

Hello everyone!
I'm working on a sci-fi grand strategy game named Uncharted Sectors and I'm trying to get feedback on the capsule art.
A good capsule art should convey the game's genre in addition to, of course, make people want to click on it. My problem is that "grand strategy" doesn't have clear visual markers (like a hammer for crafting games for example) apart from having 1-5 bossy-looking people and a somewhat elegant title. So I have some trouble finding the sweet spot.
Could I ask you which one you feel conveys "grand strategy" the most? On which you'd be more likely to click on seeing it on Steam or another platform? Which one do you prefer? If you have improvement ideas, or other feedback?
Not trying to be mean, just giving honest feedback here as a long-time player of grand strategy games (mainly from Paradox).
The art does not strike me as a GSG. It looks more like a mobile MMO skinner box like Mafia City. I don't know what exactly about the characters gives me that vibe, I don't know if I can explain it.
Generally speaking, I don't think there is a universal GSG logo style. The Victoria logo looks steampunk, Crusader Kings looks medieval and knightly, Stellaris is just generic sci-fi, etc. I'm no graphic designer, but maybe less of a focus on GSG and more on what else your game is about might be a good idea?
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