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Point-and-click adventures were way ahead of their time

2mon 49m ago by lemmy.ml/u/Ephera in showerthoughts@sh.itjust.works

In various point-and-click adventure games, you could enter natural language instructions, way before LLMs were a thing.

And for FMV-style titles, real actors got photographed and filmed to create much more photorealistic games than you could ever hope for with motion capturing, raytracing or by using two GPUs to implant creepy photograph snippets onto rendered gameplay.

So, clearly, we weren't ready yet for point-and-click games. 💩