
The Relic First Guardian release date announcement trailer
1d 12h ago in pcgaming@lemmy.ca from peertube.unoEpic Games is hiring a Security Engineer to champion Linux anti-cheat
1d 13h ago in pcgaming@lemmy.ca from www.gamingonlinux.comCancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,’ insists dev
1d 13h ago in pcgaming@lemmy.ca from www.tomshardware.comCompulsion Games & Arcane Studio reportedly at risk of closure
1d 13h ago in pcgaming@lemmy.ca from khelnow.comA Week After Revealing Its New Game, Hellblade Studio Ninja Theory Is Reportedly Under Threat of Closure by Microsoft
1d 13h ago in pcgaming@lemmy.ca from www.ign.comTeam17 Publisher is having a sale on Steam
3d 1h ago in pcgaming@lemmy.ca from store.steampowered.comCapcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long
3d 17h ago in pcgaming@lemmy.ca from automaton-media.comSony pulling back from PC also means it's pulling back from China
3d 17h ago in pcgaming@lemmy.ca from www.pcgamer.comThe decision is being made on Stop Killing Games! + The ESA can't stop lying.
3d 17h ago in pcgaming@lemmy.ca from inv.nadeko.netFinal Fantasy VII Revelation director says today’s RPGs need more player agency because fans may be satisfied just watching streams - AUTOMATON WEST
4d 12h ago in pcgaming@lemmy.ca from automaton-media.comMisguided California bill would harm video game makers, players | Opinion [from Stanley Pierre-Louis, CEO of the lobby, against SKG, Entertainment Software Association]
7d 16h ago in pcgaming@lemmy.ca from archive.isOnce again, this is an opinion piece that (willfully?)
You don't get paid as CEO because you make "happy mistakes". Usually there's the concept of the benefit of the doubt but, again, if you're paid for this exact job (lobbying for third party interest: half-truths and open lies)...
RISC-V CPU Performance Up 8x In Five Years: SiFive HiFive Unmatched To SpacemiT K3
8d 4h ago in pcgaming@lemmy.ca from www.phoronix.comIn the version you compare the risv costs +93$, yes; but it comes with 128GB storage and 8 AI cores (8+8 cores). You can plan a small videogame that uses the AI capabilities to have locally speaking NPCs or improved AI (ie: a "game director" in the vein of "Left4Dead" uses: on runtime's player stats the chatbot suggest how many enemies to spawn etc.)
'Stop Killing Games' Movement Gains Momentum: California Assembly Passes Game Protection Bill
19d 2h ago in pcgaming@lemmy.ca from www.invenglobal.comThis argument was discussed already: subscription had, and has, it's own market in which is a finite resource of customers willing to endlessly pay.
The problem was for products that were "surprise subscription" : a customer buying Crew1 on the shelves of the single player category... then, after some random number of month discover it was, indeed, a "surprise subscription" which ended whenever Ubisoft felt like to do so.
You just note down the company who delivered the idiotic product: next time your options for purchase are narrower, but it narrow the chance to buy products badly designed.
Just because some companies sells USB butplugs it doesn't mean USB standard is necessarily a pain in the ass overall.
What happened to (arcade-type) Joysticks?
25d 11h ago in pcgaming@lemmy.caThe popularity of joystick was strongly tied to arcade machine; they are associated with fighting games because fighting games were the latest great thing Arcades had at their time to die out: home consoles such as DreamCast and N64 couldn't give you the thrilling experience of beat "on the street" a random kid (as per "one quarter per virtual beating"). We talk about Tekken being an arcade experience before the world transitioned toward the triangular bosom of Lara at home (for those who were kids at that time). Arcade was the "mythical gaming”, the one all the kids knew they couldn't have at home. Joystick, as such, was the ultimate "mythical" gaming device... to bad it was shit. Yeah, you could get the hang of "the moves", the "feeling to push with your whole forearm if needed" just... not for too long. Not for pick a dialogue option, not for command trops, not for "dogeroll then attack"...or basically anything which wasn't whatever arcade game was designed around that dumb, red clown-nose, big lever.
Nostalgia makes remember some things correctly: "yes, you had fun" but forget the fine details "the 35th side scrolling beat 'em up of this year... Cool!"
Joystick (emphasis on "joy"), Joypad... then a "joy-less" but more tame name as "controller" with added "thumb stick" if you need details... now everything seems to turn in touch, and maybe haptic... or probabily "let's just wait for the AI reach the end of it" kind of controller device
CAPCOM Reveals 93% of Its Game Sales Are Now Digital - PC has also become the main platform for CAPCOM, accounting for around 54.5 percent of their total sales
1mon 4d ago in pcgaming@lemmy.ca from primagames.comSony: PC doesn’t make us money.
That's quite correct, PC does not, indeed, make their Playstation's money. Once customers realize they can be treated with respect, it’s unlikely they’ll return to the PlayStation’s walled garden to be constantly bi**h slapped and forced to pay for everything (for example, even just to play online).
The Immense Engine - Arjan Brussee (Guerrilla Games) is developing The Immense Engine. An AI-based engine alternative from Europe to challenge the dominance of Unreal and Unity.
1mon 8d ago in pcgaming@lemmy.ca from playfront.deI don't think there's need for "continental purity"; it only need to be open source, even better if llm runs on Vulkan like llama.cpp. Cuda is a more troublesome presence in the llm space, it's not even about reliance on US tech, but the restricted club of Stargate/Palantir wich is openely involved in affair of war crimes (US gov. opposition to ICC) and genocide (...and whatever Netanyahu is up today).
I think Godot got all is needed by the democratic wotld; Europe etc.
As side note, Unity was founded in Copenhagen.
Also, Godot, started in Latin America, I bet due its global nature has most European people working on a world-wide popular Game Engine in the world already.
Killer Bean launches into Early Access on June 8, 2026
1mon 8d ago in pcgaming@lemmy.ca from steamcommunity.comJeff Lew started the franchise in 1996 with "Killer Bean: The Interrogation" web short.
If you think it's some sort of parody for "Kill Bill"... considered the movie was released in 2003
PC Motherboard sales face sharp 25%+ decline amid weak demand
1mon 11d ago in pcgaming@lemmy.ca from www.techpowerup.comSo.... you're gonna lower the price, right?
Right?















