bbue

Limited edition lizard man

2h 25m ago in WildMarketplace@sh.itjust.works from lemmy.dbzer0.com

Spam Canjos

5h 20m ago in WildMarketplace@sh.itjust.works from lemmy.dbzer0.com

I realize now I should have titled it Spamjo Canjo

Need some hands?

5h 25m ago in WildMarketplace@sh.itjust.works from lemmy.dbzer0.com

Only 350 lbs. So easy to rearrange

Baptisms to go, please

22h 30m ago in WildMarketplace@sh.itjust.works from lemmy.dbzer0.com

I like using sonarr(https://sonarr.tv/) - you can assign the episodes and seasons. Then you can have it rename them. There is an absolute episode numbering setting. Trash guides is helpful too: https://trash-guides.info/

My setup is for Plex, but I'm assuming Jellyfin should be able to consume the library names the same

Updated: Honey, I Shrunk The Vids 2.3.4

2mon 23d ago in selfhosted from github.com

Really excited to try this. Handbrake always too daunting for me. Currently putting it into a docker container - couple of requests:

  • looks like the auto detect fails to see GPU passthrough on docker container. I'm assuming I can force it and ignore the auto detect?
  • I pointed it at a 7 season show on my NAS from a work server node. It appears to be copying everything over before starting the encoding. Could this be chunked? I'd like to eventually point this at all my media and let it run

EDIT: Looks like it was my doing on the GPU docker stuff. Need to follow steps to enable GPU on docker then need the following arguments:

--gpus all -e NVIDIA_VISIBLE_DEVICES=all -e NVIDIA_DRIVER_CAPABILITIES=compute,video,utility

Forget emulators, native ports of PS2 games may be closer than ever

4mon 21d ago in retro_gaming@discuss.online from www.androidauthority.com

In my experience, the original is preserved in these kinds of projects. QoL, tweaks, and others are optional. While some games may have taken slow downs into account, many did not. These projects, I would say, are the definitive way to play. Stay true to the original, or get fed up with outdated control methodologies and toggle on QoL changes. Devs are very attune to how these games were originally designed and don't forsake the original. As for emulators, you can still very much miss out on the intended way to play - think crt scanlines. And emulators are quite literally a hodgepodge of tweaks to make the games run. One of the reasons projects like this were born - because people wanted 100% accuracy

The recomp/decomps have turned out to be the absolute best way to experience these games. QoL tweaks, the game runs like it should, and is vastly more accessible. On original HW some games (looking at you Oot) have memory spikes and slow downs which is obviously not an issue in these flavors. Emulators are just about always with some trade off - recomp/decomp absolutely don't have that