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What’s your favorite video game that most people didn’t like ??

16d 19h ago by lemmy.world/u/64bithero in games

Saints Row IV - I liked aspects of the earlier games, but I actually really enjoyed the meta silliness of IV. I accept that I don't have a lot of company in having this opinion 🙂

EDIT: I guess I was wrong! I swear every time I've seen SRIV mentioned, I've seen tons of hate directed at it. Glad to see there are a bunch of us! Dozens even 😄

I LOVE Saints Row IV! It's my favorite of the entire franchise. Yes, it's extra campy and over-the-top, but that just makes it more enjoyable.

Probably my favorite mission of Saints Row III was where you took an experimental drug and it gave you super-speed for a little while, so you could sprint across the city faster than if you were driving a car.

Saints Row IV just gives that to you as a permanent upgrade at some point. You don't need cars later in the game, you can just run ridiculously fast and leap skyscrapers in a single bound.

I can't remember if you can fly too, but I wanna say you can. It's been quite a long time since I played that game.

I had so much fun in Saints Row IV, most of my playtime is just running all over the map and dicking around with NPCs once I was too OP for them to do anything to me. It's hard for me to go back to the other games after that.

Im glad Im not alone here! I loved the shit outta Saints Row IV

Underneath the silliness, SR4 had a good story and great performances. I remember tearing up a bit during the car segment of the final mission.

It is one of the few open-world sidequestapaloozas I have ever beaten because the story and insanity kept me coming back.

Legitimately, SR4 was my introduction to the series and I absolutely adored the shit out of it.

If you haven’t checked it out yet - The Gat Out of Hell expansion had a very similar super-powered play-style.

I'm a bit late to the party but dude! It's like one of my all time favorite games. It's unapologetically aware of how ridiculous it is, my favorite parts are the dialogues in the Enter the Dominatrix DLC. JB Blanc as Zyniak is one of the best over the top villain in video games IMHO, you can just hear he and the whole cast were having so much fun.

For a long time, SRIV was probably the best superhero game around.

Definitely not alone! It was the first one I played, and I had some genuine laugh out loud moments in the intro alone. Flawed but so much fun.

Got to love it just for a giant robot fight to The Touch, or Roddy Piper fighting Keith David. Or the Biz Markie singalong.

I think 2 was the pinnacle and a spiritual successor to Vice City, but 4 has its moments.

i love starfield, despite its flaws. the public opinion was very.... 😬

Starfield is one of the best frameworks for a game I have ever played, I just really really wish they had remembered to put an actual game inside it

I saw that the modding community is working REALLY hard to turn it into a Star Wars game. There are all kinds of mods for visuals and graphics. Just need to match the audio and text to the renamed planets because it gets very confusing

I wish there was equal fervor for Firefly, which I think fits the tone and aesthetic of the universe much better

I have been meaning to go back and give it another chance. I played it on launch and got to some place like 30 minutes in that they clearly wanted to be some big "ooo, ahh" moment but I just felt bored. I shut it off and never played again. I do enjoy Bethesda games though so it's possible I would like it if I pushed through.

if you treat more of a meditative exploration rather than dungeon crawler (like skyrim or fallout excelled at) you may like it

I really enjoyed my first playthrough. Never felt the need to play again, but I got a solid 65 ish hours in and enjoyed it the whole time. I haven’t played it for a while now, maybe I should do another playthrough.

I like Starfield, but the game sure tries to make me hate it with the amount of annoyances packed into it.

  • Dialogue, almost exclusively meant a railroad of one singular outcome not matter what you picked, or consisted of dialogue options that didnt correctly communicate the degree of emotion that would be applied to it. So often I would either say "I dont want to pick any of these options," but I was forced to stay in the conversation, or "the character didnt say that how I expected them to and now I want to say something else," but that usually looped back to the first complaint.

  • Ship customization is awesome. Not enough parts or tweakability.

  • So many ugly characters and armor suit designs. Ugly characters comes down probably to rendering, maybe its lighting or something but man so many characters in the game are just ugly looking. And the armor designs are worse, because the lighting on them is actually fine but the designs are just atrocious. When I first heard "NASA-punk" as an aesthetic, I expected designs based on NASAesque objects. You know, whites, gold foil, utilitarian. Not whatever ended up in the game.

  • Ship flight. I love Elite Dangerous, and even Star Citizen. Too games with space flight models that already exist and allow the player to seamlessly fly between planetary atmosphere and space. There is no reason the Creation engine couldnt have this functionality added. Even if its a cloud covered load screen like No Mans Sky had.

I think a big problem with the game is the NASA-Punk aesthetic, honestly. If they had just gone through with their likely original plans of a Star Wars or Alien esque design board, most people probably wouldnt hate it as much. Most people coming into the game expect Star Wars Skyrim, Bethesda probably should have just made that. Heck, I would have even liked if it was closer to Star Trek, too. But its simultaneously both and neither at the same time.

I like it as well... The mix between all these different game genres is very interesting. Idea is great, execution is lacking a bit, but it is good that they tried... Just sad that it didn't work out so well... Hope they try again and improve on the concept.

I put a ton of time into starfield, still consider it one of my favorites. But I put it down and have tried to pick it back up a few times and just couldn’t get into it again.

One thing I thought would be a simple fix to add more interest to the game would have been to randomize the “play sets” you find on the planets. There are maybe a dozen different kinds of sites you can find on planets and I still remember the first time I wandered off the storyline and found some pirates in a base. It was fun and exciting. But the 50th time you enter the same identical base with the exact same floor plan, exact same enemy placement, etc, it gets boring.

I thought it would be easy for them to make some building segments that could be mixed and matched procedurally to make new base designs. Even if the segments were kinda chunky, entire floors, you could still get a lot of different layout combinations with a handful of each. Even if you just had 3 floors in a base and 5 of each, that’s 5 X 5 X 5 = 125 different combinations.

Sure you’d still know every floor, but it would make exploring the little side play sets more interesting and rewarding.

I still think though that the first time I had a zero-G gunfight on the casino ship was one of the most fun gaming sessions I’ve had.

the free lanes update recently fixed some of those issues. a lot of people never even saw most of the POIs because they would just never spawn. they changed it to where it's more on a rotation so you are a lot less likely to see repeats so often

Good to know, I haven’t picked it back up since free lanes landed. Might be time to give it another go.

Thanks!

I liked it too. At least I didn’t hate it as much as everyone else. It’s not a perfect game but whatever I still had fun.

Same! Played around 500 hours when ut first released. Haven't played any of the DLC, definitely replaying from scratch with those sometime soon.

The setting is by far the weakest point, imo. 300 years in the future and instant communication seems exclusive for ship-to-ship. People on the floor don't have phones, radios, nothing. The two major faction cities are 300m² blocks in the middle of fucking nowhere. "A big war happened some time ago" - over one of the most stupid reasons about where to settle and that did fuck all, with random settlements around random worlds pledging allegiance to no one anyway.

There's also the general disregard of npcs to anything going on around them. If you shoot up in the air while the city, people will just stare blankly at you. Same if you use space magic. "Don't go around showing it off" - pfft.

Not to mention that they managed to make the most boring multiverse in fiction, which is much closer to a groundhog day time-repetition if you look into it.

Legitimately it's amazing. I love it.

You may like it, fair enough. But it's not by any stretch of the imagination amazing. If that were the case, it wouldn't have been a dud, and more people would be playing it.

It's dull, the characters awkward, and the mechanics outdated. Bethesda is just a shell of its former glory.

I want my money back.

Right, I disagree on all of those points.

There's always more for me to find and explore. I can make entirely different stories with different characters and have playthroughs that feel unique. I sympathize with the npc characters and their plights and found them interesting and compelling. My current character is basically Zer0 from Borderlands and I have a lot of fun with summoning a body double and teleporting around with a futuristic sword and slicing people. Or just putting everyone who shoots at me into a brig on my ship and then selling them to the authorities.

I understand a lot of people were disappointed. It's just rather subjective.

Pyre by Supergiant. I have no idea how a mystical basketball slash visual novel with RPG elements clicked with me but WOW did it. Its the first game I ever platinum'd too.

I was just about to say this too!! Seriously so good. The gameplay is an understandable turnoff, personally I love it but RPG NBA Jam probably won't do it for everyone. but WOW the story is incredible. The personal stakes of each liberation rite make each feel like a must-win; the fact that the story continues if you lose makes it all the more nerve-wracking.

And that's not even considering the revolutionary bent of the whole thing, too, or the beautifully realized world with deeply strange history, or one of the best goddamn soundtracks I've ever heard... deserves some more love as a cult classic imo.

I’m a fan of most of Supergiant’s work but Pyre just felt so boring and repetitive to me

I love Supergiant games, but Pyre really didn't click for me either. The presentation was great, but after Bastion and Transistor, the gameplay just fell flat. I'm glad to see people enjoyed it though.

I love Hades and Hades II, however I'm hoping the studio will try something new for their next game.

Pyre was really unique and fun! I‘m not sure if it‘s something people actually dislike, though. It‘s more so that nobody knows about it, I think.

I liked Watch Dogs 1 mainly because I didn't consume any pre-release media about it. Whatever downgrade there may have been, I was unaffected. The game and its story are about as Ubisoft as they come (and I don't mean that in a particularly positive way), but it was great for fucking around.

I also liked Cyberpunk 2077's launch version, but at the same time, I think the people who are trying to memory hole the objectively dogshit launch state of both 2077 and The Witcher 3 are perpetuating the problem.

I also liked Watch Dogs, I enjoyed the darker tone and it's more serious setting. Good game play, story was good enough, a bit janky with some optimization issues. But overall it was good.

I don't think I really cared about the downgrade either. But it really was around when my trust in what Devs and publishers were saying about their games was the lowest. So many games were bullshots and rendered trailers so you took the idea and if it was interesting you just waited to see the actual product.

Cyberpunk was also my game of the year, I had immense fun with the launch version and I was lucky enough to have minimal bugs and most were dumb shit. I think I had 2 which were gameplay and caused issues. It launched in a terrible state and I expect it as well, CDPR don't have a great history of releasing bug free games. But, they do have a history of patching and fixing the broken bits. It also should not have been anywhere near the old gen consoles, that was stupid.

I liked Watch Dogs 1 mainly because I didn’t consume any pre-release media about it. Whatever downgrade there may have been, I was unaffected.

My game in this vein was Spore. I enjoyed it for what it was, not having seen any of the pre-release hype and changes.

I adored Watch Dogs 2 because, in an era discovering “partial multiplayer”, in the case of Dark Souls, WD2 really refined that formula, even if it didn’t quite nail the rest the way people wanted. You would be randomly driving around and get an option to disrupt or assist someone else’s singleplayer game, without any loading screens.

I also admit I enjoy the way they promote stealth by making it the main way to keep things nonlethal, and stop bullets from flying. The series has an interesting bit of guidance against violent escalation; don’t escalate to guns against bad guys, and they likely won’t do the same to you. And thanks to all the hacker tools, an enemy that brings heavy artillery and turrets to a fist fight may find themselves facing their own weapons.

I had a blast with WD2. It was just fun. Unlike the first game, if wasn't taking itself too seriously and it came out at a time where Ubi was still sorta developing what would become their open world formula, so it still felt fresher than similar titles do now.

still sorta developing what would become their open world formula

The formula was already fully developed when AC2 was released in 2009. You didn't have to literally climb radio towers, but WD2 was still the same map marker collect-a-thon with a slightly different, slightly gay coat of paint.

I loved WD2, and I purposefully never bought/got the lethal weapons if I could help it. You probably get a couple as a matter of course in the game (I don't remember), but I always just used the stun gun or melee - though hitting someone with an 8-ball on a rope is probably going to do some damage.

I don't think any game since has made it as fun to pilot a little drones like this game. I loved being able to casually sit outside and sneak into places with the drones.

Here in coming with a super unpopular take. I was a day one purchaser of cyberpunk 2077, and even on a $30 rebuilt ps4 slim I had almost no issues. My first playthrough had one fixer mission that was bugged that kept me from completing that one side mission, and that's it. No t posing, and maybe 2-3 crashes over 30-40 hours.

There are tens of us! Tens!

I don't know if it's my favorite, but Prototype (and its sequel) comes to my mind. It wasn't that badly received, but most people liked Infamous more, in the same generation.

And a game that I really love, my personal best SNES game ever (yes, even beyond Chrono Trigger and Tales of Phantasia, my numbers 2 and 3), is Terranigma, which is a game that many people who've played it don't like (because they get stuck at the beginning in the Underworld or at the fight with Bloody Mary).

I loved prototype so much. I couldn't wait for the sequel. I felt like firever until it came out. Like i moved twice or something. And when it finally came out, i couldn't wait to play it, but kinda didn't care anymore. I still don't know if prototype was a let down, or i just stopped caring.

I played both of them way way past release, and I felt like 2 was a really good, really fun gameplay experience. I would rate 2's gameplay higher but 1's story higher.

How is Terranigma mentioned here? It's one of the most beloved Action Adventure RPGs on the system and to my knowledge, most people who have played it liked it. I also had the game back then, purchased it randomly because Lufia 2 wasn't released yet (in Germany). Honestly, I think Terranigma is one of those universally loved games, never heard anyone disliking it.

Terranigma's not disliked, it just never got a North American release so it's more obscure than it should have been.

I personally know two JRPG gamers that played it (recommended by me) and didn't like it, because they never advanced beyond the underworld. And some other people online with a similar experience. Of course, that was in the '90s, when I played it for the first time.

In the 30 years since, the game has become a lot more popular and gained a cult following, but at release time it wasn't like that (not helped by the fact that the 2 previous games in the trilogy were kind of obscure too).

It's always fascinating to read other experiences and cultures. In my experience, from what I read back then and from personal experience with friends opinion, plus all the aftermath of internet culture I never had the impression that this game is not liked by "most". So seeing the game here was surprising to me. I am in Germany, just for reference.

I love the movement etc. in Prototype 2! 100%ed it more than once, it's just too fun. Surely we'll get the sequel any day now 🥲

If you like Prototype and JRPGs you should check out Forspoken, which would be my pick for this thread. The bad reviews and memes were just gamergate bullshit. Despite its flaws, it's the ultimate wizard power fantasy, with movement and combat that to me felt like a refined and even more fun/complete version of what we got from games like Prototype, Crackdown and Saints Row 4. Once you begin unlocking multiple magic types and get into the flow of switching them around on the fly it really provides some of the best and most satisfying gameplay I remember in my 30+ years of gaming.

Star Wars Outlaws.

I started playing maybe a year after release. I found a lot of negativity about the game. I am pretty sure that it had a really rough launch and by the time I got around to playing it many of the launch issues had been patched. Based on the stuff I read the game was pretty much a disaster until it was patch.

It did get repetitive at times and the stealth system was either a complete mess or completely OP.

Anyway I had a lot of fun with the game and was bummed when I learned their won’t be a sequel.

Also Nix was such a cool companion.

Honestly, it was my favorite SW game I ever played. Yes, better even than KotR. I felt like I was IN the Star wars universe. Not as a mystical space wizard, but just like... A person. And I loved every second of it. The world felt so alive, especially the cities. There were so many small elements that didn't need to be there but I appreciated nonetheless, like the street food mini game. Did I need a weird QuickTime event mini game to eat food? No. Did I enjoy the fact that you would get served a big dish of alien cuisine and then actually get to see your character eat it? Like bite-by-bite and could watch it disappear with incredible detail? Sure! There's a lot of points like that where you can see a lot of love and passion for the game shine through.

It makes me so sad to hear how poorly received the game was. Coming on the heels of Andor, it felt like it was supposed to be a big push in trying to move the SW franchise away from the constant Jedi/Sith space wizard conflict and focus more on the universe itself. Hell, even the rebellion/empire conflict took a back seat in favor of exploring the criminal underworld. I would LOVE more of that (and yes I know about the Maul show and have been enjoying it, but it too leans heavy on the space wizards).

You make such great points!

I love games that have an over all “main” mission but also offer heaps of random side quests that you can just do.

I am bummed that the sequel is scrapped as well.

Launching in a workable state is criminally underated by publishers. A bad game can eventually be patched after launch, sure, but a botched first impression takes decades to switch in the public eye. Look at cyberpunk and witcher games. Beloved after decades of bug fixes, but not everyone has the good will of CD projekt red to burn through. A bad first impression can turn a good if unimaginative game into "that ugly game that was broken at launch" forever. And let's be real, 90% of a game's lifetime profit comes during the launch window.

Absolutely!!

I’m surprised how much hate it got. I can barely think of any Star Wars games that give you a ship, full planet travel ability, and open world within those locations, letting you experience the vibe of Star Wars environments. Even if the fights were lack luster, that’s pretty impressive.

Some games come close, but prioritize fights (so Cal only sees a quarantined part of Coruscant filled with stormtroopers) or MMORPG design.

This game is really good. I enjoyed the hell out of it and wish we’d get more Star Wars about being a regular person in the world.

I played this on PS5 at launch, and while I maybe hit a few bugs through the whole game, nothing was game-breaking for me. Maybe I got lucky, who knows.

But I also really enjoyed the game. I'm sad we probably won't see these characters again any time soon.

There wasn’t really much of anything broken at launch. The updates added a couple of QOL changes but the gameplay was much the same. The „insta-fail“ stealth sections were trivial, not really instantly failable and low consequence but I get that the broader market doesn’t really want stealth games with any real consequences (there were similar complaints with a trivial stealth section in FFXIV).

Unreal

The original one. Not tournament.

I have a fear of sentient silver metallic blobs because of that game. Lol

What? Who didn't like Unreal? It was groundbreaking, a milestone of its time. In my area and peergroup, everybody loved it.

Yeah. Over time it got seriously overshadowed by Half Life, but back in the day? It was mind-blowing.

true. But in hindsight, both were awesome with different aspects. Half-Life had a much more long-lasting experience through its modding capabilities - and an outstanding story. Unreal was visually and technically beautiful and had a mind-blowing athmosphere - but of course a single player game isn't as longlasting as Half-Life was. (I know it had multiplayer, but at least in my perspective this was not Unreal's focus - which changed dramatically with Unreal Tournament)

I thought it was awful. The graphics and the 2d textures looked weird and the movement was absurd. It was unplayable. UT, on the other hand, was fantastic.

Interesting, how different people can look at things. But, calling it unplayable is really odd.

I have very vivid memories of my brother purchasing a new graphics card, installing it and running this game. He hyped it up so much. The intro cinematic blew our minds. The game even more so.

To think I blindly bought it at a convention... I still have the amazing box it came in.

Resident evil 5, probably mostly because of coop.

Yes! I don’t love the RE games ( just not my type of game) but I loved RE5 when playing with a friend

Gimme an egg!

5 and 6 are top notch couch co-op games. I think the only people that hate them are ones that tried to play them solo

5 was the only one i ever tried, and the camera angle was too much. couldn't see shit. very narrow fov and can't see past the character..

Final Fantasy 8

It's my favourite one actually.

It was unforgettable the way it released but it would've been even better if the devs had more time to complete the whole story. We didn't get enough of Laguna because of it.

It'd be nice if they put more into the world of FF8 like they keep shoving into FF7, truthfully.

Same for 9. I agree that 7 and 10 have been fleshed out enough.

I thought 8 was good. It came out at a time in my life when grinding for spells to boost stats wasn't offensive to me.

Never went back and replayed it. It's in the uncanny valley of instead of using blobby, well designed yet simple graphics it was trying to look good realistically but not quite nailing it, and the controls are clunky.

Wouldn't say I loved it but it came after 7 and I mean, huge shoes to fill. But I did NOT like 9 at all so I still remember it as good, all things considered.

I enjoyed Zelda Skyward Sword upon release, despite having to get the new controller that supporter more motion on the Wii for it. The dungeon on the ship in the desert that involved time travel was a standout level and i really enjoyed it at the time. Granted I haven't played it in 10 years, it's a good game. I am glad though that the backlash resulted in Breath of the Wild, and without Skyward Sword, Breath of the Wild would have never happened.

I enjoyed the game but it frankly proved that motion controls create a constant hindrance to smooth play sessions.

I never want to recalibrate my controller when I’m playing. I want to play and not be the console’s tech support.

Riding in that boat in the desert and being in that "time bubble" where there was only water around you is still one of the coolest things Zelda has done, I think. And the music in that spot was very good.

Of all the things in that game, I remember that area the most.

Yes exactly the same feeling for me. That was so cool and unique, there were also amazing puzzles with that mechanic.

Despite being an old guy who was around for the original Zelda game, Skyward Sword was actually the first Zelda game I ever sat down and seriously played. I really enjoyed it!

And as a completionist, I appreciated that it's canonically the first game in the franchise. It gave me a foundation for the lore of the series, so I have a better understanding of every other Zelda game I've played since.

If there's anything I didn't like about it, it was that there was a borderline romance subtext going on between Link and Zelda at the beginning of the game, which doesn't ever go anywhere. I half expected them to fall in love by the end, but they kept it strictly platonic once the plot started rolling. I learned later that that's pretty much par for the course in Zelda games. Link is always the protector, not a love interest.

Of course shippers are always going to do their thing but really Skyward Sword is basically the only game in the series with actual hints of those two being in love.

Some others have them at most good friends, and in a few they barely meet at all. Including one with a way more credible potential love interest.

The first Hyrule Warriors is based on the premise that all Links and Zeldas through time and space (being basically reincarnations) are destined to be together, but, it's not canon and written like an insufferable fan fiction, original Mary-Sue character very much included.

Skyward Sword is basically the only game in the series with actual hints of those two being in love.

I would argue that Breath of the Wild strongly hints at a loving relationship developing.

I must admit that its been too long since I played Skyward Sword to usefully compare the two though.

The first Hyrule Warriors is based on the premise that all Links and Zeldas through time and space (being basically reincarnations) are destined to be together

I don't recall any romantic spin of this in HW, they are tied to each other and will pop up at the same time, but not to fall in love. This is just the continuation of the OoT/SS curse of Demise / Ganondorf, "I'll follow you both every time you show up".

While there is no direct romantic interaction between Link and Zelda, the whole motivation for Cia to turn evil is because she wants Link for herself, but it's just not meant to be because all Links (sharing the same soul, that part is indeed canon) already have a universally appointed "soulmate".

What that soulmate deal could actually mean might be debatable (it's kind of loaded already), but anyway, Cia is only interested romantically. She's got a literal fucking temple full of roses and statues dedicated to the guy.

Also her slightly saner alter-ego comes to the same conclusion, and just drops the case instead because she's nice. They're basically supposed to be omniscient.

This shit is awful.

The Link-Zelda ship problem is that all Zeldas are each other's blood daughters, and all Links are the same "soul of the hero" despite being different people. So they don't want to have any incest story baked in this reincarnation stuff, and it stays platonic most of the time. This was a retcon (kinda) introduced Skyward Sword, probably to justify why they'd been avoiding it the whole time, previous games like LttP and OoT would only say that the various Links were just from some royal knight families or "the last of the families of knights".

Skyward Sword is the very first incarnation of both of these characters (Zelda being the first human incarnation of Hylia, and we don't know about Link), so they can be in love - it goes out of focus, but it's assumed to still be there at the end. And then BotW is the very end of the timeline, tens of thousands of years later, so that's fine, they're very clearly in love there by the end, and live together in TotK.

There's also some hints in the Wind Water timeline (I think in Spirit Tracks but I never played it), because that timeline insists that this is a new hero unrelated to the previous soul of the hero.

Oh, I'll piggyback on this one and say: Spirit Tracks and Phantom Hourglass.

I feel like I'm the only person who didn't struggle with the touch controls at all, and I love both games dearly.

Maybe Switch 2 would be the perfect time to remake them, so you can use mouse controls to write on the map and stuff. 🤔

I didn't play Skyward Sword on release, but I did play the Switch remake a few years ago and had a blast. With full motion controls

I like that one too and never really got the hate. The bosses made good use of the motion control upgrade and the final boss sequence might be my favorite of any Zelda game.

Watch Dogs, the first one specifically. I know Ubisoft has had a pretty bad track record, especially in recent years, but I’ve played through that game a bunch of times and always had a good time with it. Even in its worse parts its still dumb fun.

The story honestly aged really well too for better or worse with how tech companies and governments are mingling now.

Oni.

In my most unpopular opinion, the only good thing Bungie ever made. Way more satisfying than console-friendly auto-aim shooting aliens without gore.

Oni has some great sci-fi details, even when missing a deep overarching story. And breaking people's necks with a cool 360 swing with proper sound effects of the neck bones being chipped is sooo satisfying. And that was an unfinished project by the way: you can notice there was no environment work done.

Oni was awesome but I will not take this Marathon slander sitting down!

Not being an Apple user, I can only talk having experienced it by proxy, but it seems to me that the game technically didn't have at all the finesse that could be found in titles from the same years that pioneered FPS.

A lot of talk about the lore, but having tried more than once to stay awake through one of the many videos going through it, it seems the same boring space opera stuff seen in Halo.

I love the Graphic Realism style of the new one though, but as expected it's just another bombing live service.

To me it was something about the setting, I was like 13 at the time and compared to Quake that was an excellent multiplayer game, the vibe and story really attracted me at the time.

The main difference to halo is that the master chief feels like an unstoppable war machine but marathon made me feel scared, running around in vents and panicking at the sight of a bug.

Ok but Marathon is earlier than Quake. One should compared it to Doom.

And compared to Doom, Marathon had more to offer from what I recall. Att least I remember it more fondly but I might mix it up with the sequels.

Among hardcore original Monkey Island fans, the third one (Curse of Monkey Island) was pretty disliked when it was new, and the original writer, Ron Gilbert, even kinda disowned the game (he was not involved with it).

It's my single favourite game of all time.

Edited, typo

I loved that game. Hello brother.

The first and second are great, obviously. But Curse is also my favourite. The animation style holds up so well, you get some good insult sword fighting and it introduced Murray!

I didn't know Ron Gilbert disowned it. He's as repulsive as a monkey in a negligee.

"What rhymes with orange...?"

"uhh....door hinge?"

I still think about this sometimes.

Guess the song's over now.

Well gee, now I feel bad.

I never played the originals so this one was my childhood. I don’t envy writers having to start from the nonsensical end of MI2, but they did their best handwave; I didn’t even mind having not known it.

Whether deserved or not Star Wars Jedi Knight Jedi Academy is always forgotten compared to its predecessor. But I don't care, it's the best one for me.

In the same vein The Force Unleashed II is the one I remember more fondly. It's worse than the previous one certainly, but the story does have some nice moments and playing it on the hardest difficulty makes you actually have to block correctly and plan your movement right to survive the onslaught of fire by the stormtroopers.

The Mount and Blade games feel like such a janky mess, and I don't know anyone else that likes or plays them. But I absolutely adore the combat gameplay, nowhere else do I feel that merge between tactical medieval warfare and intense personal combat.

All the strategy/diplomacy/trading/RPG stuff on top is fine, but only as a context for the combat gameplay.

Everyone is just saying actually popular games, but ones they don't think are popular enough. If people don't have to look up the game, it's probably not answering this question (with a few infamous exceptions maybe).

Mine would be Stationeers. There's no real action or anything. It's a game about designing, building, managing, and automating a station on another world. Each world has its own issues, be that Luna with a vacuum, Mars (the easiest) with storms, no breathable atmosphere, and cold, Venus with all the Venus issues, or some made up planets with crazy problems. It simulated gasses and liquids, replicating the refrigeration cycle so you can make your own heat pumps for cooling. It's really cool, but complex and potentially boring for most people.

It's made by the studio making Kitten Space Agency. It's a studio created by the DayZ mod creator, and they seem really cool. They're very much not profit motivated, and I think they've said developing Stationeers is costing them money, at least at one point, and KSA is planned to be free and donation supported.

Dark Souls 2 at its release
(even before the "Scholar of the First Sin" Remake)

I just liked the more fluid combat mechanics compared to Dark Souls 1 and as far as I remember it didn't have this weird Windows Live thing

There's a good hbomberguy video that agrees with you.

I also liked Dark Souls 2 but sadly never finished it as I lost my save because it didn't support Steam Cloud and I didn't have the energy to start over.

There are two different Dark Souls IIs: one where you don't know that adaptability gives you iframes, and one where you do.

I fear the main reason many people don't like it is because they were playing the first one.

For me it was actually the former for a long time lol

So, I had an snes, which I loved, but my taste in games wasn't great and my parents objected to violence, which means my collection is a bit weird.

One game I loved which wasn't universally acknowledged to be great, was Clayfighter. It was essentially a Street Fighter clone, but the assets were all modelled in clay and animated using stop motion technique.

I think it got a lot of flak for being not well balanced and a little slow, so it kind of just didn't stand out beyond the obvious classics of that genre, but man, I loved it. I couldn't get Street Fighter because of my parents, but they were fine with clayfighter's look and more humorous approach. At the same time, it still was a good beat em up, so I spent hours with it. Also, it kind of gave me an edge as SF2 was just the game everybody had, so at least I had a fun game to spend an hour with that people hadn't played to death already.

The samples will remain burned into my memories forever. "The Blob Wins!!" Good times.

Bad Mr Frosty!

Played it at a friend's sleepover. Some years later, I bought the N64 version from a Blockbuster for like $5 used and we played that a bunch too. I remember riding my frioend's pegs on the way home. We got our other friend (at whose house we usually played Twisted Metal on PS1) and went to my house to take turns trying out all the characters. Great game, lots of funny lines and fun arenas.

Unirally in PAL / Uniracers in USA, 1994 on Super Nintendo

It's a side scrolling racing game, up to two players. There are regular races and stunt points races. Unfortunately no interaction with the other player, its only about time. So its one of those two player modes that wasn't super fun for us, but we loved playing fore highscores. Game is super fast, imagine Sonic as a racing game. What most people get it wrong is, they think they have to react to the changing course parts instantly. But in reality the course parts are color coded and you know in advance what is coming.

The game is from DMA Design, who also made Lemmings and later GTA; the company you know as Rockstar today. Also they got sued by Pixar. Yes that Pixar, making films. Because the pre-rendered unicycles were looking similar to the Pixar film. What an incredible dumb lawsuit, as this is how unicycles look like in general. But Pixar won and the game had to be taken from shelf quickly before it could sell much. Game didn't even make it to Japan. It's a rare game most people didn't play on original hardware!

I can only assume anyone who doesn't like it hasn't played it. It's a platformer racing game, which is rare, but excellent.

I remember playing it. Was fun. Didn't know all the story behind it though. Thanks for sharing

Holy shit, I remember my friend renting this game and we really enjoyed it. Cool to now know why we weren't able to find it later.

Didn't know it was a rare game. I played this game so much as a kid and I still own it. Such a great game.

Uniracers is awesome! Truly a unique game for how it plays. The track color code system is very well implemented, and once you get good at the game you feel like Cypher reading the Matrix code directly. Great music that still pops in my head. I think it fits this category because the design is kind of bizarre and I'm sure it didn't click with everyone.

The lawsuit is just tragic because it'll never be rereleased/remastered, and would be awesome on NSO.

I really enjoyed Cities Skylines 2 even at launch.

That is an opinion.

Having hardware good enough to run it at more than 20 fps helped. Thankfully the performance (and everything else) is much improved now.

OP's specs, for context: El Capitan; Lawrence Livermore National Laboratory; Livermore, CA, USA.

Coming in at a 45 rating on Metacritic: Hyperdimension Neptunia.

Is it a bad game? Yes. It's really bad. It's an ugly game for PS3 standards, and the battle mechanics are borderline insane. It's a JRPG where you can't manually heal, but instead set a % chance to heal automatically in battles... which means sometimes you game over because RNG wasn't going to let you heal. But regardless it's one of my favorites. I'm a sucker for the core concept of the schoolyard console wars, with little gaming references everywhere and silly humor. I also love the theme songs for each console nation. It really drives home how different the console cultures are supposed to be as you are traveling around solving their problems.

And I mean, come on... When you first start the game and you are in the tutorial dungeon it plays this song during exploration and this song during battles. Games today would never do something that silly.

The later games polished the gameplay, expanded the character rosters, gave more depth to the story, and dealt with some very dark topics (Gehaburn trauma)... but to me none of them captured the lightning that the first one had.

It sounds terrible. I'm glad you liked it

I’ve tried to play these games, but I think I got caught up in:

  • The upgrade systems requiring materials located god knows where
  • The combat involving no interesting decisions, just a spam of the strongest attacks
  • Low drop chances resulting in a lot of grinding

I can even be okay with an RPG if the combat is a curb stomp and you play for the story; but in Neptunia’s case it actually got in the way.

I looked at the trailer on Metacritic, and jesus those costumes and poses of the underage-looking girls are really uncomfortable to watch

I see what you're saying, we need a sequel with milfs!

I fell for APB: Reloaded and Rogue Company. APB was lauded for it's customization and open world cops and robbers situation, but fell flat graphically after GTA V came out and hasn't offered much new.

Rogue Company, IMO, had legs but it never caught on to the Twitch streamer following they wanted; Dr. Disrespect got into hot water a few years after launch and they had a whole map dedicated to him. Servers are still up but they announced no more updates, sadly.

I suppose a broad reading is a less well-known game. Giants: Citizen Kabuto. Great, great game.

I can't tell you how many times I payed that final Terran level where you built the base. I never did get to play it multiplayer.

It was an excellent game.

I don't think anyone hated either any of these games, but they don't seem to have gained as much traction as they deserve.

Secret of Mana for the SNES is my all time favorite game.

Red Faction: Guerrilla is also a great game that few people remember.

Star Wars: Rebellion was possibly the first 4X game I played, before they were called 4X. Totally unbalanced in favor of the empire, and building a death star was just stupid, but it was still a fun game.

+1 for Secret of Mana. Awesome game.

As an introvert, I enjoyed Evermore more than Mana.

Still have my copies of both, though I bet the batteries are dead by now.

No one ever knows that one for some reason but Evermore was my favorite too. Loved seeing the dog transform to different breeds as you progress through the story

I loved the original RF but couldn't get into any of the sequels. I tried, I really wanted to like them, but they always ended up not quite scratching the itch and I'd just uninstall and replay the first.

I adored Red Faction: Guerrilla! I just loved the world, the destruction, and even the multiplayer was great fun. It's an excellent sandbox.

Secret of Mana for the SNES

I definitely played through that a few times, but in retrospect standing around and holding the attack button for like 10-15 seconds to charge your weapon was perhaps not the most fun mechanic.

I let the third character be the boy(Randi). I played the sprite(Popoi) and my brother player the girl(Marle). The computer charged the attacks and we handled the spells.

Marle is from chrono trigger. The SoM girl is either Purim or Primm.

That's basically how most two player games of SoM end up. "Randi" is just a boring attacker and not particularly fun to play. It is also the only one the AI can really handle playing properly.

Ironically, if you directly control the others, you have a small window of downtime after casting magic, which makes controlling Randi better for magic combos

I rarely used charged attacks. The only weapons that really made sense for that were the ranged ones. I was also very annoyed that attacking at 95% would deal the same damage as at 5%, so you always had to wait for the click.

Besides, once you get the first magic with Undine, it's ridiculously easy to stunlock enemies, even bosses, just time the magic right and boom, just don't overdo because a "single attack" damage tops at 999

I liked Duke Nukem Forever, I kept waiting for it to get awful and it never did! Surprisingly fun game.

Depends on how long you waited for it and what expectations you had. "They demonstrated the first Duke Nukem Forever trailer at the E3 convention in May 1998"... and reading in Wikipedia to look this up, I just by accident saw there was/is a Doctor Who themed DLC! Wow I think I need to get into it again (never finished it however).

I followed it's development a tiny bit, I knew it was in development hell, that things kept getting redone, and then some other company stepped in and actually finished and shipped it. I was expecting it to be bad. The worst thing I have to say for it is it's a console port. It was fun, it was whacky, it had decent combat although I'm not a fan of the halo style hide to recharge your health.

For fellow whovians, not Doctor Who, rather Doctor Proton, aka the Doctor Who Cloned Me.

I got excited and thought that’s a weird crossover. Turns out, I’m just simple.

soulmate. I liked it as well. Of course it wasn't groundbreaking, like Duke3D was, but it was fun. And it made fun of itself - I like that trait.

Star Fox Zero. Sure, the story was a repeat of old game, but the gameplay was not. The controls needed more polish, but ultimately I thought the gameplay was great. I actually didn't mind the motion controls. Most of what people complained about didn't bother me or felt overblown.

I loved bulletstorm.

Bubsy

Final Fantasy II, though from what I talked with people, it suffers more from bad reputation than people actively playing it and not liking.

NES 2 or SNES 2, which was actually 4?

NES FFII.

This is my main issue with the early FF games. The numerical fiddling makes it impossible for me to follow which one the conversation is even about.

It was only 4 and 6 that did this.

I enjoyed it on GBA

Arcane Labyrinth is fantastic. Adds much to the game, both in lore (which the base game barely has so it needed) and in challenge. 👌

Good times, better games.

FF2-NES, suffered from comparisons to the first FF. I personally think that's an unfair comparison, though I will admit that visually the two games share a lot. That's kinda where the comparison ends though. The gameplay was a considerable improvement, just allowing your characters to retarget on the fly was a huge improvement.

The other complaint I have heard is that it's grindy, and that one is completely fair.

I wonder if it would still hold up to me, but I really liked True Crime: Streets of LA on the Gamecube. I'm led to believe it was not well received, and is derided as a bad GTA clone

If you haven't yet: Check out Sleeping Dogs. I think it'll scratch the itch for a True Crime game. I think I recently saw it on sale for $3.

That's probably because Sleeping dogs started as a True Crime game but due to circumstances ended up releasing as Sleeping Dogs.

The True Crime games are great, and just in case you're not aware, Sleeping Dogs is a spiritual successor.

I was a fan of No Man’s Sky on release. It played a lot like a 3D version of Out There, which was a game that I liked, so I found it fun.

I've tried NMS like three or four times at this point, at launch and a few months ago notably. It's never clicked with me. I think it's made for someone who likes the imagery of a space sim but hasn't played one. I've played too many space sims that the fairly constrained and bland interactions of NMS don't do anything for me.

For example, you aren't really flying your ship. Your somewhat pointing it where you want it to go, but you can't crash, so what's even the point? If you can't fail an interaction, there's no input the user can give that's wrong, so why should the user even care?

Ironically, I made a comment about Stationeers on here. It's basically the high-friction version of NMS (without flying around and traveling to different planets). It's about base building and resource acquisition, but you can fail, and you have to deal with your environment.

Fallout 4 is, by far, the best Fallout game.

Yes, having dialogs limited to 4 simplified options is unfortunate. Doesn't matter, the rest of the game and gameplay makes up for that ten times over.

And yes, I am including New Vegas in the comparison.

Also there's a game called Valfaris that I think is rad as hell. It wasn't disliked so much as completely slept on. Definitely worth looking at if you like tough retro 2d shoot & platform games

It plays a lot better just mechanically, but the story and dialogue are hot garbage and it (not uniquely when it comes to the 3D Fallouts) lacks the edge of the originals. Also the settlement stuff is half baked and tacked on. I've probably gotten more playtime out of FO4 just because the combat is so much better than all the others, and settlement mods help make that part of the game much more compelling.

I feel like comparing 3d Fallout to 1 & 2 is almost pointless, they're effectively entirely different games and universes, imo. That said, I think F4 is more immersive and diagetically-believable than 1&2, even if the themes and storytelling are shallower.

F1&2 are better storytelling games, F4 is a better immersive RPG.

And I fully loved the settlement building and even the unpopular minutemen help/recruitment missions. Though I concede that they're way better with mods, but everything in any Bethesda game (including Obsidian-partnered New Vegas) is vastly improved with mods; I genuinely don't even understand how people can play a Bethesda game on console without the ability to mod

Bethesda games always have bland dialogue and a bad storyline (Not counting New Vegas, perhaps). For me, they are about exploration, freedom of movement and world building and I liked Fallout 4 in that regard

New Vegas isn't a Bethesda game though.

I really enjoy Fallout 4. It's got problems but I think Bethesda did a good job taking the honestly kinda bad Fallout 3 and turning it into a far better Bethesda open world.

Fallout 3 is too tied to the Fallout IP in ways that are detrimental. They keep a lot of the Fallout style RPG elements but... Do so in a way that is really bad as a fallout rpg and doesn't make for an interesting Bethesda open world. So it ends up being kinda just bad.

Fallout 4 takes the game in its own direction and really improves on the gameplay itself. Exploring, looting, crafting, and building, all work really well together and make a just really fun game to play around in.

Most of its flaws come from once again, being too tied to the fallout IP. Significantly less so than 3 though. Also I don't mean that if they just renamed it, it'd be better. If it wasn't a fallout game, and wasn't trying to keep a lot of the design and baggage that series has, it probably could've been far better.

New vegas is a better mesh of classic fallout CRPG with the Bethesda style. Fallout 4 is a really damn good open world sandbox.

I think I agree with all of this. Good take

i give 3 a pass because it pretty much had to write the groundwork for how fallout would be approached in the future. that and without it, we wouldnt have new vegas. or wed have the cancelled fallout 3 but then the ncr would have been nuked

FO4 is far from unpopular. Yes, people have complaints about it, but it's pretty universally enjoyed. It just could be so much better.

Cool man, I followed the spirit of the question rather than the letter of the law, but point taken.

I don't know what the reception was at the time, but people seem to hate Stuntman, at least in retrospect. I loved it though. It's a driving game in which you play the part of a movie stuntman, driving through a movie set as the director barks orders at you, telling you live how to drive the scene. It has a nice variety of movies, and the scenes are actually cool to drive and to watch.

It tickles a part of my brain that loves repeating a task until I perfect it... and boy, you get to do a lot of repetition.

The one thing I don't like is that you suffer a PS2 load time with each failed attempt. We're talking minutes between attempts. Loved it apart from that though.

I really want to downvote you because Stuntman....fucking......sucked!

But I upvoted you because it is certainly in alignment with the post!

people hated stuntman? i LOVED stuntman ignition as a kid, and the getting close to objects to increase score mechanic actually ruined how i walk because i just do that now, to this day

Anyone else come here after the announcement of the reboot ?

Anthem is a goddamn masterpiece, and I will die on this hill. The graphics, the combat, and the traversal were all AAA quality. There just wasn't enough fodder for the internet hate machine that month, so Anthem got tossed into it for some reason.

I certainly wouldn't call it a masterpiece, but It was fun as hell and I was really bummed when their overhaul bid was shot down by EA.

Have my upvote good sir/ma'am

I played the beta. I was tired of it before I finished, and I really wanted to like it. It looked great, and the traversal was a cool idea. It was just boring. There was almost no reason to do anything. It's the same reason I hate the open worlds of Warframe. It's cool that they did it, but it doesn't actually benefit the gameplay loop. It just makes it take extra time to do the thing you want to do.

I cant think of any. Im typically the person that hates games that most people like.

Vindictus, pre-2015

Sleeping Dogs

It's a game that you liked that most people didn't, Sleeping Dogs was very well received so I don't think it qualifies.

Didn't most people that played it like it? I thought it was mostly a marketing failure.

Personally I didn't love it but it was a solid enough like 7-7.5/10 GTA clone to turn your brain off and enjoy if you're in the mood for that kind of thing.

At least none of the people I personally knew played it wanted to play it. Might be due to the marking though. I really enjoyed it, it played like GTA with fighting mechanics similar to Batman Arkham Asylum etc and I also thought the story was pretty neat

I thought the concept of the story was neat, but it had a little too much ludonarrative dissonance for me in the end. Hard to keep up suspension of disbelief that you're a cop when the game should logically end with the protagonist getting drawn and quartered for committing domestic terrorism.

But like I said, as a brain-off GTA clone it's a fine playthrough if you're in the mood for it. The fighting was pretty fun and the game has good pacing and isn't too long either, so it doesn't overstay it's welcome.

I came to post this. So there's two of us at least.

Deep cut: World of Warcraft: Warlords of Draenor

This expansion represented a huge shift in playstyle and made questing much more cinematic. Everyone was pumped after the huge success of Mists of Pandaria.

But Blizzard bit off more than they could chew and this expansion has the biggest laundry list of cut content ever. Particularly, the endgame content was far less than what was expected. Blizzard promised to re-add stuff as they had time… they never found the time. Raiders and competitive players were furious. A lot of people quit WoW because of this expansion.

I was not a raider, nor a competitive player, I was a solo quester. So I had a blast in what is still called one of the worst expansions in the game’s history.

The Garrison missions did get old after a while, but I still fondly remember logging in to the sound of Rescue the Warchief.

I loved MoP and WoD. I had played WoW since vanilla. I did a some raiding during vanilla, but just didn’t have the time. So i was a filthy casual and it was great. I played vanilla for a while and then quit. That was the pattern I did with each expansion until MoP. When MoP was released my kid was in the 11th grade and my work had changed so I had more free time. I started raiding in MoP and continued that into WoD.

I loved those two expansions.

I agree with most that garrisons were ultimately detrimental to the game, but they were goddamn goldmines. WoW tokens were introduced in the same xpac, and I was making enough gold via garrisons to pay for over a year of game time, plus Destiny 2 and Diablo 3 DLC.

I quit in Cataclysm and hopped back in for WoD. The garrisons were a great concept and I enjoyed sending expeditions. But I just didn't have the time for WoW anymore and my community was gone, so I only played a month.

Donkey Kong 64 is a game I see constantly criticised but it was always one of my top N64 games.

Totally agree. It has a LOT of problems obviously. But what an ambitious game for the time, even if it's collectathony as heck.

So many levels, characters, skills. Why, I dare say it's a perfect randomizer game ;)

I love the game, but hate the part where they make you play through the original arcade Donkey Kong on a single life to get a Golden Banana. Then they had the audacity to make you do it again for the Nintendo Coin.

I never got past this part as a child. That and the cardboard cutout K. Rool boss fight were as far as I got.

Oh, that's a good one! I've always liked it as much as Rare's other collect-a-thons. I didn't know until years later that it got so much hate.

Mass Effect Andromeda. It's a lot better than people give it credit for. Sure it has its issues, but no more than the original trilogy which is so revered. And the game is gorgeous, definitely the best looking ME to date - even with the trilogy legendary edition. The story was good too, it could've been the start of a great new trilogy. It doesn't have Shepard, but female Ryker was a lot of fun.

I absolutely loved Star Wars: Outlaws and Avatar: Frontiers of Pandora. Two of the most gorgeous games ever made along with being fun and not too long. They nailed the feeling of being a Na'vi, you really feel very tall and nimble. And I love not having super powers and a light saber in a star wars game, you're just an average human and need to be real sneaky and creative to succeed.

Is Avatar basically Far Cry 7? I never played it but wasn’t sure how fun it would feel to throw little wooden spears at giant armored mechs.

Essentially yes but they balance the wooden weapons against the mechs so though it feels a bit silly, it's really good fun. It's super pretty and I myself do not mind a map collectathon game now and again.

I think the follow up question to your adoration of these two games is: how many Assassin's Creed, Far Cry, or recent Ghost Recon games have you played?

Evolve. Even just against bots without any DLC characters is still a ton of fun. I recently replayed it on PlayStation and had a blast getting all the base game hunters and monsters.

It saddens me that they killed the game, at least on PC. Would have been a great LAN party game with their 4v1 mode.

While not hated, most fans of the series prefer Darksiders to Darksiders 2. I personally prefer 2, I love the loot system.

Forspoken has one of the best battle and movement gameplay systems in gaming, or at the very least in the "power fantasy sandbox" genre. Its story and dialogue are also a very cute, earnest take on Isekai that didn't deserve the backlash they got. It has its flaws but it's absolutely nowhere close to being the utter cringe-fest and terrible game that people like Asmongold successfully convinced the rest of the internet it was (because it has a female POC protagonist, basically). Personally, as someone who wanted to live the ultimate elemental wizard power-fantasy in a game since I was a child, Forspoken gave me everything I wanted and more (like cats! Lots of adorable cats).

Salt & Sanctuary

Wait, what? Who doesn't like Salt and Sanctuary? One of my favorite games of all time.

People didn't like it? It was great.

And also SMTV

It's far from my favorite game, but I really really enjoyed the new saint's row. My only real issue with it was it was so buggy that when my SO and I played together, every session had at least two points where it either crashed outright, or broke in such a way we had to both relaunch the game.

And this is coming from someone who loves saints row 2.

I play a lot of Helldivers 2, whether people like it or not depends on what the devs just did on the latest patch lol

It's still a great game - it has a whole bunch of issues, but a fraction of the online community is making it look like playing it will burn your house down and frame you for the assassination of JFK.

Maybe not burn your house down, but for a while it would have filled your house with piles and piles of useless garbage.

That’s to say it took up an insane amount of storage to have installed until they fixed it a while back. It was apparently because they had some bizarre idea of duplicating files over and over to make load times faster for hard drive users. It went down from something crazy like ~150 gb to around 30 lol.

The duplication never made any sense to me, I'm not aware of any OS' mechanisms for ensuring that files don't get fragmented;
idk about Windows, but the Slim version was just as fast on Linux when I had the game on an HDD - most of the mission loading time is CPU bound anyway.

Too damn real. XD

Anthem and Babylon's fall.. sadly.

mmos are not especially popular and I just returned to sto and champions online. I would play them all the time if I could. I like hanging out in virtual worlds with a little gameplay to make it interestin.

Lost Planet 2 was the shit when I was a kid

Lawbreakers.

I swear, people wanted that game to fail because everyone thought Cliff Blezinski was too full of himself when he was advertising it. The main gripe people seemed to have with it was that it was “too much like Overwatch.” That game had less in common with Overwatch than Titanfall has in common with Apex Legends. The other most-repeated gripe was that people were fatigued with the “hero shooter” genre. Well here we are 9 years later and every “new” FPS is some new remix of a hero shooter, so obviously that wasn’t the case.

This game single-handedly convinced me that I grew up too late to experience what would have been my favorite era of multiplayer video games - the golden era of arena shooters. This game was balls-to-the-wall fast with a ridiculously high TTK in the best way possible. To win a gunfight you had to be dead-on precise with your aim while your target was slingshotting, kicksliding, or literally jetting through the sky, and the zero-G zones of the maps meant you could never predict the path they were going to follow.

The only other game that I thought ever came close to being similarly fun was Titanfall 2, but that game suffered a little from the CoD-inspired blink-and-you’ll-miss-it TTK for the pilots.

Lawbreakers never got its chance thanks to all the misguided hate. The devs and designers were incredibly talented and deserved better than for their studio to go out with the whimper that was Radical Heights

I played Lawbreakers back then, and it was neither too much like Overwatch nor representative of the arena shooters that came before it; there wasn't a plethora of characters to choose from like the former, and there wasn't an even playing field with power weapons to fight for control over like the latter. The thing that baffled me about the game was its objectives design. There's a capture the flag mode where the flag is a battery, but due to the way you have to charge it first, it renders the entire match pointless except for where the battery is when it reaches 100% charge. There's a point capture/domination game mode where the capture points stop and start for minutes at a time, and I don't understand the point of that either.

Sounds like you’re part of the “most people” to which the question is referring

Of course, but I only added my two cents as to it having nothing to do with wanting the game to fail or not getting its chance.

I was never enthused about the game, but I definitely hated how investors wanted every game to be a mega-hit, and anything else meant it needed to be deleted. It’d be far more healthy to leave it running on life support and see if the community ever has it bounce back.

Unreal 2, which is a very boring singleplayer game. But then, a year after its launch, they released a multiplayer addon for it, and it's still the best multiplayer FPS I've ever played. Most people remember it as "that disappointing, singleplayer-only sequel to Unreal."

Also, VR Troopers, a fighting game for the Sega Genesis. OK, in hindsight, this game is actually terrible. But we played it all the time in elementary school. I mean, it had the VR Troopers in it! From TV!

X-Com: The Bureau Declassified

Its fatal flaw was simply that the A.I. squadmates would far to often make suicidal decisions unless you micro-managed then, which made winning far more about luck than skill.

But the setting, the writing, the story were all super interesting to me. And the graphics hold a special charm for me (I still say the facial animations were better than LA Noire)

Asura's Wrath, the button masher QTE on rail and DLC true end drew a lot of hate at the time, but I loved the storytelling and the visceral characterization.

I think the hate was in the true end being locked behind DLC. I loved the game but could never finish it because the server to buy the DLC was down by then.

I don't want to go back into the depths of time to try to remember an obscure game I played decades ago. So I'll do a recent one that people didn't necessarily hate, but didn't like as much as its predecessor and were pretty open about it.

Doom: The Dark Ages

I ended up liking it more than Eternal. It wasn't as fast paced, even though it was still fast, but you could FEEL the combat more in Dark Ages. The devs made the movement and hits FEEL more substantial. I was skeptical about the shield, but ended up loving it. Chaining together the shield attack, melee attack, and gunplay felt great. I liked the levels more than Eternal too. And they added a lot of lore to deepen the Doom universe. Main story was whatever, but that's typical for the Doom franchise.

I didnt think Starfield was as bad as folks say.

Timeshift: it has 71 on metacritic, so not that universally disliked, but I actually thought it was really great. An fps where you can stop or slow down time, with pretty simple time related puzzles and a lot of slow-motion gore.

It also had an interesting multiplayer mode where you could throw grenades that slow down time in a sphere around them, but unfortunately I never managed to find a match online

I still think about Battlerite from time to time. Very fair high skill arena fighting game that's faster and more to the point than MOBAs that were dominating the PvP scene at the time. It had a great launch then everyone stopped playing it.

Ah, another game that comes to mind: Persona 3 FES

Dunno how not liked it is, but I always see people getting scared away because of the difficulty, and that trying to convince people to play that version for the good part of a decade now.

But just saying, learning the ins and outs of the game makes it far more manageable, and even gets mechanics of P4G and Persona 5 to make sense.

Also, pinning a god-like being to the ground for ~50 turns thanks to Thunder Reign and making another god-like being slap itself to death thanks to Marakarn and Tetrakarn, both due to exploiting mechanics to my benefit, were certainly high points of the game. =D

Even Mitsuru was useful for a single battle in my whole 170h save because of having to exploit the game's mechanics

🍞🔥
("burn by bread" reference)

Dark Souls 2

Alley Cat

The dogs always stressed me out, but I remember beating it several times. Excellent choice.

That damn broom too.

Ugh, yes. I spent so long putting paw prints all over the floor. Way more than I needed to, just make sure that broom stays away.

You know, I think this and Stray are the only two games that really made me feel like a cat.

I love all 3 main series Fable games. I know many people like 1 or 2, but usually I see a lot of people shitting on 3. Each one is good in different ways, but I will admit that 1 and 2 are definitely better than 3.

Rayman M or Rayman Arena in North America. A PS2 era multiplayer 3D Rayman game with only 2 game modes, battle and racing. Most people hate one of the game modes, so half the game and are disappinted by the lack a content. Some critic said that the sense of speed is dull and the level design can be flat-out horrible.

I guess like all multiplayer games it's easier to have fun with friends, but I liked the challenging and sometimes cruel level design that forced skill and reflexes in racing mode.

Played so much of this as a kid, one of my favorites. Tried it again recently and it didn't hold up as well but I'll always love this game

G-string, great dystopiam shooter game made on the source engine.

GBA port of Munch's Oddysee

it's an objectively very meh game, so compared to the rest of the rockstars that make up Oddworld it's crap lol.

but it was one of the first video games I ever played and completed, so I love it unconditionally

Most Funcom games. Anarchy Online is my favorite game but had an abysmal launch. Secret World Legends (fka The Secret World).

Secret World was so fucking amazing at launch, then got absolutely ruined when it was turned into Legends. It is the one game that actually makes me mourn its passing

Being on topic, I like(d) both versions. While SWL simplifies the game, the core of the game is still good. The questing and cinematics are top tier.

The dot hack series on ps2

I genuinely think Daikatana is a decent (but flawed) game.

I think John Romero's Daikatana had a lot of amazing ideas that just couldn't be realized in the final release of the game due to circumstances during its development.

It is objectively a bad game, one of the worst actually, but I sure do see a lot of potential in it.

So you're Romero's little bitch?

No, I'm actually quite big.

I always felt it's multiplayer was great but the single player was awful.

Ngl, I've really enjoyed Fallout 76. It's still a lot of people's least favourite in the franchise, despite the updates over the years, but it's a lot of fun!

Not a favourite but back in the day, me and my friend played the shit out of Battle Arena Toshinden on the PS1. Have since heard on various podcasts that people hated it. I genuinely loved it at the time.

Age of empires 3 was good. The units were cooler, graphics were amazing and the gameplay was better placed than previous games. The only thing that sucked was grinding cards but bypassing that was as simple as changing a value in a text file.

Age of empires 3 DE moggs Age of Empires 4 to death.

Burnout Paradise is the first that comes to mind. In my head it’s the best racing game I’ve ever played. Whenever I see discussions of the Burnout series on the internet, everyone raves about the series but noone mentions Burnout Paradise.

I imagine it’s because they just liked the older ones more, but I never played them so ¯\_(ツ)_/¯

I'm not a racing game person but I love this one. You can just run around doing stupid stuff. I find that very liberating.

Paradise is a crappy shadow of the older ones. I will agree that Burnout was a neat series, but it wasn't so much of a racing game, as it was a physics simulator that allowed you to crash cars.

Yeah! Go fast and try not to crash! Whee! Oh no I crashed... Whee! Everything is whee! Car go brrrrr!

Yup. Monkey brain loved it. That and trying to get to all the red billboards.

I take it you’re part of the “most people” to which the title question is referring

Sonic Blast

Heroes of Might and Magic IV - Diverted from the series' standards with a new traversal mechanic. Most people hated it and was immediately dropped for Heroes V. But it added unique ways to get around, rewarded having small squads of fast units. Still had incredible music.

Phantasy Star Universe, Phantasy Star Zero - Weird entries in a franchise that pretty much only gets discussed for PSO and PSO2. PSU had a weird spell mechanic where your wand had PP instead of your character having PP, so Cast characters could use photon arts. And the Beast race that was forgotten. PSZ is more story-based, but I mostly feel that people don't know about it rather than dislike it.

I unironically loved PSU as well. I just had the worst GPU ever at the time and couldn't play it even at the lowest CPU settings.

I'm glad some group of people are working on trying to reverse engineer the server side components to get it working again.

Clemantine! I played PSU about a year ago with my friends. We played about two weeks then they fell off~ it was good to revisit, but it was a repeat of the first time haha

The Guild 2 is a janky, buggy mess that I love.

I liked and finished Unlimited SaGa twice. The soundtrack is phenominal and the graphics are all hand-painted watercolors. The combat system is a bit opaque but with tinkering, can be figured out.

And yet, it’s regarded as one of the worst titles on the PkayStation 2.

I still use the track “DG mixture” when I need a consistent sound to set my soundboard for my shows.

Resident Evil.......3

The one that as far as I can tell everyone hates I played the absolute shit out of as a kid. I remember speed running it before I knew that was a thing to unlock everything. Used to just do 2-3 playthroughs a week just vibin.

I happen to love FFXII, but everyone I talk to hates it. I understand it more with the Zodiac Age version since they made a few unnecessary changes, but the original was fun.

Zelda Twilight Princess may not have been exactly hated, but nobody really seems to love it. They all go gaga over Ocarina of Time instead, which just feels like a worse Twilight Princess in just about every way. Nostalgia I guess!

Also, you know, Twilight Princess has you be a wolf (in sections for part of the game, and then later you get unrestricted wolf mode (but it keeps kicking you out of it grrr!)). Huge therian feels. That's a big part of why I love it.

-- Frost

Splitgate AR. The game experience is unmatched compared to any FPS I've ever played. Sure, the gunplay feels close to Halo, but you need to be very aware of portals you can use, and possible enemy flanks. Races can teach even beginners how to use portal play to move all around the map really fast

I sort of get why most people couldn't get used to it. When players are zooping around everywhere and you play like a sitting duck especially when you first step into the game, it probably feels like a tryhard game, and it's really difficult to step into that kind of game given the current era of fps games with skill based matchmaking all around. But once you learn playing around portals, there's no other fps that become as intense as it.

Phantasmagoria 1 and 2

Digimon World for the PS1.

I know it was a greatest hits game, and this is probably cheating because the game is "for the fans." But I feel a lot of people bought it and evolved a sludge monster who pooped everywhere. And then the restarted and got something they wanted, only for it to die and they have to start all over again.

But I loved the show and I loved trying to get the monster I wanted. Now, years later, the evolution requirements are demystified and I play through it every year or so.

No Man’s Sky. I don’t like it that much either. I just don’t hate it as much at other people. It’s ok. Easy to get bored after a while. Feels like a AAA blended with a phone game it’s weird, but sometimes smooth brains like me need some simple games to play.

GTA. Lotta haters Here on lemmy even though it is one of the few AAA games that hold up unlike bland and boring stuff like cod

Back in the day: Jazz Jackrabbit 2, Taz Wanted and Aladdin.

I mostly just hear negativity towards NFS Heat and Unbound, but I found both of them to be incredibly fun and engaging. Grab a friend and make stupid builds like offroad supercars or spongebob VWs. Or try to make actually good builds, either way they're really fun games. On the other hand, I never enjoyed Forza.

My games are less "nobody liked it" and more "a lot of people have never heard of or tried it":

Ori and the Blind Forest

and

Ori and the Will of the Wisps

They're absolute masterpieces. It's like playing a video game version of a beautiful oil painting with incredibly tight movement controls. And the soundtrack.....MY GOD is it good.

It's one of those game series that I wish I could memory wipe to replay again. Sure, the story is a bit simplistic, but it hits the notes it needs to without dragging.

It's one of the best Metroidvania games ever made, but it kind of fell into obscurity similar to other masterpieces like Titanfall 2.

I suppose it may depend on what circles you're talking about them in, because that series is one of the top recommendations for metroidvanias. They've sold over 15 million copies.

I’d argue that this is akin to new anime fans calling the old great series like Full Metal Alchemist “obscure”. They were huge when they came out, but new fans largely haven’t watched the old greats. That doesn’t mean they were unpopular. It just means the new generation hasn’t found them yet, because the current stuff is enough to keep them occupied.

Ori was huge among metroidvania fans when it landed. But nowadays, players have largely moved on. That doesn’t diminish the old games, it just means new players haven’t bothered digging through old games.

My “nobody has heard of it” game is Legend of Legaia. It was a small JRPG that launched in the golden age of PS1 JRPGs. It was completely overshadowed by other bigger names like FF7, Legend of Dragoon, etc… When I first played it, it was so obscure it didn’t even have a page on GameFAQs. To be clear, it wasn’t just missing any FAQs… It was missing the entire game landing page. It literally wasn’t listed on the site at all.

The game was turn based (like most JRPGs at the time) but had a unique combo-based system where you laid out attacks for your characters to do, and they would change into more powerful Arts if you used the right attack combinations.

Nowadays, it has a pretty dedicated cult classic following. But at the time, it was basically as obscure as a game could get.

Earthworm Jim

Who the heck didn't like that?

I'm also confused. I mean sure, there are people who didn't like it. But putting the game under "most people didn't like it" just sounds wrong. Earthworm Jim was one of the best platformers of its time, with so much character and creativity. Just a bit short. :-)

It certainly made up for its shortness by being hard as fuck though.

I still have haunted nightmares of the pod stage under water.

Kingdom Come 1 & 2. They’re really good once the combat clicks but most people don’t like it because until the combat clicks it’s fucking brutal especially since the save system is ridiculous in those games.

The first one is 83% positive on Steam, second one 92% positive. Who's "most people" here?

People who dislike the game aren’t going to review it and the ones who stick with it will love it. Don’t know what to tell you if you can’t figure that simple thing out.

People who dislike the game aren’t going to review it

I think you have a fundamental misunderstanding about how most media ratings work.

I think the same about you and the other downvoters.

This is quite literally not how it works. That's why reviewbombing is a term that exists. Not to mention that both games have won multiple awards and are generally universally acclaimed.

I keep hearing about the combat "clicking". I played 1 and am mostly done with 2 and it's still never "clicked". I think the combat is awful and severely degrades the quality of the game and I'm kind of shocked they didn't put more work into making it more accessible to more players, especially in the second game after all the players complaining about it in the first.

I've done the same thing with 2 that I did with 1. Mod the everloving shit out of it until I got it to a state that I could actually enjoy it. Without the mods, other than the combat, I find the game extremely tedious in various other survival/crafting/stealth ways.

But the world is so unbelievably well made and realistic that I'm willing to do all this extra work just to play it and experience the locations, characters, and story. It's probably the most immersive gaming experience I've ever had outside of VR. Why the hell doesn't it have VR?

P.S. I think your downvoters are being too critical. You pointed out something that many, many people, including myself, hate about the game. But I'd still give it a positive review, despite my issues with it, because the good parts are so good. I haven't liked and praised a game that also regularly pisses me off like Kingdom Come in a long time. So I think it fits on this post.

its definitely a game better suited for teens who dont have a job yet 😂