sell it as different game? Do people have that much money to spend on this overpriced games?
EVE Online (applies to MMOs in general I think). I played it a long time ago with a few friends, but that is it. If I could describe it, it's opposite of interesting. You can sort of play it solo, but it gets boring and/or grindy fast. Unless you buy in-game money for real money. Dying means losing a ship and all implants, all of which cost money (time).
For "full experience", apparently you gotta join a corp, and participate in space turf wars. Then it could turn into a second job. And I have a job already. And TBH I am not a very social person.
Minecraft. I'll never understand why people like that game.
I get why it is popular, but Fifa/ EA Sports FC. I have never in my life played a way buggier, clunkier game and i literally only play single player on it. I feel like it’s just hot garbage but it’s the only…soccer game with the licensing gravitas.
The Sims 4.
I mean, The Sims 3 and The Sims 2 are right there ! Both much, much better games, with the same premise but both with much better and clearer direction. Both quite different from each other and interesting in their own right...
Meanwhile The Sims 4 is a buggy mess with over 1000€ of DLC, I cannot fathom why anyone would choose it over its predecessors...
Star Citizen. They've had a decade and almost a billion with a B budget yet they still hide behind early access for their buggy mess. They do this while selling ships for a grand USD.
Anyone playing that game gets ignored in any consumer rights or business ethics discussions. Lol
The Last Of Us. I tried it and found it to be really boring gameplay wise. Everybody told me I had to power through the first bit and then it would get interesting. I did that and waited and waited and then the game was over. My firat thoight was "Well, this would have been a great movie." When the series came out I loved it. The story is awesome, but the gameplay is just incredibly dull to me.
I love turn based RPGs, but I couldn't get behind expedition 33 at all. I'm sure I just suck at the game, but dodging/blocking never worked. Made it impossible to care about the story cause I was so frustrated. Again I'm sure its just cause I suck, but I never got mad at yakuza like a dragon for its blocking/dodging mechanics.
Dig Dug.
Train children to blow up harmless earth-dwelling creatures with a bicycle pump ? And then when one tries to run away you get bonus points for chasing it and killing it ?
More like DIG DON'T !
Not a fan of FPS. I have played my fair share of them when I was a teenager since it's all my friends would play, but today I simply can't stand any of them anymore
That's a hard question. There's tons of popular games I personally couldn't stand but can still see the appeal of, like Baldurs Gate 3. But something I just can't understand? I guess my best answer would be basically any purely PvP game.
I get something like a hero shooter where there's cooperation and team play involved. But I've never understood how people get more than 15 minutes of fun in games like multiplayer CoD.
I mean in cod you hav teams too
I mean sure, but aside from having the same goal you aren't really interacting with them in my experience. They're basically just people you share points with rather than proper team mates.
Gta. I get that it's a well made series, but GTA V got repetitive really quick when I played it and people act like GTA VI will be the greatest game ever made, despite the fact that they know almost nothing about it.
New video games.
I understand the hype around a new game you’re specifically looking forward to, but people drag the Steam Deck because it’s “not powerful enough” for the latest AAAA game. Have you seen the disgustingly huge catalog of old amazing games from the 6th, 7th, and 8th console generations that are perfectly playable on the Steam Deck? How many games have gen Z and gen Alpha missed out on simply because they’re “old.”
Literally any of the * Simulator games. Was just scrolling my Lemmy feed and "Car Mechanic Simulator" popped up, but there's Farming Simulator, and Truck Driving Simulator, Power Washing Simulator, etc. etc. etc.
I can kinda maybe see the appeal of ONE of these games as a cozy break, but there's like a dozen different ones, and they have like annual releases. Has the Simulated Car Mechanic experience really changed that much from 2015 to 2018 to 2021 to 2026 that you need a whole new game each time? None of them interest me, but the volume confuses me.
To a certain degree I feel similarly about sports games. I do more readily see the appeal of the genre, but do you really need to churn out a new full release each year? I can't fathom why people are paying full price for a game that is 99% the same as last years version - same engine, rules, gameplay, but they updated that one teams away jersey to be the new shade of purple, kicked out the retirees and added the dozen or so notable rookies. That's a $5 DLC, not another $60.
There is a big different between Farming Simulator and something like Gas Stop Simulator though as the later games are just shitty asset flips of the same 5 minute gameplay loop.
This should be a refreshing take on the simulator genre for you:
https://store.steampowered.com/app/1723780/Finnish_Cottage_Simulator/
Powerwash actually looks fun. Same with goat
Oh, god, yes. I got one of the mechanic simulators with a bundle, and it just boggles my mind that someone would put time into it. Why would you want to simply click highlighted parts in order?
The only sports game I ever got into was NHL 95 on Sega Genesis, and it was truly awesome.
The annual releases thing might be specific to Car Mechanic Simulator? We play Truck Simulator (American Truck Sim/Euro Truck Sim 2) and it's definitely not "release the same game every year for more money". They do have a shitton of map expansion DLCs though (and that's where they make their money).
Basketball. It's practically the same game as soccer and hockey without the interesting constraints (no hands, or play on skates). I won't deny that it requires athleticism, but then it has the non-skill requirement to be freakishly tall. If you're not biologically tall, well too bad, that's a huge handicap you have basically no hope of overcoming.
And NBA games are the worst, it's always tied like 100-100 until the last 1-2 minutes which is where all the interesting plays happen (between a half dozen fouls) and the actual outcome is decided. The rest of the game you can often just ignore and not really miss anything important.
Soccer is insipid. I've been to pro games, played the video games, played with friends, and it's all the same. The best part about going to a stadium was the beer that I could've had at home watching literally anything else. I don't find any of it interesting save for the random penalty shot that kind of raised the stakes. But honestly, who cares.
And now I have the World Cup threatening to make my evening commute a living hell and I'll get to listen to my neighbors scream at the TV for a few days. Oh boy, can't fucking wait.
Hm this makes me glad I don't understand football
I can't really disagree with any of that. But I did enjoy playing back in school, and then women's Olympic soccer is way better to watch than men's IMO (they play hard, and don't fall down and fake injury at the lightest bump).
Don't like the ruleset of it either. There are so many fouls cause it's stupid and vague.
What do you mean it's a foul to bodyblock the player who jumps with a ball? So mf can just jump forward on you and it's YOUR responsibility to move out?
So what's my goal as a defender, bodyblock (sometimes) and reach my hands to the ball in order to push the ball out or steal it... While reaching those same hands out to block the player movement is foul? You do understand that it's the same move right? Same hands in the same 3d fucking world?
Clickers. I don't get it.
Animal Crossing. It’s so boring and the voices are absolutely maddening.
Factorio
Are you a software developer? And to you actually enjoy programming? Because Factorio is made especially for those people...
There's a special place in my brain that kicks on the dopamine when I solve a tricky programming problem. Factorio hits the exact same spot.
If you like Factorio but are not a software developer: Have you considered becoming a software developer? Because you just might have what it takes 😉
I'm on the ops side, engineer and thought I would enjoy it. But a few tries later the interface just didn't click with me.
I would love to be a software developer I think but I am too derp to learn programming languages, or just sit down and actually try. I know some basics but... So Factorio is the best way to get this stuff for me. Love and hate it and would maybe be the only game I would play if I had someone to do it with.
Factorio is my most played and most loved game.
I hate programming as it's to convoluted and just frustrating.
Anyways. Back to my Py mod playthrough tell my computer melts at least.
I like writing software but I dislike Factorio
The Factorio graphics don't appeal to me, but I do love me some Satisfactory
Satisfactory is rainbow sprinkles compared to Factorio's crack cocaine.
𝔗𝔥𝔢 𝔣𝔞𝔠𝔱𝔬𝔯𝔶 𝔪𝔲𝔰𝔱 𝔤𝔯𝔬𝔴
Most super mainstream games especially ones that are loosely based on reality in the modern era GTA, COD for example. I'm not saying these are bad as games, but they are so RIDICULOUSLY popular and I do not see the appeal.
Monopoly. If it wasn't a classic, and someone was looking for a publisher with that concept, they'd be completely trashed.
Anything by Fromsoft and Soulslikes in general.
Fortnite.
Battle royale games. Aren’t they stressful? MOBA. Same map, same heroes? Counter-Strike. Hasn’t this been played for decades? Other games exist.
The stress/adrenaline is actually a pro for most people that play competitive games. For mobas.. same map, yes, same heroes no. It's like chess but with 100 possible pieces instead of the same ones every time. Counter strike.. there's actually many different maps with different strategies, so there's variety. Plus, look at most other sports and activities. Most are unchanged. Again, chess, card games, football, etc. The fact that you can not play for 3 years and then pick it up again and not be completely lost is actually quite cool, imo. I wish there were more online games like that.
I played PUBG from when early access was released until the day they added bots to the computer version. It was one of my favorite games ever. My first solo victory against 99 other humans all better than I am, my heart rate hit 180. I laid down and vibrated for a while.
With bots in the game, that feeling will never be attainable again D: But it was awesome while it lasted.
Haha, I know what you mean. Starts feeling cool when it dwindles down to 6-10 people.. then when there's 2-3 people left it goes into overdrive.
CS has plenty of moments like that as well.. especially when you're left 1v2-3+... Haven't played in a while but just thinking and talking about it makes me wanna pick it up again..
Thank you for your perspective. It provided clarity, thank you.
Football (soccer).
No one's touched analog games so...
Monopoly. It's tedious, it's a grind, it was stolen from a last trying to say that landlords are shit, and it just ruins families.
Also the Outer Worlds is shit. It had cool art Nouveau style aesthetics, and had a great premise, but completely dropped the ball on practically everything. The art Nouveau ideals are counter to the world where everything is commodified and automatic. It starts off trying to be funny, but isn't really, and does nothing to get you to feel like you're stumbling into a capitalistic nightmare. You have no investment in the world or people or anything. It throws in the aliens and rebels like an afterthought. A fan made music video did more for the theme and feeling of oppression. Utter disappointment and they are going to make another for some reason
It's gotta be the Sims.
I recall playing 2 and 3, only occasionally, because every time I would set it up, I'd play for a day or even just a couple hours. Then I go do other things, or I sleep through the night. Then come back thinking "what was I even doing?" Before deleting the save and uninstalling the game.
I don't understand the time investment in a fake family, trying to make positive changes in a Sims life, and it only makes me feel worse about trying to improve my own situation. I don't think I would get the perspective of someone who thoroughly enjoys this.
I grew up with doom/unreal tourn/quake...all with heavy mods etc... so now every single first person game feels like just a mod of a generic first person shooter. Halo, skyrim, bioshock, rdr... it's like I'm ruined for an entire section of games.
Red Dead Redemption 2 for me.
The mechanics and controls just piss me off to no end.
Maaan, easy: soulslike. Combat so slow, they're the closest real-time combat will get to turn-based. Everything moves at a snail's pace in most of those games, holy shit.
If I want difficulty, I'll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.
Life
Every popular game has a reason. The reason might be stupid, but it is a reason.
Old RPGs.
They shouldn't be popular, they should be wildly popular.
Genshin impact gets annoying and grindy from what i’ve seen and there isnt even gooner characters like in zzz. (Take ts with a pinch of salt since i haven’t played it much)
Uncharted 1 and 2 (didn't play the others)
Drake is very charming. Everything else is just kinda okay. The action is kinda floaty, the platforming feels like it's on rails, jump to a disapproved section and you die, the supernatural stuff always feels out of place, the story isn't memorable, some artifact or something.
I'll probably be hung for this one but Disco Elysium.
And the thing is. I like text heavy decision-based games. Like I could go on and on about Shadowrun Dragonfall. But Disco Elysium was just so drab. It just felt like a slog of memorization, and when I gave up on trying to do that I was like "okay, I'll just play and do whatever I feel like" the game punished me. Maybe people like that? I don't know... Like... Maybe I like games for escapism? So playing some peice of shit alcoholic didn't do it for me? It just felt like a depressing version of a good game. People kept telling me "you just need to keep playing it gets so good". At like 6 hours in when it's not good yet, you failed at good story telling and you failed at good game development. To each their own I guess.
I don't understand why The Elder Scrolls series has so much goodwill, there are many better, more interesting RPGs out there. The sandbox factor has the depth of a puddle as well.
Breath of the Wild. A big empty open world with a few fetch quests thrown in. The shrine puzzles are all trivially easy they're just not fun and the four main dungeons are just a joke.
Deep rock galactic, tried playing with friends a few times and holy shit I would rather watch grass grow. I have never played a game that made me disassociate to that extent.
Also the endless repetition of a few extremely unfunny lines by the fans reminds of Rick and Morty fans.
Easy Delivery Co.
Bought it because of the hype and it was cheap. Just don't get it.
90% of the "early access" games that are so poor people spend time on mods to try and make them playable. Here's a hint. If you need lots of QOL mods, then the game is crap. You are really just playing mods.
the one you just lost.
Disco Elysium
I gave it two legitimate tries. Just don't get it.
Lol, why so many people are addicted to an inferior version of dota 2?
Beat saber. There's 1001 better games for VR that are so much more fulfilling
Outer Wilds.
An indie developer that had never made a game before thinks they can just show up and drop the best game ever made like it's no big deal?
And then you actually start playing the game and there's no annoying partner character constantly holding your hand and feeding you hints with corny quippy voice lines? You mean to say I have to figure out how to play on my own?
And don't even get me started on the community. I've never seen a group of people more concerned with spoilers to maintain the mystery for new players.
And it's a game you can only play once and then that's it? How does the developer expect to make any money selling microtransactions if their players only get to experience the greatest thing ever published once and then never come back but are compelled to talk about it given any opportunity until the end of time?
apparently the "POST-MASUDA midlife crisis" pokemon games, any of the swsh and on seem to be total slop.
For me it's either almost all of them or pretty much none, depending on point of view.
I consider myself being quite a gamer, maybe a little old school one, but gamer nonetheless. I grew up with DOS classics like Wolfenstein 3D, DOOM, Civilization, UFO: Enemy Unknown, Quest for Glory, Heroes of Might & Magic, Ishar, Betrayal at Krondor, TES: Arena, etc. Supply was very limited so I played those plenty times. I did read game magazines at that time, drooling over pictures of games I could never get, kept informed about new releases... And I do keep quite specific taste and quirks to this day.
I do like RPG, even though they are very time consuming and there's not that much free time. I keep hoarding them and telling myself I'll play them later. Same goes for my other preferred genre: turn based strategies. I like me some slow paced turn based combat and exploration, but man, that time investment is brutal. My third preferred genre is FPS, either this new/old "boomer shooter" phenomenon or some good story driven game (like e.g. Half Life). Last, but not least, is something I'd call "casual games" which might include everything from Slay the Spire, Inscryption to Golf with your friends or Megabonk. Those are games I like and play (or just dream about playing) and the rest is... just what you ask.
- FIFA and other sports? I don't like it. I might get why there are people playing it, but buying actual rooster each year for full price? No way.
- Souls like? Not for me. I want to relax, not feel like I have to work hard non-stop to not die. There's enough of that in real life. I still get why some people might like the challenge, but not me.
- RTS? I know it's pretty much dead genre, but I never liked it. I don't have that fast reflexes and fast tactical decision making, so I prefer TBS where I can plan my actions in peace. Enough stress IRL, no need to add it in game...
- Competitive online games? Same as above. Too fast, too stressful, to gain what?
- Plenty of others, don't want to put wall of text.
I do understand people are different and have different taste and that's alright. This is just my personal take. That's why I said it's either all or none. If I'd be strict and focus just on my personal prefs, most games would fall into "why do people play them?" But when I look from the broader side, people play games they like, so its alright.
But man... there's one exception, that's despicable no matter the point of view. Grinding&gambling addict games -those should be banned worldwide for humanity's sake.
- Mixtape: Not even a real game.
- The Sims: I never played it, but it looks boring like a TV show simulating real life.
- Most MMORPGs: Just a grind fest and you pay every month to be able to "play".
- Cookie Clicker (and similar "games"): What even is this?
For the most part, it's not like I wouldn't understand why these games are popular. I mean I see why Mixtape and Sims are popular in example. I get it. So this is not literally "I can't understand".
MMOs today vs MMOs in the early age of gaming - they differ a lot. Now they are shinier with a lot of gameplay features, but they lost the core feature - global player interaction & competition.
Most MMOs today just offer you some version of singleplayer RPG quests that you can do with your friends. You might see the other players but you can't do any offensive actions, many dungeons are just generated for your team and cut from the rest of the playerbase. While that's fun, that's...
Not on the level of fighting other players who keep you out of a good leveling location fun. Not the same as 5 competing guilds go to the same worldboss and now they need to fight each other and worldboss fun. Or some local rivalries that end up in clans viciously fighting each other, and that can chain react into some alliances fighting each other. All while a single death slightly de-levels you.
And yes, I'm talking about Lineage 2. When players and social interactions are what actually writes the story of the world, there is some charm in that.
Maybe I can shine some light on the appeal.
Mixtape looks great to me and I'm not even from the US so it's not a very relatable setting. However I like walking Sims and designed to be experienced. Sort of living through a slice of something different. An interactive experience.
Sims: like it's grandfather little computer people. Just for watching, messing with. Maybe leave running on the side. I personally never got much out of it but can understand the appeal. Would rather leave "progress quest" running.
Mmorpgs were a great experience. When they were smaller it was similar to a pen and paper session with likeminded people. Now it's more of an action multi-player game for mass appeal. Sigh. Seems more people like grinding to be able to grind even more over an rpg experience together.
Idle. To do something and yet nothing and still demand nothing of you. A friend has several hundred hours in tap ninja. Mind-boggling but still has its audience.
I think most of it is just circling around the definition of a game. I'd recommend getting off that thought since it can easily lead to gatekeeping. Yet there are games (especially mobile, ugh) that I despise but still, it's gaming, theyre gamers. Just because it's not my game or one that I like or see it as a game does not change that it is to someone else.
Just because I don't like something does not mean its gatekeeping. I have my own definition of "Fun", "Interesting" and "what a game is". To me Mixtape and Cookie Clicker are not real games.
However as I noted already, I understand why these games are popular. And I am not stopping anyone from playing them.
No offense, that's why I stated 'can lead to' to not include you on this. I myself was on a path to do this and got off my high horse. 😁
roulette
Hell Divers 2. Cool soundtrack, cool visuals. But replay ability doesn’t seem that great. Some of my friends play it a ton. For me though, there was a lot of just slowly walking between objectives, hit a button, fight some, walk between objectives. Repeat each map with slightly different monsters and maps. But might just be that i didn’t get far past the first worlds.
Honestly? Escape from Tarkov.
I understand what it's going for on paper. The tension, the risk, the realism. But every time I watch someone play it looks like 45 minutes of cautious walking followed by dying to someone they never saw in a direction they couldn't predict.
Maybe I'm just not built for it.
I get that I like certain things and other people like others. Currently im not looking for a challenge in games im just looking to play with dolls.
The Grand Theft Auto series, especially GTAV. The multiplayer one I understand, but the rest of them. Not a clue.
Skyrim, and to a much lesser extent, Oblivion.
I do understand the appeal of Expedition 33, I think. I shall leave it out of the list.
For me GTA is the opposite. I really enjoy the story and gameplay of the single player part, but can not stand the multiplayer. I find it chaotic and pointless.
I have no idea why you're being downvoted for a post asking about personal opinion, and you're simply stating your personal opinion non-toxically.
As for GTA, i can see how it doesn't appeal to people, there's a video dissecting GTA franchise and it kinda open my eye a bit, not sure if your complain is the same or not but a lot of people do dislike the franchise for multiple reason, the mission structure being one.
Oh yes so on board with you regarding Bethesda stuff. And it's always technically a mess, for premium price. Often multiple times!
I think some people like to set their own rules and live in those worlds while I can not oversee the deficiencies and exploit the hell out of it out of spite (eg looting a shop standing on the merchant because he can't see me doing it there)....
Expedition 33 was awesome although technically underwhelming (performance wise, not artistically!). But not anywhere close to Bethesda level things.
I liked Skyrim, but I don't really see why it deserves to be released so many times.
You Even played gta? Genuinely interested
Yep. Played Vice City a lot as it was popular among my peer group when I was starting out. Played San Andreas for at least a dozen hours or so. When friends compelled me to try out GTAV as it came out I couldn't do it for more than one sitting.
The storyline aspect I should've mentioned in my original comment that I understand the appeal of, even though it's very much not for me. But so much of the game is the sandbox rather than the scripted plot, yet it's the sandbox that I can't find any interest in whatsoever.
The funniest thing is that I played through Saints Row 4 in its entirety and enjoyed it a lot. Not because of its cheesy comedy, but simply because stomping around a city destroying alien armies with superpowers was still fun for me. I can't imagine playing that series before it jumped that shark.
ORS, i prefer the new one, the old one was so grindy and annoying you can easily spend a long time while not achieving much in the game. plus they complain/gatekeep so much it nerfed RS3
Halo, i love the sci fi concept designs by sparth, but for some reason the game feels so bland to me.
The Outer Wilds. Completely not for me.
I'm not big on puzzle games in general and I found the ship controls infuriating.
I bought this game after playing Tunic because there seems to be a lot of overlap in the fandom, but haven't gotten around to playing it.
Don't listen to them, it's incredible! Don't go in expecting Tunic, but the joy of learning is core to both.
Loved Outer Wilds, but I completely understand why someone would not. There is almost zero direction, and that is not for everyone. Plus the time limit gets in the way sometimes.
I loved the ship controls and traveling around exploring the planets, but the story and puzzles didn't interest me much lol
Cardbuilders - just why?
It's just simulated gambling.
I don't even like deck builders but I gotta disagree with you there. I mean sure, if its a poker game like Balatro I could see it. But how is Slay the Spire gambling? That's like calling DnD-like games simulated gambling because everything is decided through a dice roll.
How could Balatro be seen as gambling? It's a game you purchase once with no DLC or microtransactions and there's no gambling in the game.
But but but it uses cards with the joker on it
Pretty sure some of these people would see games like Egyptian ratscrew as gambling
Later parts of grinding for Completionist++ felt like gambling on time to me. Not only you need to get a very certain joker, you need a competent build to carry that joker and whether you get desirable jokers is entirely up to luck.
Without actual stakes, and I mean "betting something" rather than the in game phrase, isn't that just luck and not gambling?
probably the same reason gambling is popular tbh
What is "gacha"? I don't game almost at all anymore but never heard this.
CyberPunk 2077
Basically anything focused on fantasy dungeon crawling. I spend my life indoors without enough daylight. Why would I want to do that but with even less light and more stuff trying to kill me?
100% Orange Juice and those types of games. It's not super popular but also people love it. Personally I couldn't think of a more boring type of game, even with friends there's boardgames I'd rather play.
Counter Strike.
Nothing interesting ever fucking happens, it's just shooting guys in corridors and around corners, first who gets an accidental headshot thanks to random spread wins...
The time-to-kill and the rounds are just too short for any sort of interesting macro-game to arise, it's all micro all the time.
The Stanly Parable. Boring walking simulator with cheap philosophy.
Minecraft. I'd rather just play with Legos.
Also I've had a hard time not down voting some of these but its peoples opinion so who am I to tell people their opinions are wrong.
But some of you are wrong. Lol
Any game that's "best with a controller". I've never liked a controller, and I've tried those of the SNES, Sega Genesis, GameCube, PS1, PS2, XBox, XBox360, XBox1, Wii, & PS5. They're all trash.
Simulators? Boring games for boring people, I suppose.
I can understand basically any game's audience because I can understand three things: masochism, operand conditioning, and social pressure. Souls games are just an absurd level of self flagellation. Grind games are just a process of rewarding a behaviour over longer and longer times to trick you into thinking you are doing something fun when you get to the release point. Social pressure takes individual tastes and grinds them away because if you want to have friends they will naturally congregate in cheap friendslop games because shit's expensive and tastes vary, but any gamer crew can afford $7 a piece to have something mediocre to complain about together.
almost all of them.
