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Life is Strange creator Don't Nod look to be in hot water as a financial report says they'll be out of cash by November

10h 11m ago by piefed.world/u/Agent_Karyo in games from www.rockpapershotgun.com

Minority stakeholder Tencent apparently aren't interested in offering further funding.

Fuuuuck, Life is Strange is foundational to how I am!

EDIT: I mean, I come here at least monthly, cause LiS means that much to me:

Notably this is not the developer who has done Life is Strange True Colours, Double Exposure or Reunion.

This is the ones that did the amazing first one, the meh second one, and then a bunch of non-LiS games that IMO were of varying and unstable quality. Although I'll have to make an exception for Bloom&Rage, because that one was absolutely fantastic, for all its flaws.

I really feel Don't Nod is a studio that captured lightning in a bottle, and have since mostly failed to understand how they did, and how to replicate it. They're still chasing it.

Notably this is not the developer who has done Life is Strange True Colours, Double Exposure or Reunion.

And Before the Storm. Don't Nod has only made LiS and LiS 2, all the other games were developed by Deck Nine.

And how are you?

I am also out of cash!

I truly hope you're doing better. I love Max and Chloe too, but maaan, they went through some shit. I didn't get the secret outcome from one of the chapters... I later found out there's a guide to pulling it off, but while I did do some of the things, I didn't do all of them, so... one chapter turned out worse than it could have.

I also couldn't save both the Geth and the Quarians in Mass Effect 3. I mostly played paragon, but I missed a couple little things. That choice is based on choices set up in the first and second games. So long story short, in the third game you're trying to build an army to defend Earth. The Quarians wear biosuits because they have basically no immune system. The Geth are robots they made that were repurposed to kill people, so they were initially thought of as evil. If you make a bunch of right choices and do a bunch of random stuff, it is actually possible to save both races in the third game; however, most players, for not following a guide carefully across three whole games, must choose between one race or the other. Kind of similar to Life is Strange but on a much grander scale, and over a longer period of time.

I truly hope you're doing better. I love Max and Chloe too, but maaan, they went through some shit. I didn't get the secret outcome from one of the chapters... I later found out there's a guide to pulling it off, but while I did do some of the things, I didn't do all of them, so... one chapter turned out worse than it could have.

I also couldn't save both the Geth and the Quarians in Mass Effect 3. I mostly played paragon, but I missed a couple little things. That choice is based on choices set up in the first and second games. So long story short, in the third game you're trying to build an army to defend Earth. The Quarians wear biosuits because they have basically no immune system. The Geth are robots they made that were repurposed to kill people, so they were initially thought of as evil. If you make a bunch of right choices and do a bunch of random stuff, it is actually possible to save both races in the third game; however, most players, for not following a guide carefully across three whole games, must choose between one race or the other. Kind of similar to Life is Strange but on a much grander scale, and over a longer period of time.

Unfortunately outside of Life is Strange, they didn't really do anything interesting.

While Life is Strange (the original) is probably the best story, the second game was technologically the best. While the first, and many other "choices matter" adventure games let you make choices that steer the story in meaningful ways (and show you how your choices stacked up against your friends and other gamers), Life is Strange 2 didn't. The choices you made contributed to choices made by an NPC (your character's brother), and you could not always predict how he would react. Your choices manipulated a couple of hidden scores. How much he respected you and how much he liked you. But there was a random element as well. There was never a sure fire way to control the little brother. You still make choices that affect the story, but it's really his story, and some of his choices mattered more. Pricefield is still one of my favourite ships, and that's from the first game (and, I guess, the new one, but I haven't played the last two, just the first three).

Unfortunately outside of Life is Strange, they didn’t really do anything interesting.

I liked Remember Me, it had some cool ideas at the time.

I mean, I also liked Remember Me so much that the art book for it is on my shelf.

I mean, at the end of life is strange 1,only one choice mattered and all other choices had 0 impact

How? I thought they were a success story.

Edit: Read the article:

While Don't Nod have managed to put out five games in the past three years alone, more recent releases like Lost Records: Bloom & Rage and Aphelion don't appear to have moved the needle quite enough.

Uh oh. The big vultures are circling, salivating at the devs they're going to poach and the IPs they're going to gut - or, alternatively: shelf forever, much to the shegrin of the fans.

...

Wait a minute, a youngin' is whispering in my ear that's probably not going to happen anymore. Let me check the gaming industry market...

Overblown budgets, you say... unrealized gains, you say... faulty projections, enshitification, people prefer playing Chinese games nowadays? EA is struggling?!?!

...wtf happened?!

Lost Records: Bloom & Rage

What a waste of time it was. A game about nothing where nothing happens. How the mighty have fallen.

Vampyr and Banishers were interesting though. Rough, but interesting.

My partner absolutely loved Lost Records. I thought it took way too long to get going, so I fell off pretty early on.