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Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long

3d 20h ago by lemmy.ca/u/alessandro in pcgaming@lemmy.ca from automaton-media.com

I ain't gonna lie I'm in the camp of just because something worked doesn't mean it's the defacto way of doing things.

What Capcom did worked for them and it may not work for other dev shops.

I'm inclined to believe there are key unnamed people making huge impacts in Capcom and not really getting recognized for it.

From my experience working in corp it's likely going to be one of those things where people will look back 10 years ago and wonder what made it work and realize it was some key people or key teams just making it happen.

And your niche IPs to wither and die, killing small but devoted fanbases. Fuck you, bring back Breath of Fire.