Player-to-Player Trade Update
11d 3h ago by lemmy.world/u/QuadratureSurfer in starcitizen
Freyja-CIG provided us with an update on a temporary solution for player trading.
Tap for Freyja's full message
Freyja Vanadis@Freyja-CIG:
Hi everyone,
With the latest 4.8 update, we've made some changes to how player-to-player transactions work. We wanted to give you a heads-up on what's changing, and be upfront that this is an area we'll be actively adjusting over the coming days and weeks.
What's New
Trades between players now require both parties to be online, with the recipient acknowledging the transaction before it completes. This helps ensure transfers are intentional and confirmed on both ends.
The online requirement is a temporary step. In the future, we plan to support offline notification resolution, which will let you send a trade offer to a player who's offline while still preserving the acknowledgment flow. Until that's in place, both players will need to be online to complete a trade.
In addition, the UEE Bank now performs authorization verification on transactions, including limits on transaction rates and amounts.
Our Approach to Limits
Our goal is to keep trade frictionless for players going about their normal business, while giving us the tools to identify and restrict abuse. We're working toward a flexible system of limits with multiple tiers, so that legitimate activity sits comfortably within them while unusual patterns can be flagged without affecting everyone else.
We don't expect to land on the right values straight away. Finding the balance will take some tuning, and we'll be adjusting as we learn more from real activity in the 'verse.
What to Expect
Over the next few days and weeks, you may notice changes to rate limiting and transaction thresholds as we calibrate things. Some limits may feel conservative at first while we gather data and find the right settings. If something feels off, that feedback is genuinely useful to us during this period.
Thanks for bearing with us as we tune these systems. We appreciate your patience while we get this right
Link to post: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/player-to-player-trade-update/8947642
Image credit: GIGAROTT https://robertsspaceindustries.com/community-hub/post/my-end-game-83Gd5qaT6sySd
Looks like this doesn't let us trade actual items yet.
It's just a cap on how much we can send to another player, as well as a requirement for the other player to be online and accept the payment at the time that the aUEC is sent.
Sure it doesnt add item trading that isnt putting item in a box, then transfering money to the seller.
But it addresses a more pressing concern: real world auec reseller and deincentives money duplicatioj. Due to money transfer caps.
It will help with that for a bit.
However, I imagine that they'll invent other ways to transfer large amounts of aUEC. For example, once the next exploit is discovered, they could just transfer money by purchasing a large amount of gold, bringing it up on the elevator, then having the buyer send it down and sell it at some trade terminal.
It sounds like CIG has some tools now to monitor player wallets. So, at the very least they should be able to detect when exploits are occurring more quickly.
Once the game goes live, I could see them implementing some sort of temporary emergency economy pause button that would give them time to fix whatever exploit is happening.
It would also be good if CIG had some sort of incentive for players to discover/report exploits in the same way that many tech companies have bounties for security researchers that find vulnerabilities in their system.