The Archer in FFXII TZA is surprisingly strong and resistent
12d 18h ago by thebrainbin.org/u/Auster in finalfantasyThe Archer in FFXII TZA is surprisingly strong and resistent
I started playing #FFXII for the Switch, and got curious whether Ulillillia's powerleveling guide could be applied to this version of the game. To my surprise it works, up to the events of the Barheim Passage at least. Some reworking is needed, specially in the beginning, but things like Trial Mode compensate for it.
When you get the Burning Bow, unless you go for the Trial Mode's Flowering Cactoid's rarest steal next, you'll be stuck with the Archer for quite a while since it is the only one that can wield the second strongest weapon at this point, the Bow.
A potential problem of that would be that the Archer can't use immobilize, only either Battlemage jobs can. And the spell is used to ensure survivability when grinding for exp in the Garamsythe Waterway.
But being suspicious of how many generous nodes my Archer was getting, I attempted fo bruteforce my way through the Garamsythe Waterway.
Level 33 Archer with a Burning Bow, Fiery Arrows, whatever good armors I could find in the first 10 stages of Trial Mode. Vaan can survive 1v1 usually at worse on red health, he deals 1200~2000 damage per attack (iirc in the PS2 1200 damage was the upper limit at this point), both Cloying Breath and Bad Breath rarely stick, and I had forgotten to go for the Hermes Sandal's, which after I got, some times Vaan would win at full health.
Also the save point for healing is nearby, autosaves are plentiful with how compact the Waterway is, and fast forward x2 is manageable. So after a quick tactical retreat, Vaan's back for more.
Will probably go for Seitengrat after Bhujerba, and I already can't wait to see the numbers. 🤩