1666: Amsterdam, made by a team including 'over a dozen talented and experienced artists', used AI images all through its reveal
9h 26m ago by jlai.lu/u/inlandempire in games@sh.itjust.works from aftermath.site
Relevant excerpt:
"[...]not only does its demo contain AI-generated imagery throughout, but even the game's key art is riddled with nonsensical buttons and mismatched stitching, as you can see in the image up top.
In response to fans instantly noticing this and criticising the team, even on Twitter, Panache have issued a statement that follows a now-familiar pattern of "Oh, how did this happen?!":
A number of people have raised questions or concerns to us about whether assets in our marketing and game use generative AI.
We have a dedicated team of over a dozen talented and experienced artists. With them, we looked into the assets in question and found that there were indeed some early versions of assets that made their way into the the prologue. This includes some in-game portraits and external marketing assets.
We are actively reviewing the assets in question. Human made versions will be released in an update dropping soon.
We own up to this oversight and apologize for any upset caused. Please be assured that the Early Access and full game will not include any assets generated by AI.
"
Please be assured that the Early Access and full game will not include any assets generated by AI.
[X] Doubt
Definitely agree that its the "oh, how did this happen?" that is hugely problematic.
They either knew they were rolling with AI assets, or they are so disorganized to not have known there were AI assets shipping. Either one offers players a good reason to think the game will be shit and/or misrepresented.
Not interested.
downvote if you want but I honestly am struggling to care at this point. We need to make every studio that uses a technology that’s been around for years do this stupid dance every week?
You obviously cared enough to comment and obviously care enough about downvotes to cry about them. Maybe you can extend that to caring about things that matter, like artistic integrity.
As for me, I'll vote with my wallet. Just removed this from my wishlist.
When poor quality work gets into the game? Yeah. I'd rather just not buy new games if they're gonna give me slop like this. If they don't have the decency to care about the quality of their work, why should I?
You’re conflating things that aren’t related. if they do shit work, criticize the shit work. This is obviously rallying a witch hunt based on the tool used. You could as easily say in 1996 that Toy Story is shit and if they cared they would have bothered to hand draw all their work. it’s just a different way of making visual content, as is all the virtual content you see in any game, the textures, polygons, fake lighting, etc. all generated by a computer at the direction of a human.
eta: I’m not gonna argue with all of lemmy about this, just want to add: I wish these devs would actually just be honest, also. They keep going “I don’t know how this happened!” but obviously it happened because it was useful to the process of making games. just own up to it.
But it is related. Because they keep using AI and it keeps turning into low quality shit. Toy Story took effort and imagination and skill to animate, and at the end, it looked incredible. When I was a kid and Toy Story came out, I wasn't looking at it and saying "how lazy these animators are to not draw this" I was saying "I've never seen anything like this before!". They took the tools they invented and played into its strengths. It made plasticy lifeless unreal looking humans, so they made the main characters toys. Toy Story is actually the perfect counter example to this AI bullshit, because it was obviously made with skill and love, and AI use keeps showing us it is a lazy shortcut to shitty work.
you’re making good points, so please don’t see what I’m saying as needlessly confrontational. What I’m saying is that this happens to any game that uses it in any way whatsoever, so it can’t just be about quality, it moves into ideology.
"Please don't use your brain and accept garbage, I just want garbage"
Great argument bud.
Understand that's what you're saying. Ai is not a tool in the same sense as 3d art compared to hand drawn animation. There is no control on output and there is no care, because nobody is doing anything, they're just taking an image spit out by a machine that outputs an amalgamation of others works. On top of ethical issues regarding stolen work and environmental destruction caused by ai. Asking others to turn off their brains and not think about what tool is being used to create these images is embarrassing
I mean I don't hold that ai can't be used to make something really beautiful but it's most often used as a lazy way for non creative people to make art, and that is rather lazy.
It says something about the work ethic of the development team and if you put it a demo, which is supposed to get people into your game and have it have zero percent gameplay and fill of 'placeholder' ai art there's something fundamentally stupid going on, of which the ai is more a symptom than the cause.
I completely agree. We have had placeholder art since the 80s, and never needed AI for it. They are seeing what gets past us so they don't need to replace it.